The Red Team > Blue Team trend is endemic in literally any game and WoW is no exception.
The racial makeup in classic used to bias the game heavily towards Alliance as many people just did not like that the Horde races were all monstrosities. Since BC, it’s balanced out to be on-par with other games with team dynamics.
WoW’s focus on Teamwork is one of the contributing factors to the Faction imbalance.
Not only is WoW a game about Cooperation, but it focus on cooperation on a massive scale. Raids take a lot of people, even more so back in Vanilla and BC, with 40 man groups.
My point, is that WoW’s focus on teamwork will inevitably contribute to a faction imbalance. Since most big guilds will naturally want to be on the same faction as eachother, in order to benefit from a single, shared pool of players.
The Two Factions would be fine, if endgame PvE was cross faction, that way people could still play either side, while still being part of one big player pool for raids and other endgame content.
But with the factions as they are now, people will always slowly migrate to one side or the other. The only way to solve this problem for good is to change the way the factions interact, or remove them entirely.
I’m not convinced the faction imbalance is as big a deal as it once was now that cross-realm is possible. I know not seeing more blue names on the leaderboards is disheartening, but it’s just an established point right now for those people. It’s not locked in to always be that way.
When I looked at the statistics for things like random BGs, it’s really not that bad and over the years the “bias” fluctuates.
Maybe if Blizzard could matchmake randoms based around prestige level? Idk if they already do or not or if they have enough people to reliably do that.
Regardless, there’s no reason why the Alliance cannot be competitive. Players cross between factions all the time. There is no “culture” on either way.
Except there is a reason the Alliance can’t be competitive. It has nothing to do with game design, racials, or players. Just Human nature.
The Alliance CAN try to be competitive, they have no gameplay limitations preventing them from doing so.
But the facts stand against them: Right now, most of the high end raiding guilds are on the Horde.
Establishing a guild takes time, effort, and commitment. Lots of it. Things a lot of people who work jobs in their day to day life simply will not have.
For the Majority of the WoW playerbase, it is the more attractive option to simply roll on the Horde if you want to focus on raiding. Then you’ll have a statistically easier time finding a guild, and finding people who prefer the same content you do.
It’s going to be this way until Blizzard does something drastic, convining people at the top 1% to move over to Alliance. But this won’t fix the problem forever, it would simply open up the opportunity for the Alliance to be dominant over the Horde.
The only way to make Endgame PvE content equally accessible for everyone is to make it cross faction. Especially considering we’re already there from a Lore perspective.
If you’re in NA, sure. The EU and Asia are Alliance dominate and have been for over a decade now. The best players in the world are on Alliance currently, it’s only in NA where Horde dominance is an oddity rather than the standard.
I acknowledge that the Imbalance can exist in both directions.
My goal is not to make the Alliance the winners, it’s to stop the Imbalance in raider population all together.
Just because the Horde is the dominating faction over here, and the Alliance is the dominating faction over there, does not make the system balanced overall.
Indeed, yes. Otherwise I wouldn’t have responded. Nothing you just said contradicts the information I have provided to you; there is nowhere near as bad a faction imbalance as the forum would have you believe.
97% Horde controlled hall of fame last raid tier. Not looking any better so far for this Raid tier.
A larger density of Raiding guilds on the Horde, in order to follow the coat tails of the top 1%
A general belief by the playbase that the Alliance is the faction for doing casual content.
Plugging your ears and pretending there isn’t a problem won’t fix anything.
I’m proposing a long term fix to one of the most consistent problems the game faces, an imbalance of players ready and willing to do endgame content. It doesn’t matter where, or how drastic you believe the problem may be. It should be fixed, and is simple to fix.
I never said I was ignoring the problem, please don’t put words in my mouth. You made a critical error in relaying facts when you said that the Horde dominates the game, I corrected you.
If you wish to discuss the games NA population imbalance, than that is a discussion in and of itself. Of which;
The Imbalance is reversed on the opposite side of the globe, this is known to many players. But the argument holds up exactly the same. It has to do with people naturally wanting to play on the same faction as eachother in order to benefit from the increased player pool.
In which case, the same solution would work for the NA servers same as the EU servers.
No, I’m ensuring that misinformation is not being spread further. There is a general belief that the Horde dominates this game, when that is the furthest thing from the truth. Trying to use that piece of misinformation as hyperbole to further your agenda only does you a disservice.
Always do your best to make a debate from a perspective of balance and facts, making sure that you are very specific in your intentions and desires. Anything less only makes you look circumspect.
To lessen or otherwise remove the restrictions between the two factions, in order to create a single playerbase for all endgame content.
Something that the playerbase naturally gravitates toward over time anyways, I’m spite of the two faction system.
I don’t mean to be hyperbolic, the removal of these systems does not mean sweeping overhauls need to come to the game.
Faction specific quests, transmog, cities, races, etc can all remain as they are. But for Mythic plus, raids, and guilds, players of both factions should be able to interact and cooperate freely in order to promote the largest available playerbase possible.
This change would also have smaller, Trickle-down benefits. Such as opening new opportunities for Role-Playing guilds, raiding teams being able to benefit from all racial abilities, and not to mention allowing more players to meet eachother, promoting the growth of new friendships.
There aren’t any other that will work, fool proof, until the end of the games life.
Or at least, none that I have found.
The two faction system in the game is directly in opposition to the nature of the Endgame, and that doesn’t even touch how nonsensical it is that the “champions of Azeroth” can’t work together
Man. I showed you my 54 toon. That toon is uber geared. You can also see plainly next to my level and race that clearly I have a lot of achievements and way more than you. Duh.
The fact that you are so adamant about seeing my main and are completely ignorant of the above makes me think you are an online stalker or something.