How can we make WoW Great Again?

honestly i don’t know only thing i can think of is coming together as a community and do something the devs hate. have FUN!. prolly would piss um off so much.

ooo boy torghast affixes? hell yea lets do it, farming more anima? sign me up!, new cash shop mount? wheres my damn wallet?!

I mean it’s just normal WoW PvE gameplay with additional buffs.

Either way you only need to do 2-3 though, that’s enough to basically get a t2 legendary and the vast majority of their power is in their effect, not the actual ilvl.
That is all you really need to do for those content types. Sure if you are doing mythic or high M+ then absolutely you will probably want your rank 4 and maybe a 2nd legendary, but doing that high end content always has had that cost of a little bit more effort.

Yep, PVP gearing is terrible currently. This rating requirement is lame, most people probably just want to log in and have fun.

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Dream haven all the wow devs are there and starcraft

“hang on tight, the seatbelt on this thing fell off years ago”.

We could start by never again using the phrase “make _____ great again”

Lol. No where did I suggest any of this in my post. You are putting words in my mouth to support your argument.

On the other hand, I think you have done a good job of identifying why WoW is failing…it’s posters like the OP and yourself who try to fix WoW.

If you are subbed you are supporting current game design and if you are unsubbed you’re not.

They do not listen to player feedback, so there is no real in-between…so if WoW isn’t meeting you expectations, unsub. It does more than angry forums posts

The game is beyond help, we never going to get a bunch of dev who makes their game base on their hobby and the love for games.
It all Corporates driven employee work for their salary.

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Unless we do something about Ion and co.
We’re screwed. It’s become clear as day that the team does not care about what the players want and rather do their own thing.

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Honestly they need to rethink several things, and change how the team works. Right now you have a guy in charge who really only understands raiding. What we need at the top is either a person who understands all forms of content, or a group of people who delve into all the different forms of content, and grow the teams that work on each aspect. That way Raiding, Dungeons, PvP, and Open World all get the same attention to detail and hopefully the quality of all those forms of content goes up.

I think it is probably a longshot to hope for positive direction changes from blizz at this point. They march to the tune activision sets for them and I believe that basically means that their production goals are going to stay a certain way. They have also axed or driven away the talented and passionionate folks (I am sure some remain, but they aren’t likely being given the creative freedom or time to catch lightning in a bottle again).

Personally I am hoping to see a wow2 come from another company (so, it wouldnt be wow).

We’ll see though. That would be cool to see blizzard somehow manage to go from being the antagonistic corporate shell they’ve made themselves into and go back to having the passion and courage of a young company again.

For me what would do it is if they either scrapped these borrowed power systems - or - made them not useable in pvp, couple that with if they brought back the WoD pvp system and prior i’d probably be addicted again… I just don’t like how I have to pve/campaign for hours/ etc, essentially I have my PVE main that I do story get all my achievs on then I have several pvp alts where they hit max level (maybe through level in bgs or pet battles, dungeon grinds at rested etc) once those pvp alts hit max level THEY DO NOT HAVE TO QUEST and they can hop RIGHT into BG’s and start earning BiS pvp gear…

It couldn’t hurt if they actually stopped being so scared to make professions good… I get why the got rid of profession perks ( I disagree with it ) is because people could become a statistical outlier, for example my orc in MoP was tailoring/engineering and I decided to do double blade dancing with a proc trinket, within the first 10 seconds of opening on someone the tailoring cloak enchant would proc attack power, trinket proc, double blade dancing proc and i’d pop my engineering glove proc and it would literally double my attack power (all of those procs) and could 100%-0% someone in one killing spree…

However, ever since then they have been REALLY scared (or unimaginative) to add things to professions… What we need more of for every profession is what they did at the end of BFA, quest to give you some nice reward like free flasks, free lust/heroism for leather workers, the engineering 15 min cd (it needed to be off gcd though)… You know, FLAVOR something you can use… Professions feel bland and I don’t even get excited about leveling them on alts anymore because there is practically no point, especially cause its likely they’ll gut it again with a level squish next xpac and the recipes wouldn’t even help my alts when leveling either =/… etc I could go on about professions but they feel like a waste of time now. Especially when they make older recipes useless at max level, like the poor man’s stealth was fun to use, was cheap and now you can’t use it in bgs or max level… Quit making my character’s efforts of the past nullified, make something better, give me a reason to not go farm old stuff and have a bag full of useful consumables… I’m surprised they haven’t made jeeves unusable.

