The real reason was the fact that we ruined AV for our own faction, not the horde. Alliance players who either didn’t know about, or refused to join premades started most of their matches 15v40 and it truly was unfair to them. Every single change that has been made to BG’s hasn’t been to stop premades from farming, but to stop them from dodging. The AV “fix” just happened to affect alliance more due to imbalance.
Once Horde softcaps SHGY it’s pretty much over. Alliance has to hardcap IBGY in order to have a shot at winning. Not sure why we are having an argument about this. This is an easily observable situation.
Trying for IBGY at the start is risky because if we lose to an easy to implement horde counter we lose SHGY in the process and miss out on a ton of rep.
Contrary to what some of the horde in this thread believe, a fast loss and a single mark of victory is not very lucrative rep-wise. Therefore, yes, most of us aren’t trying to win. We know that the horde have to be brain dead to lose AV to an Alliance pug so we opt for the more reliable rep farming.
Thank god I’m done with that. Got my exalted rep last night so I can go on pretending that bg doesn’t exist.
Nearly always winning but huge queues and long games
50% chance of winning but short queues and fast games
I believe option two is the better one. Let’s say that it was 100% chance but you only get a game every 2 hours and a game lasts an hour vs winning half of 5 minute queues and 15 minute games
So that’s a win every 3 hours, with full bonus rep, honor, and 3 tokens from the BG vs a win every 40 minutes with about the same total rewards between two games and 4 tokens (3 from win, 1 from loss).
That means you’d get approximately 4.5 times the reward rate (3 hours vs 40 minutes) from the quick games. Now, I’m sure it won’t be quite that high but there’s little doubt that if both sides rushed and split the wins decently it would be better for all.
Honor and rep rewards should be winner takes all in BGs. That way you’d have both sides actually trying to win instead of one side rolling over because it’s more efficient to lose quickly and jump back into the queue. As it is now, the alliance has no incentive to try in AV, so they don’t. The map might actually be imbalanced, but even if it weren’t people would still afk, bot, or spam “HURRY UP AND LET THEM WIN GUYS!” It’s just another example of people taking the path of least resistance.
Getting to Balinda first now actually matters. Alliance get no bonus honor for killing Galv if Balinda is dead.
You’re accusing others of rewriting history just because your unverified version is different than their unverified version.
Alliance didn’t boycott because horde killed Bal first. Alliance boycotted because horde started most matches turtled on the south side of the map at IB and Galv and prevented alliance from getting any bonus honor. It simply wasn’t worth their time to join the bg.
Not to the extent Alliance couldn’t win if they actually tried. Cry more. And yes, I won this map all the time as Alliance in actual vanilla. You zoomers need to toughen up.
If one side has to be significantly better to have a chance of winning that’s not a well balanced map. And since AV is only for pugs since blizzard broke premades usually simply unattainable for alliance.
Except it does apply. Until Blizzard fixed pre-mades Horde were grossly on the back foot with zerg runs. Horde couldn’t win the zerg race (despite the map advantage) so they adapted and began playing defensively. This caused pre-mades to complain on the forums (stating that playing defensively was the same as turtling) as well as AFK out of matches that couldn’t be won quickly. The Horde could have easily just given up and lamented their lot in life but instead took action.
It’s actually not very effective to do that. Fast loss is actually the worst of the scenarios for Alliance. If we try for a win and fail, we get a fast loss (very little rep and honor). If we try for a slow loss (lots of rep and honor), it has a much higher chance of success. So winning is still best, but too risky. Therefore, smart Alliance go for the slow loss.
Actually it should be telling that even with premading alliance didn’t have a near perfect win rate. Which if you actually understood the map imbalance you would understand why.