PvE gear have much easier access to gear than PvP does
PvP weapons are inferior to PvE weapons
PvP gear does not satisfactorily cover all slots(ie. trinkets)
PvE players can work for their gear at their own pace
R14 requires insane grind to the point of not having a social life. It’s not just a long grind that takes x amount of hours like in PvE - it requires many weeks of consecutive, non-stop PvP to achieve ranks only people who have no job and social life can do
Only 1 person/500 active PvP’rs can reach HWL a week, so the rank grind and thus PvP weapons are restricted from 99% of PvP’rs
Honor system was intended as a primary way of gearing for PvP’rs. If you can’t reach R14 by playing legitimately, then it defeats the entire purpose of the honor system.
(Edit: Corrections)
Let’s face it, Honor system isn’t defendable and justifiable in any shape or form, and needs to be changed. People with a job need to be able to reach R14, otherwise it defeats the entire point why they’re subbed in the first place.
I believe these 2 simple suggestions would fix this relatively large issue in regards to PvP gearing.
Rank progress not dependant on other people.
No rank decay
This way people who grind for R14 over a long period of time will get there eventually. Don’t get me wrong, it would still be hard and take a long period of time, especially if you don’t play in a premade, but you can still do it, providing a long-term goal for PvP’rs.
What’s more is that it also gives people a motivation and a reason to be subbed. Instead of quitting when they realize they can’t reach R14, they can now keep on working R14 slowly on their own pace, without worrying about other players’ progress and impact on their progress, just like in PvE.
TL;DR: PvP gear needs to be more or less equal to PvE since both pay the same sub fee.
I am fairly certain that for melee specifically, rank14 weapons are BIS, one might argue that they are easier to get than the top tier of gear (Naxx) just taking more time.
How is that relevant to the argument im making in any way?
https ://classicdb.ch/?item=22798
No they are not lmao. Naxx is alot easier to get. PvP is limited to 1 per week, limiting it to just 52 people of your faction per year, while PvE gear is practically unlimited.
No, PvE gear is NOT unlimited, get out of here with that.
You are correct - Naxx weapons do look to be better than R14 weapons.
However, considering the difficulty you’re automatically (in Vanilla) limiting it to 1% of the player base, and that depends on you getting A.) the item you want to drop and B.) getting the item.
You could run Naxx for 52 weeks and have Gressil or something drop 0 times, or 1 time.
This isn’t a 10 man raid where you have a 25-40% chance to get it.
Lol “people who play less NEED to be able to have the EXACT SAME EXPERIENCE as the people who play more.” How does this even make sense? That’s not how WoW, or any MMORPG for that matter, works. Go play fortnite.
While I get the sentiment, this is what they did in vanilla so this is what we will get. Nolifers in any video game will always outrank and have better gear than those with jobs and actual people in their lives. It just is what it is. In retail WoW it is about the same, so I am never this guy, but that might be what you’re looking for.
Just because people pay for a sub doesn’t mean they want to do everything equally or should even have the opportunity.
If I put 10,000 hours into playing guitar (oh baby I actually have XD), I’m naturally going to be better and have more opportunity in the music field than someone who puts in 1,000. It just is what it is.
I enjoyed vanilla because it was hard. And to be the best meant putting in work. Work that is hard, and long and tedious. I don’t like participation trophies.