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Step 1: Pretend you’re Ion.

Step 2: Read through this ENTIRE thread as if you’re Ion.

Step 3: Snap back to reality and realize why the game will never be “fixed” to your satisfaction.

That could easily be fixed .

The biggest thing we get are passive secondary passive talent trees and maybe 1-4 active abilities.

1: Make the passive trees (Artifact Weapons, Azerite Gear and Soul Binds /Conduits) base line spell book.

2: Make a max level talent row for the active abilities . Make it so after an expansion the abilities are removed from that row and are replaced by ones from the next expansion .

3: At the end of the expansion if there is a decision to keep any of the active abilities , then go through current talents and place those that should be base line (example : Hunter Camouflage ) into spell book and remove talents that are not picked. This will free up slots.

THis would give the ability to have a borrowed power system that does 2 things .

1: Gives players the new talents they ask for in expansions
2: Does it in a way that avoids the bloat of the past.

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Make a World of Starcraft or World of Diablo MMO. Give Warcraft a rest.

We don’t need new abilities though. They should just add a new class rather than borrowed power.

A mail class that can tank. We also need another class that uses guns/bows. These are staple common.

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I kinda just wish the next expansion was a class re-vamp to make things new and fresh. No more systems taking up all the development [time.

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Get rid of all these grind after grind after grind systems.

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Some of us want to play a relaxing game without so much hanging over our head that needs to be done. The stressful life of champions…

I want a return to adventure, not grinding pointless power systems that get replaced after 24 months.

What I want is a return to Azeroth, and a deep dive into what made it so catching for so many of us at the start: having a massive world to get lost in, and the power of choice.

The Power of Choice

I’m not talking about talent trees, to get that out there right out of the gates. We’ve never really had much of a choice even then when it comes to talents, and only because there are the optimal specs and talents, and then the sub-optimal. Really no way around that so long as the game is focused on numbers and not tactical strategy.

When I talk about the power of choice, I mean the real choices in an RPG. Where we go, what we do, how we tackle it. In Classic, you had a wealth of choices to make at every turn: do I stay in this zone or jump to something entirely new? Do I go armor smithing or weapon smithing? Do I grind Bloodsail or Steamwheedle? Do I quest in this part of Stranglethorn, or the other end? Do I get a group and sink my teeth into an epic dungeon, or do I go it alone?

The further along we get with expansions, the list of options get slimmer. Fewer zones, fewer dungeons, fewer reputations, smaller professions, less diversity in abilities and their utility, and almost all of the content has become homogenized.

You really don’t get much of a choice in story anymore, either. You have five zones to play in each expansion, usually, and you have to do them in a specific order. The stories are locked in tight, so much so that you can’t pursue them out of order or it doesn’t make any sense. And even still, look at Shadowlands and BFA: even if you did do the story in order, you still only had part of the picture. It was confusing and stale regardless.

I understand the desire to tell a sprawling storyline that covers multiple expansions and seems never ending, but it has thoroughly slimmed down on what was appealing with WoW in the first place: diversity and accessible stories.

These days we’re stuck following the same characters and stories on and on, many of which don’t click with everyone.

The Massive World

As mentioned above, the number of zones we get each expansion is slim. In years long past this wasn’t exactly a bad thing though, mainly because the zones were jam packed. Questing kept us occupied; we had a reason to go back for dailies and reputations; we had open world PVP elements like the Hellfire Peninsula ruins, the Eastern Plaguelands’ towers, and the Grizzly Hills logging area/harbor which kept us coming back for engaging, naturally occurring content.

It was very easy in the old world to get lost in the massiveness of the world. Everything was spread out. It took time to get from point A to point B and in between those two were a dozen things that could steal your attention.

It felt like a lived in world.

These days, we rush between locations to get our dailies done and then are immediately whisked off to some fun filled RNG weekly loot box grinding that everyone complains about. The zones have become more tightly packed, with small portions of the zone dedicated to specific stories. Every point of interest is highly specialized for one purpose, one story, one function.

