syncing is best effort, usually 15-25 players per game. we have had a handful of games with a full 40, but that is a handful out of thousands. stop acting like SAS is out here gear inspecting a meta comp to stomp pugs. we play the maps not the pugs.
what makes you think its any harder or easier for a new player to end up in AV as opposed to LFR? btw i can tell who is and is not a genuine new player. so if anything i’ll just tell a new player where to go so they don’t die as much.
and you are also choosing to use the example of a new player to make this seem as mean as possible. we all know the H150 griefing isn’t a new player. so again, why do we have to put up with mistreatment from apathetic players when nobody else in any other game mode has to put up with it?
since we can’t just attitude check people before they queue, the solution was to coalesce the players who want to win and pvp into a single group so they can play together and avoid the apathetic and toxic players. now the toxic players have been left out in the cold and are upset, and have the gall to call the people avoiding them toxic.