Horde are winning 99% of AV's and also getting 99% of the HKs

Na, more like whatever it takes for the blue geared alliance whiners to realize the map balance isn’t why your win rate is so low.

lol thats some serious salt to say that defending Galv and Lt’s is grieving.

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There’s a difference between complaining about a map imbalance and complaining about low win rate.

In the case of AV they are the same.

“there’s a difference, they are the same”

Do you even read what you post before you post it?

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I agree it’s mostly a player issue as alliance players in AV are primarily alts, levelers, leeches, or rep farmers.

I love how they claim the map is broken because of 20 spawn at horde cave.

Yet if alliance use the bride right they have an impenetrable impass that has, wait for it, 30 spawn Rez with the GY and cave and they only need to focus on their positioning to change where they Rez. And if to many are on the cave side, they have a trinket to fix that … And then add in the bridge, the best choke point in the game and somehow horde have the advantage because alliance don’t use their own map advantages at all. By the time horde get to the alliance strongest choke point (the best in the game) the alliance have already given up.

Alliance can indefinitely hold that bridge if played right with 20-30 people and have the rest on offence by stealthing past or getting past with their mounts on and using a mage escort (frost Nova’s horde that try to stop the charge, leave mage behind the rest go on, mage goes back to defending)

But alliance don’t want to try and use their advantages, they just want to nerf horde until they can come into AV with all leveling mouth droolers and win.

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There’s no point in continuing this discussion as it’s been done to death. It’s the same type of people every time it is brought up. You will always have people who will defend the map to their death because it’s an almost completely assured win, 3 hour queue be damned since they have that time to burn.

Ok so you have never played AV like at all, now all your positions make sense.

When alliance die at SP they don’t magically split between cave and AS, they spawn at the cave. so its just 20 at a time, only its in the complete wrong direction so now the horde have basically no defense to contend with to softcap both bunkers and ASGY. Not to mention the terrain advantage that Horde have when assualting the SPGY is only amplified when at the cave.

So to defend the Bridge the Alliance would have to abandon SP before it falls in which case they are spawning at 10 at a time to control the bridge where the Horde spawn at SPGY 10 at a time and you are at an impasse. If only the Horde had some way to break that since they now control basically everything outside the Alliance base. I don’t think AV has anything that would do that, like it would be crazy if the horde could like summon a raid boss to help them push past a stalemate.

The reason Alliance don’t use there advantages, is because they are peanuts in comparison to the Hordes advantages and unlike the Hordes which are uncounterable, the Alliance ones are easy to counter. Which you would know if you had the capability to read because people have been schooling you on this for a while now.

ROFL wtf is a trinket?

All those words to all be wrong.

From rezzing at the cave, they can choose to attack SP and take back their GY and leave Horde with no GY up north (y;know, sort of like how Horde do to alliance with IBGY). They can then choose to also just defend from recalling back. Or you can just ride south.
Your cave advantages are at the back. Learn to use it. Just like how Vanilla Alliance used it to achieve 90% win rates

Its amazing how people who claim the map is balanced never have more than a simple gotcha on detailed responses. Especially when 9/10 those gotchas make no sense.

So which are we doing are we teleporting back to the base with a bridge that the horde dont have to push across or are we jumping off a cliff to take fall dmg before running through a tight choke to get to the SP flag?

Oh and did the horde have a raid boss with them because they can just stall till he is there if they don’t considering they have everything controlled well north of where he is summoned. Something the alliance never have the ability to do unless they beat a much better choke point defense with a cave that spawns in the correct direction and have a GY with terrain that gives the defender the advantage instead of the attacker

But what can you expect from people who can’t see the map for what it is… the ability to handle semi complex scenarios?

The point Im making is that the Alliance can do either. The cave offers alliance 3 options, and unpredictability and flexibility is always an advantage.

And no, you dont ahve to take fall damage. Go around from the mines side, or just do that jump across “that tree” and ride down the hill.

It’s as if you dont play the map. Rofl taking 200 fall damage that can easily be avoided too? Stop making excuses. Attacking aliance can also hit SPGY’s spawn point from their cave from the safety of the cliff.

