Hey Blizzard, Classic Dungeons Are Fun

It’s obvious you never played the original dungeons.

Mythic+: Tank grabs all the mobs while DPS AoE burn them all down. every once in a while someone interrupts and everyone tries to stay out of the fire (unless you have the gear, at which point you just stand in it or get over-healed).

While I find classic dungeons to be really boring, easy and tailored for more novice-skilled gamers, I am sick of BFAs dungeons where mobs have way too many different abilities, most of which are unavoidable damage yet don’t really hurt you unless on M+ difficulty.

I don’t understand why Blizzard developers throw the baby out with the bathwater. Why not have 5 dungeons that are classic-esque and 5 dungeons that are more in line with the modern style of gameplay?

This is Blizzard’s problem - they go way too far in one direction or the other.

My personal favourite is Cataclysm heroics. The mechanics were punishing enough, both for trash and bosses but not irritatingly so (unless you sucked and just couldn’t get the hang of it). Even if you were t10 (first tier of the expansion) geared, poor play would be accordingly rewarded.

I’ll also take this opportunity to put on record that I hate the M+ model Blizzard will probably never let go of now.

Milking the same content simply by inflating numbers or obnoxious mechanics is dull. I yearn for stuff being one difficulty - hard.

These threads are always fun reads. The same question always gets dodged though. Describe 1 boss in classic dungeons with complicated mechanics? Its always dodged because every boss is tank and spank. The only challenge was trash. Not because they had difficult or complicated mechanics, just because of how they were tuned in relation to damage output. It wasn’t hard or complicated, it just meant you had to go slow. Thats what gave the “feeling” (<<notice how many times this word is used on these threads) of difficulty. They weren’t really hard, they just “felt” that way.

I also loved when op posted a vid of the easiest dung in bfa being run by the most elite guild in WoW as an example of how easy m+ is.

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I agree. People constantly trying to remove QoL stuff and how things work now are obnoxious, I hope they all go to Classic and stay there. They’re the same people rejoicing about the portals and hoping to remove things like group finder. Honestly, I hope they can stay in their own game and leave modern WoW alone. BfA isn’t that great, but I personally loved Legion, which is modern WoW.

The hardest thing about classic dungeons will be maintaining your sanity as you run ubrs,brd,strat,scholo for the 25th,50th,75th time grinding that set piece or trinket you need.

I played in Vanilla all the way from Beta to TBC. I do remember the dungeons. In fact, I remember not touching them once I was several solid weeks into MC.

It wasn’t the same mechanics. Do you know many times I ran BRD to get the extra attack trinket?

No, there were barely any mechanics in Classic. Certainly not many to avoid as one-shots like there is in M+.

Classic, BC, and Wrath were about group performance as a whole.

Every expansion since Wrath has about individual performance within the group.

Comparing now and classic in any sense outside of PVP is not only a waste of time, it’s stupid. If you have played both, you know they are essentially completely different games.

Basically, you are comparing super Mario Brothers 2 to super Mario Brothers 1.

How about… They arent even the same dungeons today as they were back then. Check out what wailing caverns or ragefire (I think) looked like. Much bigger. Deadmines isnt even the same because the bosses changed.

Safe to say I ran Deadmines a lot in vanilla. Wasn’t that much fun back then after the first 50 times but I wasn’t really counting.

Maybe for the first few times in classic it will be fun. But I expect the been there, done that feeling to kick in much sooner than the 50+ run mark like in vanilla.

How would we know? Players are not allowed in Classic.

There are so many aspects to WoW that people forget.

Gameplay, community, gearing, leveling, progression, skills, economy, etc.

Gameplay in both is interesting. BFA’s is easy generally throughout the world. To make the pve harder, you have to opt into it. In Classic easy mobs to kill won’t provide much reward and you can’t progress without facing the more difficult challenges.

Community in BFA is nothing more than a chat room and phasing in to 5 mans. Raids are obsolete and you can pretty much avoid raids the entire game these days. Just run mythics and pop into pugs for your chance to get a mount. Even Heroic raids require little to no effort. In Classic, it honestly requires more team effort. There is more difficulty in BFA but the same people that point that out usually avoid that. Also that brings us to the next point. In BFA everything is possible and it requires group coordination. I did Heroic Daz and in the beginning of our run as a guild for the first time, we failed. We all knew the mechanics from LFR, and the other mechanics for Heroic. It just took us a few times to figure it out. The idea that “In classic, you wil GLIDE through everything like we do in BFA. Like in BFA, if you hop on lvl 60s, get a 40 man and do Molten Core, its the SAME THING as Classic…” NOPE! 100% false. Molten Core is easier for lvl 60s in bfa, even with the equivalent non-heirloom gear that is still in the game. Its not balanced right. There goes that argument “just go play a lvl 60 in bfa.”

