This is where people are mistaken. A base rush would be majority to zerg the others keep.
I already showed a SS of why Horde lose this “rush.”
Then I need to see a 3:40 alliance zerg because I posted a video of horde doing that.
A base involves all of the operating buildings and outposts in ones base. Not just 1 primary structure.
This is why a base race in a game like Starcraft, Command and Conquer and Mobas like LoL function the way they do.
Do you play Horde side?
A speedrun is different from a base race. This is a rare setup where you don’t want honor or rep, you want a speed kill to break records. To do this you go to the end and offtank ALL four of the warmasters/marshals and down the boss.
This is not normal in a game and this is not necessarily a base race. I’ve done this before and it is fun to do but it’s definitely not optimal in any way. If Both sides are speedrunning, Alliance STILL win more often.
This is exactly what alliance did the first few days of AV. They raced straight to Drek while horde stopped to kill Bal and Lts. If both sides race to the end, horde should always win on this map.
Right. Typically, Alliance go to FWGY and cap it, wait for others to catch up. Proceed to base and cap towers/relief hut… meanwhile Horde is still stuck at Balindas basement.
What most pugs learn when trying to do that is handling the warmasters. It’s a bad strategy for many reasons. It should only be done for speedrunning/speed competition purposes as it serves no other good purpose.
Definitely not. Even with the pre TBC AV start points.
Absolutely they would. Yes, there are extra NPCs to deal with, but we would get there in enough time because of the cave position.
The problem is that both teams are base racing.
That isn’t the AV i remember.
One is base running, one is stopping at Bal.
I agree with that. I really dislike the zerg mentality that’s carried over from retail.
The other part of it is the poor timing of the release schedule.
People have significantly more raid gear than they did when WSG and AV were implemented initially – resulting in generals that feel undertuned.
Furthermore, this version of AV is from a later vanilla patch. It isn’t the original version.
It’s not the Horde that are losing quickly to maximize honour that are coming to the forums to complain.
The Horde that are coming to the forums to complain are the ones who want to fight the Alliance and try to win instead of losing quickly to maximize honour.
From the people in that video
“The speed run was done mostly for $#its and giggles, and to see how quickly we could finish AV. More regularly we ran full honor AV battlegrounds.”
Like I said many times, that’s the only use this strategy has. And alliance can do the same thing.
I would even say its not only faster, it’s easier to the point that it doesn’t require a 35 man premade like that video…even alliance pugs were doing this in Classic AV. But I will repeat the fact that it’s completely useless. Did several matches with “5 minutes” appearing on the scoreboard at the end in CLASSIC. The scoreboard counts the 2 minutes waiting in Prep.
You would say…well if you win that’s good. That’s nice but it’s easy to counter, yields no honor, yields low rep and is overall really risky and dumb for pugs to do.
You’re not understanding at all. It is geographically impossible for alliance to reach FWK in less than 2:30 like this group did going straight from starting location to opposing base. It doesn’t matter why they did it. It’s proof that it can be done so when I see people say alliance have an advantage in a zerg, I scratch my head.
Exactly. Now if 30 Horde base ran like they did in this video, they could win at least half the zerg matches now. Sure, they deal with some extra NPCs, but it’s not like Alliance run to Horde keep and pull right away. They basically sit on noob hill and wait for the GY to cap/marshalls to be killed.
You know how much I dislike a zerg. I want PvP battles in AV. I want to see Ivus and Lok summoned, but the misconception that alliance win the zerg because it’s favored for them to do so is just wrong. It works for alliance because they run straight to FWK and ignore everything in between while horde do not.
People really don’t understand simple terminology…
Base race would be both opponents ignoring each other while they are assaulting each other’s bases.
A speedrun or zerg refers to the early “Zerg race” strategies or rushing to end the game as fast as possible. In starcraft this started with the 6 pool strategy and relied on a slow startup from an opponent for it to work.