Hotfixes -- Updated March 12

Hiya everyone! /waves

Here are today’s hotfixes and the hotfixes coming with this week’s maintenance.

FEBRUARY 1, 2021

Classes

  • Death Knight
    • Frost
      • [With regional restarts] All damage abilities increased by 5%.
      • [With regional restarts] Chill Streak (PvP Talent) damage has been reduced by 10%.
  • Demon Hunter
    • Havoc
      • [With regional restarts] All damage abilities increased by 3%.
  • Hunter
    • Beast Mastery
      • [With regional restarts] All damage abilities increased by 5%.
    • Survival
      • [With regional restarts] All damage abilities increased by 5%.
  • Mage
    • Frost
      • [With regional restarts] All damage abilities increased by 3%.
  • Paladin
    • Shadow Resistance Aura will no longer be removed from the Paladin when they die.
  • Rogue
    • Assassination
      • [With regional restarts] All damage abilities increased by 5%.
  • Shaman
    • Enhancement
      • [With regional restarts] All damage abilities increased by 3%.
  • Warlock
    • Fixed an issue where Resolute Barrier’s (Conduit) effect could be placed on cooldown when the Warlock took damage lower than 5% of their maximum health.
    • Destruction
      • [With regional restarts] All damage abilities increased by 5%.
  • Warrior
    • Arms
      • [With regional restarts] All damage abilities increased by 3%.
      • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).
    • Fury
      • [With regional restarts] All damage abilities increased by 3%.
      • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).

Covenants

  • Night Fae
    • [With regional restarts] When Podtender (Dreamweaver Soulbind) is triggered, the player inside the pod will be dropped from targeting.
    • [With regional restarts] To help with locating easier, the Podtender (Dreamweaver Soulbind) nameplate will now appear as a white player nameplate rather than a red minion nameplate.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • [With regional restarts] Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
  • De Other Side
    • [With regional restarts] Headless Client melee damage reduced by 40% and Discharge damage reduced by 33%.
    • [With regional restarts] 4.RF-4.RF’s Metallic Jaws damage reduced by 33% and W-00F now prefers non-tank targets.
    • [With regional restarts] Atal’ai Deathwalker melee damage reduced by 25% and Gushing Wound is cast less frequently.
  • Mists of Tirna Scithe
    • [With regional restarts] Drust Soulcleaver’s Soul Split damage reduced by 40%.
  • Plaguefall
    • [With regional restarts] Rotting Slimeclaw’s Corroded Claws damage reduced by 50%.
  • Sanguine Depths
    • [With regional restarts] Chamber Sentinel’s Severing Slice initial damage reduced by 50%.
    • [With regional restarts] Frenzied Ghouls cast Shadow Claws less frequently.
    • [With regional restarts] Insatiable Brute’s Slam damage reduced by 21% and is cast less frequently.
  • Spires of Ascension
    • [With regional restarts] Etherdivers cast Insidious Venom less frequently.
    • [With regional restarts] Forsworn Kyrian’s Dark Lash cast time increased to 2 seconds (was 1.5 seconds).
  • The Necrotic Wake
    • [With regional restarts] Zolramus Bonecarver’s Boneflay bleed damage reduced by 70% and duration reduced to 10 seconds (was 20 seconds).
    • [With regional restarts] Fixed an issue where Zolramus Bonecarver’s Boneflay bleed damage was reduced by Armor.
    • [With regional restarts] Skeletal Marauders cast Gruesome Cleave less frequently.
  • Theater of Pain
    • [With regional restarts] Unyielding Contender’s Vicious Strike damage reduced by 20%.
    • [With regional restarts] Ossified Conscripts cast Cruel Slash less frequently.
      • Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.

Items and Rewards

  • [With regional restarts] Vantus Rune: Castle Nathria now grants 100 Versatility (was 40).
  • Fixed an issue where the Treant Sprout summoned from Treecorn was missing all of its attacks.

Quests

  • Fixed an issue that would provide too much quest credit for “A Call to Bastion” when Kin-Tara was defeated.
2 Likes

Dang it. Was hoping for more than 3% for Arms.

Chillstreak nerf… are you kidding me?!?

FFS

6 Likes

Interesting it seems you guys can target pvp abilities, can you look into necrotic strike for unholy so I no longer have to play frost, thanks in advance!

2 Likes

Mythic+ should hopefully be less of a pain now. Yay!

2 Likes

necro strike is still sh*t until at least the next season.

1 Like

I do not want to be a pita but I have zanadalaries unlocked since last exp.
So far, everything is fine with them (besides the fact I don’t really like them)
I would suggest double checking at wowhd, verifying via quest ID what are you missing in order to unlock, and… enjoy! :relaxed:

From a PvP perspective the following still need urgent attention:

  • meaningful buffs to mistweaver monks & resto druids
  • reduce combustion damage, increase fireball damage proportionally
  • significant reduction to Reign of Eternal Kings healing in PvP
  • modest nerfs to hpal
7 Likes

says they care about tanks kiting, still has necrotic in the game

6 Likes

Why do we immediately nerf FDK’s chill streak, which is a heavily set-up reliant ability, when WW, Rets and Fmages (even post nerf) damage exists?

7 Likes

The tyrannical nerf is a huge step forward but I think it was a lil soft should have been down to 25-20%

2 Likes

Please fix druid tank threat!

2 Likes

Can you fix the Priest Mind Control bug already???

1 Like

All these changes yet Ferocious Bite still isn’t getting the 100% damage bonus from BT.

Pathetic.

Devs still trolling I see.

3 Likes

The throw effect on llidan’s Grasp is bugged and literally just hasn’t worked in months. MONTHS. I don’t understand how they literally haven’t said or done anything about this since prepatch. One of our most important pvp abilities just straight up doesn’t work.

So… can we also get a tank balance or is that too much to ask for?

Blood DK and Prot War are pitiful compared to all other tanks in the game damagewise. Even with the nerf to enemy damage we’re still lacking HP and damage outputs.

Anything… anything at all or are we being ignored for another week?

1 Like

Well they buffing Warrior’s DMG but nerfing survivality by nerfing Shout CD
0 logic in this lmao
Also where WW nerfs ? Also where Pala nerfs still way better than other healers by far.

1 Like

Those dungeon nerfs seem big. Thanks for working to manage to curtail the kiting amount. Looking forward to running more keys!

Hope other tank classes get some love - Blood and my comrade Prots with the red bar.

1 Like

I see blizzard is tackling the real issues in pvp and ignoring the less minor issues of fire mage/paladins/WW monk dominating in AWC and live ladders. The nerf to chill streak although not that big of a nerf is just proof they’re not seriously involved with how pvp is playing out right now.

9 Likes