Gearing in BFA is keeping 40 pieces in your bags playing around with stats. In Classic its the journey and process of obtaining your gear that is fun. You do the same mythic dungeons since pretty much the launch of BFA weekly for chests, seemingly it feels like you never achieve anything, and yet when you think about Classic, at least you’ll get to the point of completion. You know even that when you get geared out, there will be a content patch soon. Thats the point. The joy of at least having completed the current content, with the gear to show it off and be relatively stronger, is better than the hamster wheel of BFA. Best in slots and true tier sets are obviously nonexistent but its lovely to get them in Classic.

Classic’s gear progression is enjoyable, rewarding, and fun. Getting good questing gear and hopping into dungeons while lvl 40 to gear up some more, is fun compared to running mythics in BFA. I enjoy the former and it greatly pleases me.

Leveling in BFA? Its agonizing and boring. Simple. Leveling in Classic? Its amazing. You actually feel like you accomplish something.

Economy in BFA has less community. Mages spamming in chat selling portals will be an actual economic boon to you alongside the Enchanters gathered in Stormwind. Enchants can’t be sold over the auction house. It forces interaction and feels better.

In general, its the systems of Classic that are amazing. Its not even the costmetics, collections, story, lore, etc. Its all about our pyschology of reward via grind.

Look at everyone on twitch. Its enjoyable to actually get good gear at lvl 30 right now. That is classic.

The markets of BFA are inflated with rewards. Getting a good piece of gear in Classic is great because there is just less of it. More = less value. That is BFA’s problem.

Gear galore, effortless grouping, no need for interaction, every other player next to you feels like a bot and probably is a bot actually.

I’d rather have 100 rewards that each one takes a LONG time to get vs 10,000 rewards and I can knock out 10 a day. The grind to get one of the few rewards is better vs the hamster wheel grind of 10 to 20 rewards a day out of the many that exist.

100 rewards- each takes 40 hours to complete. = rewarding to achieve.

10,000 rewards- 1 takes 1 hour to complete. = less rewarding to achieve.

I’d take the grind of 100 rewards over the hamster wheel of 10,000.

The simplest way to describe the originals is they took brains, teamwork and patience or you were screwed. The GO, GO, GO! mentality guaranteed a fast wipe.

I loved the old Classic Dungeons, but the one problem I had was the amount of time it took to get through the whole dungeon. I hated having to spend 30-45mins in dungeon with a group or at least spend like most of the time there to find out that I am with a group of toxic people that just wasted that whole time being there.

Please be sure to bookmark your comments and revisit in February 2020, the six-month mark.

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Also wondering about this one. In Legion there would be an argument for this one, but an overwhelming amount of damage in BFA M+ is avoidable or at least preventable.

The main thing nerfed throughout dungeons has been timers and mob placements. Some bosses like Korgus do less damage, but a majority of the M+ nerfs have been to the affixes or the timers.

That entire first paragraph is done in m+. Especially this week with Sanguine in dungeons WITH hallways like TD and WCM. CC is used constantly in Bolstering week to avoid gigabolstering a mob because it is surrounded by 5 mobs with 1/6th the health bar.

I’m not clear how this is different from Modern? My husband currently has over 100 runs each in 3 of the dungeons in terms of mythical. I think that pretending that running the same place over and over is somehow vanilla specific is… shortsighted.

Do Mythics change weekly? Sure. Does it feel relevantly different to me as DPS? Eehhhh. My husband, a healer, says it can be totally wildly different. He also says that even then he wishes that there were new dungeons.

Which is to say that even if you slice up the mechanics, seeing the same atmosphere over and over isn’t necessarily amazing to some people. Classic can just reset and run again Ad Infinitum. Modern you either need to hope your key is the same, or try to find a +level you want in the right dungeon.

Quote from man who does not push keys (or do them at all based on statements like these) and only watches videos. I mean…you can gladly prove me wrong, but your statements about current m+ reek of ignorance.