Look, All I’m saying is that Blizzard needs to take action to fix the battleground, which is obviously broken from a perspective of PvP gameplay.
My suggestion would be to nerf the honor losing and buff the honor from winning so that min/max players farming it for honor feel obligated to actually play the battleground.
If horde are backcapping and turtling, that’s called playing the game and not base racing. If alliance are backcapping, that’s called playing the game and not base racing.
That’s why I separated the two categories…base race vs actual games where people are fighting each other…99% of games fall into one of the two categories.
This is the toxic mentality that’s ruining the game – this person doesn’t like PvP!
This person is not the audience the content was intended for. They’re literally sitting on the content locking out people who actually want to play it so that they can “farm” it for the purpose of acquiring gear.
Alliance have the clear advantage in AV. TLDR version is that it takes 2-3 alliance to cap our base vs the 5-10 horde to cap yours given no resistance either side. We have a stronger choke point at IB GY which allows us to have better odds at winning if we play defense, but the honor is so good that most horde rush Balinda and farm NPCs for fast honor and matches. Even when alliance do the same without resistance they still win. Horde now will try and wipe the alliance raid when they pull the war masters or stall them as long as possible until we can lock down your base, which is very hard to do depending on the group.
In this version of AV towers affecting marshals/warmasters don’t matter as they can be single pulled outside of the dungeon. Simple solution is to have warmasters/marshals reset with each factions boss so they can’t be killed as easily, forcing both factions to destroy all towers (or most) towers before being able to win the game.
The AVs I played tonight were a little longer and had actual PvP. Horde are defending although most games it seems they can’t agree on where they want to defend. A handful hitting the zerg head on at SH, a couple at Galv, a few more at IB and some at FWGY and Drek.
It’s getting better, but it’s going to be something we, as players, have to change. I don’t think Blizzard will step in.
Kinda. And the difference between turtling is that alliance doesn’t have a good defensive foothold, where horde have the ramp leading up to Galv and the Famous IW Choke and horde can reach and reinforce both by the time Alliance pass SH GY.
The only times horde have won AV this week in games ive been in have had them defend. Like if they defend its 80 % win but its a long game 25 - 45 mins
Zerg favors alliance because our base is easier to take given 0 resistance on either side. Alliance cap our GY faster allowing them to respawn if they wipe. Horde have to fight around upwards of 10 NPCs including elites to get the aid station where alliance can skip 90% of our npcs and archers.
So yes, if a zerg was only up to 10 players, I’d agree, it favors Alliance. The way Alliance zerg is they all go up as a team (30+) One Horde out of 30 can cap a gy or a tower flag.
Horde typically loses if we go for elite npcs for max honor while alliance zerg drek killing no honor NPCs no question unless they wipe while pulling warmasters. If alliance and horde both went for npcs, galv/balinda, alliance would still win because the horde base is way more easier to infiltrate than the alliance base, again 0 resistance from pvp defenders.
It was common knowledge back when they removed the elite npcs, korrak, and buffed marshalls/warmasters that alliance had the clear advantage to the zerg race if horde didn’t defend. Back in late vanilla/TBC horde mostly defended but whenever they didn’t, we’d lose.
I still don’t believe a single horde can cap the alliance base towers/GY single handily without dying to archers or elite mobs.