except eloraell is right.
THEY made the decision to go pure 1.12. The community has debated and lots of people would have been much happier with something not 1.12 which trivializes a lot of stuff.
THEY made the decision to go with 1.12 AV.
THEY made the decision to use everything.
the only things they have listened to us on is rolling back loot trading.
I literally demolished your quote above with actual straight quotes from the president of the company. And you have the gall to spout that you are pointing out flaws in peopleâs arguments.
you didnât demolish anything.
if they are listening to us, why arenât they considering stuff like a 1.7 av or pre 1.11 threat? both are very popular among the community.
I said they didnât solicit input on Vanilla elements. I also said they did solicit input from non Vanilla elements. Point me to the post where they asked you if you want DHKs or AV1.12.
and gave us the dumbest version of it possible.
the one that makes content pre aq easier then it already was, the version that includes the most retail like version of AV, and the one that makes threat a joke.
despite obvious preferences from the community otherwise.
The difference is a united playerbase vs Blizzard.
Youâre not only arguing against players who disagree with you, AND Blizzardâs stated plans, but people canât even agree on a version of AV they want.
Clearly its an opinion based decision, not a united playerbase, so Blizzard is just making the decision themselves.
To be fair, while they did not specifically mention DHKâs or 1.12 AV, they DID mention certain dungeons and whether the player caps for those dungeons should be an earlier or a later player cap.
That sounds like asking for input on vanilla elements to me.
but the lack of follow through is the issue.
you can sit there and pretend to ask for input all you want, but itâs acting upon it that puts truth to the words.
Iâll admit they raised some âpossible examplesâ. The problem with the examples is they were providing a âVanillaâ and âNon-Vanillaâ option. UBRS was never a 5-man instance in Vanilla.
We never actually got them to ask that of us, only mention it in interviews, and AFAIK it will be the 1.12 dungeon which is 10-man.
So that example is again a âVanilla or Non-Vanillaâ decision, not a âVanilla 1.1 or Vanilla 1.12â one.
Warlords of Draenor Patch 6.0.2 (2014-10-14): Now a separate instance, retuned for level 100 players, with heroic mode added. Encounters have been updated with recent storyline developments.
Cataclysm Patch 4.0.3a (2010-11-23): Upper Blackrock Spire is now a 5-man dungeon.
Wrath of the Lich King Patch 3.0.8 (2009-01-20): No longer requires the Seal of Ascension to enter.
WoW Patch 1.10.0 (2006-03-28): Capped at ten players.
WoW Patch 1.3.0 (2005-03-07):
Capped at fifteen players.
Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level).
If theyâd said âDo we make it 15 man or 10 manâ Iâd accept that, but they werenât the options presented.
But as Fesz picked up on, I was simply quoting the president of the company who was clearly (in good faith or not) soliciting input on vanilla elements we prefer. Why do I believe it meant vanilla elements? The other part of the interview that was quoted, âthe compass heading should be to try to re-create the original 2004, 2005 experience.â. Note that he did not state 1.12, or 2006.
The compass heading may have been ignored so far, but to say that we were not invited to give input and that we should just shut up at this point and take whatever comes is something that deserves all of the pushback it creates.