Hey Blizzard, Classic Dungeons Are Fun

Adding a timer doesn’t make it for a very immersive game though.

M+ was designed for one reason and one reason alone. To advertise WoW pve as an e-sport. They did it to try to compete will all the other popular Twitch games. Even the class pruning was done to make the classes more MOBA like and easier to balance around this type of game play.

The irony is, that not a lot of MMO players actually like this type of content and by pushing this type of content, I think they have alienated even more of their core audience.

People tout M+ as this glorious system, but they don’t understand that the bulk of the player base doesn’t run it. They don’t get that people don’t want to run the same dungeon with gimmicky affixes as the primary ways to extend the dungeons life for the length of the expansion.

Vanilla dungeons stayed relevant for many reasons other than scaling the difficulty up as a means to extend them. I could go into details, but typing that out on my phone would be a pain.

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All damage is a gear check, lol. Melee attacks on your tank are unavoidable and the damage your tank is taking determines how much CC you need for a pull. As I pointed out, a group of 25s will blast through classic WC while a group of 16s would need careful pulls and CC.

All dungeon difficulty is a matter of damage scaling.

Nope. You’re not. Depending on the gear you are wearing, the game can go from easy for a group of 5 who aren’t just charging in ignoring mechanics to completely solo-able in heirloom gear at level.

You don’t understand what “gear check” damage is.

No, it’s not. Difficulty scaling is a matter of assessing a players ability to perform actions that result in successful play. The only mechanics that add skill challenges to Mythics are the affixes.

Pumping up the damage output or increasing the health of the mobs is simply a means of gating further progression behind the need to acquire gear that increases your health enough to “unlock” that level. That’s the only reason why Mobs hit harder the higher up in Mythic+ levels you go.

I really agree with this.

I think ya’ll are just in for a big surprise. Classic dungeons just aren’t going to be as hard as they were when you were a kid. Everyone knows the bosses, they know the mechanics. As a healer in Vanilla I got asked to do a lot of dungeons and sometimes you got a group that struggled the whole time and sometimes you got a group that blasted through it at break neck speed. It really is just a gear/level thing.

Look at your boi Asmongold, going super carefully and without a single wipe, they cleared Deadmines in about 55 minutes. Now, imagine they weren’t being so careful or come back at 21 instead of 18-19. 30-40 minutes, tops. A full dungeon geared group(all or mostly blue quality gear) at 18 could probably speed run it in 25 minutes or less.

Yes, because they were over geared.

It’s easy to “blast through” a classic dungeon when you can just ignore mechanics that would kill your character outright if they did so without the gear.

No, you either didn’t play the original dungeons or you are remembering it wrong.

That’s my point is that over gearing is a thing everywhere. You can’t compare a Heroic in BFA with a group of 380-400 people to a Classic dungeon 2 levels under the level of the mobs. Its not a fair comparison.

Easy, Reaping.

I know the dungeons are easy. I was there in 2004 as a working adult( I am old, I know) and I get that dungeons were easy. They were long and immersive, they were not 25 min romps down a linear hallway. That is what people are asking for. Also, I’ve been playing in private servers for years, the average retail player is going to have trouble with Classic dungeons trust me.

I watched Soda wipe in Gnomer like 6 times yesterday on trash pulls, there is difficulty there, it isn’t M+ difficulty, but it;s there for the average player.

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I invite everyone here to jump into the upcoming mechagon mega dungeon. If it’s anything like Karazhan, it will be a real treat BUT it will only be challenging if you do it right at the start before everyone out gears it. Just like WC is only a challenge if you go in with an appropriate level group.

You have to seek out challenging content in WoW. This has always been the case. You don’t need to do leveling dungeons at the level they are for in Classic and you don’t need to go into Mythics the first week they open but that is the only way to get the challenge you seek.

Reaping is made up of three possible effects:

Expel Soul - Reduces Damage and Healing done by 10% for 30 sec.

Reap Soul - Inflicts 2% maximum health every 3 seconds. This effect stacks.

Shadow Smash - The caster pounds the ground, inflicting 60 Shadow damage and decreases Maximum Health by 20% for until cancelled.

There’s nothing unique about these abilities other than that they are applied through a rotating weekly application.

Mobs in Classic Dungeons had similar abilities that could wreck havoc on a party if they were unprepared.

Over half the Naxx 40 bosses were fairly difficult mechanically. AQ40 and 20 were also pretty nasty.

I mean, for me personally(world 100 raider) they aren’t that hard to grasp, but they aren’t easy either.

Weren’t almost all of the Vanilla WoW’s dungeons and raids just basic tank and spank?

Aren’t all the modern day dungeons and raids basically just push your 3-4 button rotation and avoid the rainbows on the ground?

One person messes up Thadius, entire raid dead instantly.

No DBM back then.

40 people.

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No. You’re thinking of the modified versions that came way later in wows history.

Are you sure about that?

Are you sure about that?

Yep. Absolutely sure.

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Pretty sure. I remember most of the Vanilla WoW dungeon and raid bosses were for the most part just tank and spank. Sure they took a while to complete and maybe a few of the boss fights had you focus down adds and what not, but they weren’t really complicated with a ton of mechanics. For the record, I’m fine with that.