Wrong. I believe that we should try every game. Get organized, strike at blockades, sneak past and gather if we can for a big push.
That’s quite a leap for you to make from “this strategy isn’t effective” to “WE DON’T TRY AT ALL”.
Instead, a couple of stealthers would be best off farming hides so we can quickly get the ram riders. Or attempting to take the closest enemy-held GY to cause the enemy to spawn far back a time or two. That could really enable our forces to push.
Even better would be a large group of rogues and druids who sneak down, take and hold a nearby GY. Say SF when the horde have SH. Then people can try to rez there and start an offensive.
But 2 people taking random GY and then leaving them? Waste of time.
You think sending 2 people running around ghost capping objectives is a bad idea? Sending the horde to back cap and keep them preoccupied on a wild goose chase securing objectives is a bad stratagy?
Listen, the map was designed for the pre 1.5 version of the BG. It was a COMPLETELY different game. There were mines that would insta-kill you planted all over the areas not covered by paths. There was a mini-boss for SFGY. The NPCs actually had teeth and would require a team to take them down while holding off the other team’s assault. The wind riders, wolf riders and ram riders were a necessity to push.
Fact is Blizzard didn’t design this map for this kind of zergy rush mentality. It still isn’t really a big map issue either. Like I said, it’s a mentality thing. Alliance believe 100% they’re losing as soon as they get the queue, just like the Horde believe 100% they’ll win, and they’ll do anything to keep that.
According to the flood of Horde whining at AV launch, a tantrum so massive daddy Blizz had to replace your diapers and give you a new bottle- Alliance premades not only could win but generally were winning.
Proving you can also win with a premade isn’t much of an accomplishment.
Nope, just being a realist. We’ll have to look closely and with a critical eye at what people are reporting, hopefully we can tease out some good information from all of it.
But there will certainly be misinformation being slung about by both sides.
The funny thing is that ghost capping on horde ends up taking the objectives. I’ve seen matches where we got aid station and/or burned the last 2 bunkers while alliance raid was literally right across the bridge at SP.
I don’t have an “ego” that needs any kind of boosting. I know full well that the best alliance don’t queue AV and that’s why they lose all the matches. I explained this myself in other threads.
Yeah, despite constant abuse in the NA servers, and it being so broken that Horde get an auto 99% wr, they just don’t use it. Must not care about winning or something.
There is no “map imbalance”. Each sides has strong points and weak points. The only thing that is an issue is the cave respawn system.
Sorry, no. If 40 players on their home turf cannot defeat 40 enemy players, that is a player problem. (I am speaking about how alliance should not be rolling over and capitulating when horde first rushes)
It is not and it was not. Any “issue” with it is player caused.
I’ve never complained about the queues. But nice thrashing response.
Of course alliance are not going to try? And yet not trying is not the prime issue. How odd.
Perhaps you are not not trying hard enough? I bet if you try even less hard, you may someday succeed!
Seems like you are really enjoying the AV version you fought for.
He knows all that and in fact fought aggressively against the early version of the BG.
There was no such “flood” and was not the reason blizzard put a damper on the exploit.
You answered the premade one, which you claimed there were “a lot of threads created on a regular basis” with one, when I asked for “a few”. You answered the “most” one with a single post.
I don’t “need” anything. The burden of proof is on you, when you start slinging “lots” and “most” claims around. When you claim there is a lot of something, you do not get to act all smug when you only provide 1 example.