The stats speaks for itself. On AV weekend, the win rate approaches close to even. 15 years of Alliance dominance as well.

HA HA HA HA HA HA HA HA HA…
Thank you for proving you have no idea what you are talking about.

you are a troll and not worth talking to, take some time look at the map and reflect on how dumb you have to be to think it is anywhere close to balanced.

Alliance winrate is still abysmal on AV weekend, it has nothing to do with the players because players are random and there are often low level and badly geared alts for the Horde in AV.

players in vanilla struggled with MC… and we see now what a joke that place was. It’s almost as if people didn’t know how to play the game back then so using it for historical reference is a bit like using a mid evil barber to take medical precedent on for treating a patient, if that is too complex an analogy for you it means it would be a bad idea.

You did not just say the alliance cave has an advantage. Yikes what’s next the bridge is the best choke point? These are incredibly dumb takes and you know it. The cave is great if you’re trying to stall out the game because you’re pushed back and horde control 80% of the map. The horde cave gives you a res at ally owning 60%. To even compare these is insanely dishonest.

Also the win rate is not even on av weekend. Why troll lol, this take is almost as dumb as some of the other clowns here.

When and where did you sample the alliance base? Last I checked it’s the same people playing. If you wanna pretend that all the players on horde side are ex mlg pros and the alliance is filled with first time players sure man go ahead. There is no way you believe this hot garbage but hey idk maybe you do live under a rock. :woman_shrugging:

Wanna see something funny?

www(dot)mmo-champion(dot)com/threads/2451759-What-side-was-alterac-valley-or-PVP-in-general-biased-towards

What changed in Classic? Oh ya. The faction balance flipped around…which leads to the usual queue time vs incentive arguments

As far as the whole “everyone back then was bad argument” people still dad that stuff on private servers. Alliance still used the zerg strat there too. They did it in classic. IT’s just that the Alliance in AV are some PVE rep grind bots

What changed was TBC happened 14 years ago. Horde learned how to turtle when the Resource meta came about. They’re using a 14 year old strat to beat a 15 year old strat.

Within a year of AV resources the cave got pushed back. That won’t happen in classic because “no changes” even if “some changes” have already happened to every battleground.

What? We’re talking about Vanilla AV here. Not BC or whatever.

You’re aware that there were private servers right?

same map same problems…

its like you cant even understand basic logic.

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Clearly not since alliance players were winning in private servers too. So 15 yrs vs 1 year and its the map now for sure lol

Here let me lay it out for you.

If horde attack SH after capping it alliance have no way south because SHB is a very strong choke from northern assaults.(kinda odd that SHGY is better for horde than alliance) They can then overwhelm any alliance south of SH who will have no reinforcements for 5 mins and can hold SHGY till it caps since alliance are spawning farther from SH then horde are and have to fight at a terrain disadvantage. Once there they can push north and eventually summon lok to break any turtle that may be happening. So once Horde control SH if the Alliance do not own a southern GY they lose.

No history changes these facts. Only way for Alliance to beat this is to be SIGNIFICANTLY stronger than the horde(like in a premade) or if the horde do not take advantage of the map(which they didn’t start doing till reinforcements highlighted this advantage)

Alliance have nothing even remotely close to that kind of advantage anywhere on the map.

Just because something happened in the past due to ignorance does not mean it still happens today. Some people learn things over time, you apparently are not one of those people.

The rest of us with functioning brains will realize the map is incredibly unbalanced and stop playing till its fixed and the horde queues will only continue to rise.

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You’re aware that there arent any reinforcements in this game right? So the Horde using the reinforcement strat doesnt really work since the Horde arent the turtlers in this instance. The Horde are literally just playing the game which is find Alliance and kill them and defend objectives. That’s it. The only reason why this very straightforward and simple play works soo much this time is that the player base. Alliance in AV are usually alts or pvers.
The alliance advantage is at SPGY. God forbid you have to actually split your group. Do you know what you do if you’re team loses the GY? You use the choke point to stall and have the offense team try again to take it back.
If Horde can split to simulteanously attack GYs and defend their’s alliance will have to learn to do the same