The OP just wants what early Classic raids were - little mechanics with bosses that have a ton of health and do a ton of damage. So you’re almost always forced to CC mobs to reduce overall damage.
And when that’s not enough damage reduction you also have some kite/aggro another mob.
That is very different than how current design is - it also wouldn’t work with how gear scales currently. Do a regular Mythic dungeon in Heroic Dungeon gear is significantly different than doing it in full Heroic Raid gear.
Gear in Classic doesn’t scale as dramatically.
OP - what you want in Classic can’t exist here unless you scale ilvls bumps a lot lower.
The only reason that is true is because they are literally designed to deal a continuous amount of unavoidable damage to ensure that you have the appropriate level of gear to do them. Without that constant, unavoidable damage, Mythic 20 would be the same exact experience as Mythic 1, with the exception of the added affixes.
I won’t echo the others’ reasons for liking Vanilla dungeons too much, other than to say that the care and pacing made them feel much more like an adventure than a race.
Feel of exploration. Wailing caverns, blackfathom deeps, maraudon were really cool and felt massive. But I’ve burnt myself out running them so many times.
You are completely wrong. Classic wasn’t like that at all. It was, in many ways, the same mechanics that you currently have. You simply keep referring to the experience AFTER it was nerfed. You’re referring to WotLK versions of those dungeons and saying “but they were easy”.
Mythic+ bosses aren’t any more “complex” than Mythic0 or their Classic counterparts.
That’s not the “crawl” component that nearly everyone refers to when we talk about the Classic dungeon experience.
Bosses, be they, mythic, classic, and raid, are generally the same kind of experiences.
Different games for different folks. I personally don’t want dungeons to last as long as some raids do just because of mob health, CC, and methodical pulling. I was there back then, it was interesting. And now we have the chance to experience it on Classic realms.
OP, you mention that you don’t want them to be mutually exclusive, but I don’t think Blizzard should make even more dungeon types in modern day WoW. And shifting around the current difficulties won’t win favors, either. Normal is mostly useless past leveling but making it a dungeon crawl will make less people want to slug their way through it. Heroic is still useless, too, but again if it’s a dungeon crawler, modern gamers wouldn’t want to go through it if there are other, faster options. M+ will always have the timer (I hate that timer…) and normal Mythics will likely remain as they are.
Unfortunately, I don’t see the possibility of getting dungeon crawling type dungeons in modern WoW because that’s just not how modern WoW works, hence why Classic is there for you and people like you that enjoy the crawl.
With all of that said, it would be nice for Blizzard to take pointers for Why Classic is popular, and make some adjustments in Live servers, but I won’t hold my breath there. Ion is a “I’m right, you’re all wrong” type of guy so I doubt he’d realize BfA’s lack of popularity is his and his team’s fault. But I’ll remain hopeful that some Classic things (fun, interesting classes, being a big one) will come into Live.
With the inclusion of Warfronts, Island Expeditions, even Scenarios (all are just “dungeons” by another name), I don’t think that’s true and I think you are misunderstanding the issue.
It’s all just “instanced content”. Each is it’s own “style” of game play. And despite some of them being “easy mode”, that doesn’t need to be the case. It’s entirely possible for the game to host multiple types activities (it does that already), each tailor made to appeal to a particular type of player.
Ah, classic dungeons. Slow. Obnoxious. Tedious. Mark this, mark that, mark the other thing, wait for the tank to get aggro for x seconds, and – wait, do we have enough CC? Kick the warrior - we need something with CC. No, we’re not going to do the optional boss - it only has a 2% chance to drop what’s essentially a 1% upgrade for only one of us and we’ve been here an hour already. What, that’s the only thing you came in here for? We didn’t agree to that.
Dungeoning of Classic is the last thing modern WoW needs.
That isn’t to say Classic doesn’t have a lot of great points Modern WoW would greatly benefit from. A deep and robust profession system; items less formulaic and more varied; epic, world-spanning quests; leveling without meaningless deadzones; crunchy, growth infused progression without the wet blanket of world scaling; flavorful class abilities that add character - Classic is by no means devoid of value or things modern WoW would do well to take queues from.
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But the awful, awful instance system? No. No no no no no no no.
I’d be up for a classic-scaled dungeons to run without a timer, and removing anything that promotes m+ esport mentality… have it as an option for players to choose from… I know a lot of the player base just want trashless, quick runs now-a-days but sounds like an interesting concept.
Dude, have you not been paying attention to ANY of our talks over the years on this exact topic? I mean After hearing your replies, I get where you are, are you STILL unable to understand my side?