I wouldnt have a problem being the bad guys to the alliances good guys, if they actually kept us the bad guys.
Writing for good vs evil is easy and can be fantastic, look at swtor. They have amazing story and nobody conplains when the empire commits genocide, because its the evil empire. Of course they did.
But blizzard cant seem to decide between honorable tribesman and evil horde which is incredibly aggrivating as a horde fan. It makes it feel like my characters are bipolar. At the very least let the alliance be the aggressors for once.
I canât same Iâm holding my breath for a better story, but yeah as I said itâs really what I want to see for things to change for the better when it comes to horde vs alliance or whatever they want to do moving forward.
And yeah writing good vs evil can be fantastic even if itâs one of the more simple writing styles, Iâm sure plenty of people here can agree about Lord of the Rings being fantastic. And at itâs base itâs just a story about good vs evil.
And yeah again I agree about races/factions/etc. being more consistent, Itâs actually one of the reasons why I dislike the forsaken so much. Itâs not because I dislike them as a race but theyâre about the least consistent race in the entire game when it comes to their story.
Really Iâm sure everyone could just add to the list of âthings that suck about the storyâ but that would just go on and on and on and on.
The biggest problem, even moreso than Horde Bias, is that Blizzard sucks at story telling.
All you just described sounds great. What was the impact of Dizâaralore? All we did was make King Plot Hook die and the actual Zandalari Leader take over. Then, literally nothing.
Iâm not exaggerating.
We go from dealing Horde the most crippling victory that, in Jainaâs words, âwill end the war in weeksâ⌠to Anduin meeting with Saurfang saying: âWe have enough troops for one, final attack. If it fails, weâre finished.â
Wait what?! I thought we were just coming off this amazing victory and the Horde were dealt such a grevious loss that they canât recover.
Frankly, thereâs no point arguing writing this bad between players. Itâs like nitpicking plot points in Game of Thrones Season 8⌠just stop and glare at the creators. Itâs really not even worth the time.
We had an entire raid fight with Jaina that she just shrugged off like it was nothing. A raid fight. As in the kind of fight thatâs supposed to have a major lore impact. Jaina was beaten nearly to death and she took a day off and was fine.
Pretty sure fanfic writers have taken over at Blizz
BFA has had some of the worst faction writing the game has ever seen, from the immediate start with the Burning of Teldrassil. For both factions, in different ways.
The best part: for that Raid to even be somewhat interesting for Alliance, we actually had to become Horde characters. For some reason, it just makes sense.
Again I agree, a dynamic form of storytelling can be perfectly interesting when it comes to online games.
But then again Iâm the kind of person that likes choices wrapped up into all sorts of things. Like for example, Iâd adore the choice as an alliance character to knock out/kill/etc. the alliance soldiers killing the Vulpera, when you were ordered to just scare them away and nothing more. Would make things a lot more interesting to say the least, but it would also of course cost more money.
True. Faction conflicts need a few special pieces and order to make them believable and real
A discernable, realistic reason for both factions to hate each other
A focus on the faction conflict over characters; this story isnât about 1 or 2 people, itâs about a war. Focusing on a few characters alone makes the conflict feel distant and meaningless.
so in Blizzardâs infinite wisdom, Sylvannas burns down a tree and the Horde is instantly demotivated, THEN we follow around Jaina and Saurfang and take part in like 4 battles. In a WAR XPAC.
The timeline of the raidâs story doesnât even make sense for the Horde either, unless the Alliance go mach speed through half the raidâs bosses:
Horde kill Grong, Bwonsamdi rezzes him to fight the Alliance, Horde fights the Alliance Jadefire Masters, then they get to Rastakhan who is already dead.
That means during the time it takes for the Horde to kill Jadefire Masters and run up a pyramid, Alliance kills Grong, Oppulence, Conclave, AND Rastakhan while navigating the interior of Dazarâalor.
So either Alliance truly went at mach speed through the raid, or Horde canonically gets stuck on the annoying trash pre-Jadefire for a few hours.
Not exactly horde favoritism.
Horde centrism is more correct, because the Devs donât pay much attention to what they are doing with the game in relation to the Alliance.
Everything they do for ally is out of sync. Something without prestige in the eyes of ally players.
Itâs what they find fun and interesting.
It looks like a Michael Bay movie.
On the ad horde side, they are feeling uncomfortable with the kind of story they are telling, as if the horde were always revisiting old subjects, as if they never learned anything.
BfA is MOP 2.0 for the Horde.
Of course, always revisiting the same themes or recycling old characters will wear out.
Alliance lost or got stalemate with everything, most of our troops died.
Lost a few named characters, night warrior lol, and even on the conlusion horde had to help us with the last push on orgrimmar or we would have been exterminated.