Do alliance really think balance means you must be allowed to win 50% of your matches?
Roflmao that delusion explains a lot of the posts here.
We’ll do you guys ‘change AV for us’ one better. Lets switch sides entirely. No other changes. Then we can put the ‘who has the map advantage’ debate to bed.
I suspect that lots of Alliance players were riding the Discord pre-made train, including many of the high rankers. Easier to be carried in a 40-player AV than in a 10-man WSG.
Ah, now you’re ignoring context. Nice. Yep, the map’s current iteration is horde-sided. That’s why I exclusively play WSG for battlegrounds. That’s also why the Alliance meta is finally shifting - people are starting to realize this.
r14 was always an endurance test. The AV pre-mades in Classic turned it more into a participation contest. But Blizz devs surprisingly made the changes to AV before the first batch of players hit r14 so it’s back to being an endurance test. Skill of course can make all the difference between the players going for the #1 spot.
…Because the map is horde sided and Alliance can no longer utilize organization to overcome this. WSG, on the other hand, is truly symmetrical design. Skill does trump map design there.
That was covered by fixing the error in blizzards settings. Everything else on the list of changes was what I was asking about if you were paying attention, you obviously weren’t.
In the beginning horde rushed as well. Both sides ended with decent honor (horde usually had way more honor even on a loss). Then horde just started farming allies at our tunnel grave yards while being able to avoid the same thing with their open graveyard. Horde would always force a turtle stop people started premades.
You have an incorrect idea of the queuing rate of players given cross-realm BGs. That wait would have been 3 minutes max. I know this because that’s how long we typically had to wait before new games started to pop, to signal a new queue attempt. (New games pop when the dropped games fill).