Compare that to something like Classic or TBC where you could farm quest items from similar mob types in any number of zones. You could be fighting Orcs or quilboar across an entire zone while completing other quests.

That was a splendid way to foster a sense of a connected, living world.

We just don’t get that anymore.

More and more content is being boxed off in dungeons or scenarios, and it’s largely all we have. Repetitive content in a small world. It reduces the opportunities for collaborative gameplay, and that runs contrary to the spirit of an MMO.

Further Analysis

Hot take: we’ve gone too far away from the root of the game -the racial cultures that are so beloved, and were once the heart of the franchise. The story isn’t about the Orcs or Darkspears anymore, or the Humans and Kaldorei, it’s about the Horde and the Alliance as huge concepts and everything else that defined Warcraft has since taken a back seat.

The only solution I believe will get the game back on course is returning us to Azeroth. We need a revamp of the whole world -one in which we can reconnect with these cultures and their characters separate from the factions. We need to be able to identify with these cultures and groups, and have something to root for that we connect with.

WoW has shifted from tangible stories and thrown itself at these massive, abstract questions that the developers entirely refuse to answer in any meaningful way. If you think of it like a camera, we’ve been pulling further and further away from the immediacy of a scene; we get this broad view of everything on a macro scale which is awe striking, but lacks the heart and emotion that would make it compelling.

Example: instead of analyzing the core of the conflict between the Horde and Alliance post MoP Siege of Orgrimmar, we immediately dove into a new conflict that’s devoid of any meaningful character development, largely because it’s all overshadowed by the sudden emergence of a third party entity that steals the attention.

Same thing with Legion.

And then again with the worst offender of all: BFA.

We had another great opportunity to connect with the races of Azeroth after the SECOND Siege of Orgrimmar, but again, any chance at examining the cultural impact of the events of BFA are thrown aside so we can face another huge cosmic level entity. And zero in on one character that many people are fatigued with.

There isn’t anything compelling or relatable in that anymore. Blizzard has torn down everything that defined Warcraft at its heart, and exclusively pursues shock and awe events that get attention for a week and are then forgotten.

The Direction I'd Suggest

Return to Azeroth. Allow us to explore the whole world ( all of the continents ) and reconnect with the world and its people. Yes, this means a world revamp.

Present us with:
1. naturally occurring pvp opportunities (see: Hellfire Peninsula, Eastern Plaguelands, Alterac Valley/Ashran, etc), not forced or game-ified events (see: Nazjatar);
2. professions that have depth and encourage players to make decisions about their path going forward;
3. a diverse slate of stories that don’t have to build into one massive story;
4. ask important and challenging questions about a race/'s future/past, and give them the damn chance to answer the question before you swivel or pivot;
5. a wealth of dungeons and raids that vary in length and size, all of which we can choose from instead of being compelled to complete all of them. Let us build up to them with open world events and challenges;
6. meaningful development for a large cast of characters instead of just five who we’re exhausted by already (see: Sylvanas/Anduin), all of which should be driven by COMPLETE stories that we can see A-Z without having to buy five different expansions (this bull of not getting a complete story in a single expansion since Wrath is obnoxious: granted: Legion is an exception);
7. the dignity of being just a regular adventurer and not the savior of the universe. News flash: we’re not. We’re one of millions who clear the same dungeons, the same raids, the same quests. This is not a single player game, stop treating the story like it’s a novel or a single player RPG. We’re in an MMO, and the experience of our characters should align with that.
8. Reduce the amount of crappy systems in game. Naturally occurring content is better than overly mechanized content. Consistency and simplicity are best: take the systems players like best, apply them broadly, and carry them forward. When things are proven to work, and players like them, KEEP THEM. Having to constantly invent new systems drastically increases the likelihood that they will underdeliver (Mission Tables, Azerite Power, etc.), and then the system gets dumped in the end anyways. I’d bet money that if the Artifacts from Legion had been fine tuned and improved, and carried over into BFA, it would have been at least marginally better, and have given the Devs additional time to focus on the other balls they dropped (Warfronts, Islands, and the story);
9. MOST IMPORTANTLY: stop adding VO dialogue that says “this champion” when the text in game says our character name. Just make it all uniform to say champion; holy hell.

Those are just a few ideas from my end.

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