It’s very literally how it’s done.
Yes, you have to interrupt mob abilities, yes you have to not stand in the fire, but you are, for the most part, chain pulling and AoE/DPS spamming for the entire 15-20 minutes of the run.
It’s very literally how it’s done.
Yes, you have to interrupt mob abilities, yes you have to not stand in the fire, but you are, for the most part, chain pulling and AoE/DPS spamming for the entire 15-20 minutes of the run.
This. The reason people associate difficulty with classic was because classes were rigid, combat was slow, and itemization was bad. Aside from that it was much less mechanically demanding.
And you also regularly use mob priority and kill orders.
Also, the Commodore 64 was WAY better than these fancy new computers that you kids have.
What part of “this does not need to be a mutually exclusive inclusion” do you not understand?
Like, there could literally be TWO DIFFERENT STYLES OF DUNGEONS (OR CALL THEM WHATEVER YOU WANT) IN THE GAME. One activity that is Mythic+ and another independent activity that is the Classic Dungeon Crawl.
You do realize that strategy needed done for every single pull of everything? Line of sight down hallways and around corners, telling who needed to interrupt when, making sure not to taunt back off of the hunter who is kiting mobs to trap for you, making sure that sheep is constantly sheeped, keeping entangling roots up consistently and faerie fire…
That’s still skill and strategy no matter how you try to trivialize it. And things we don’t see in anything nowadays except high end M+.
It’s not about “easier.” It’s about adding more depth to the runs instead of mindless chain pulling.
Again… you missed the point entirely.
Seeing as how you’re just here to dismiss everything and smack down ideas, I’m going to ignore you.
As long as the classic dungeon crawls give pitiful rewards to reflect how much easier they are.
In a low level key (under 10) then yeah, it can be a a speed run chain pull fest.
But the higher you go, the more difficult it gets, to the point where you do have to CC, pull in order, and approach the dungeon differently because mobs hit harder and more mechanics come into play via modifiers. It’s still designed to be run in a timely matter, but that doesn’t mean its easy.
I’m no M+ guru or anything (looking at my Raiderio shows that) but it’s a achievement (literally) to complete high level keys.
If you think players aren’t gonna be completing dungeons as quickly as humanly possible in Classic, you’re gonna have a bad time
I’m going to laugh when they get to UBRS, LBRS, and ST.
They aren’t “easier”. If you stand in the fire, you will die. If you don’t interrupt, you will die. Mythic+ isn’t the elite experience you want to pretend it is.
Classic isnt the magical experience you think it will be :[
Dungeons were sort of my thing back in vanilla and I can say, if you were not in raid gear, places like BRD, Stratholme, UBRS and the earliest version of Scholomance could be quite difficult. And then later Dire Maul. These were death traps if you didn’t understand how to CC, kite mobs, use LoS pulls, and how to drop or pull aggro.
find me the CC outside of the occasional ring of peace:
This is pretty much the only thing that classic WoW has over current WoW, that the instances were engaging and fun.
Semper Fi!
Another thing to tack onto this discussion is that as more and more people gain access (and when it goes live for everyone) the overall tone of the average dungeon group is gonna change, because the players aren’t gonna be the same ones that played it 15 years ago.
The men and women who spent many late nights running L/UBRS while chugging Monster’s and eating potato chips are probably now fathers or mothers, have successful (yet demanding) careers, or simply have other obligations that don’t let them sink as much time into the game as they could before.
Streamers can take their time running Ragefire/Deadmines because it’s their job, for the average joe/Jane they don’t have that time, and the time/reward ratio may not be worth it to run.
Dungeon runs in 2019 Classic will be much different than back in 2004.
While the example given doesn’t have much CC (though their are AoE/ST stuns ontop of the Rings) it’s also dungeon dependent.
Shrine requires more of it due to the nature of trash mechanics, and probably some others as well (again, not hyper familiar off the top of my head with every dungeon).
It still exists, and is still used, just not in the way you like it.
Yup! Although I was never in raid gear. I don’t think I started raiding until ZG? And even then it was rare and towards the end of Vanilla. So my friends and I always took a good amount of time to get through them without wipes. It was fun.
You are so illogical, everything you say. It’s actually amazing. M+ goes up to the point it is impossible. You literally make it as hard as you can to the point you can not complete it. It is as elite as you make it. If that is not “elite” content I don’t know what is. Especially when comparing it to vanilla content lmao.
A 20+ mythic group will min/max classic dungeons easily.
I spent more time lost in there than anything else. Always managed to miss one troll on a ledge and could never find him.