How did all the TBC classic problems start? The answer is simple

I’d argue that boosts were a net positive. It allowed guilds to fill holes in their roster by people re-rolling, or convincing some people to play with an easy way to catch up. It allows for new blood. Otherwise, there would be a lot more guilds that would have fallen apart, leading to more people quitting.

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I see no problems with boosting, and no data that it has been detrimental to the game. If not for the boost, I wouldn’t be playing and neither would others that I know. Sorry that I don’t have 200 hours to put into levelling in a game that I played 15 years ago. For me it’s a no-brainer, spend 1 hour of my weekly pay instead of 200 hours in game. If I had the option to buy another boost I would, in order to fill gaps in our raid team (though sadly can’t boost a Shaman).

To those arguing that boosts killed servers, that’s not a thing. More players is never a bad thing in a game like this, and there are a dozen other reasons why the game feels dead.

Seems like you didn’t read the original post and instead wish to base your feelings on your personal ancedotes.

The old world being dead because of the boost was true to a certain extent…but at launch. There just aren’t enough new players and alts to keep all of that content thriving. Most low level dungeons are paid carries, even on the biggest servers. There’s a fraction of a fraction of a fraction of the playerbase that existed when TBC was current. There’s no getting around that.

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[Citation needed]

You coulda been max level 10 times over already lol.

That would require him putting in effort.

Cant have that.

“I need a realm with 20K raiders, its dead otherwise!”
“Where’s my boost!”
“Token when?!”
“LFD Cross Realm, I shouldnt have to work for a group!”

Retail logic. Disgusting.

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The most popular addons sort of give TBC that retail feeling anyway. Between Questie and the LFG bulletin board addon, that experience is largely unchanged. If you’re on a mega server, you’re not likely to play with the same people again. While the game has certainly changed since the TBC days, it’s the players that have changed the most.

Yep, which is why they needed to stay firm and change as little as possible, before the players ruined the expansion.

Too late.

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The players were going to ruin it either way. That’s inevitable in a solved game. I can’t walk through SW without getting a few WTB STOCK BOOST tells. You just can’t replicate the first time experience of millions and millions of new players. There’s nothing to figure out, there’s nothing to test…there’s the right way and the wrong way and players are pretty clever when it comes to efficiency.

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This implies if boosts did not exist the problem wouldn’t exist.

I’m going to take “things that would never happen” for 500

The boost was 100% a factor in entire pvp servers dogpiling onto one faction (horde) with the perceived better racials. People could reroll without paying the cost of spending dozens of hours re-levelling.

That said, the horse has already long since bolted, and removing the boost will achieve nothing at this point.

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How?

1). Boost is limited to one.

2). You can level to 60 in less then 24 hours in TBC classic. Most people did exactly this during pre patch.

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Many people I know (myself included) have multiple accounts. Perhaps even the majority of people I know. Many people I know (not including myself) have bought 2 or more boosts. Buying a boost on a new account allowed you to start over on a new faction without having to lose your characters on the other faction - if you didn’t want to pay for 2 subs, you could just let the other account’s sub lapse. It wasn’t good for faction population health, but the service was there, so might as well use it.

I’ve seen several people on these forums state that they rerolled from horde to alliance at the start of TBC in order to have better battleground queues (poor them). The boost made this easier to do. I can go dredge up the posts if you really want me to but I’d rather not.

From what I’ve heard and seen (anecdotally, yes), the majority of people that did change factions went the other way.

I’m sure you can. But for a lot of us, the price of a boost is worth a far, far less than 24 hours of our time, especially doing something we didn’t want to do, and thus their existence dramatically lowered the barrier to rerolling.

That isn’t an explanation; however.

Let’s say the boosts didn’t exist - are you saying you would have stayed on a dying faction while simultaneously still playing the game?

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Somehow WoW classic survived 2 years without any major pvp imbalance, even though Horde had even more buffed racials than in TBC, such as 25% orc pvp stun resist. Strange that soon after TBCs launch, in which the 58 boost was heavily marketed and advertised, Horde imbalance went from bad to worse.

I’m saying people would have been more likely to just stay alliance, if that’s where their toons were, than if they were offered an easy way to reroll that let them bypass literally dozens of hours of re-levelling. Pretty simple reasoning.

There’s going to be a 68 boost, good luck stopping it

Not really interested in trying tbh. And it doesn’t really hit the same in Wrath anyway. People already have their established arena teams/partners/raid groups from TBC, and Alliance probably has the advantage over horde with racials anyway.

Wrath’s gonna be screwed up for different reasons; just look at the dumpster fire that is the servers we’re going into it with. And OCE pvp will continue to be literally unplayable if they don’t merge us.