Clearly people do not get it.
And are trying to attribute my distaste of classic posts to something else entirely.
Clearly people do not get it.
And are trying to attribute my distaste of classic posts to something else entirely.
Stop posting in them then, simple as that. Haven’t you learned to filter through things you read? Suppressing the discussion to suit your wants and desires isn’t going to happen. Now that Classic is part of the stable of games, having it discussed on the GD shouldn’t be stopped.
General Forums mean General topics about the game both versions.
Classic forums exist for WoW classic discussion.
If you want to discuss classic wow, you should be posting in the classic wow forums.
No, you’re not getting it. Utilize the features Blizzard has provided you for situations like this. Mute them accordingly and move on. You’re derailing the thread that is requesting the implementation of Classic dungeon ideologies to current dungeons in some way. You don’t like the topic because it’s associated with Classic.
Mute and move on. Holy hell.
Blizzard please give us a MUTE PERSON feature. I’d like that kind of tool.
Nope, those forums were made when Classic was just a concept, now that it is going to be released and a paid version, I think having it discussed in the GD forums is fine.
I swear so many people on these forums are like robots, not everything has to be black or white.
Classic Discussion -> Classic WoW Discussion board.
Topic you don’t enjoy = mute topic.
I remember when they tried to bring this style back at the beginning of Cataclysm. It didn’t work out very well. But carry on, I guess. I don’t much enjoy the gogogo pacing either, but it’s pretty well set in stone now.
Now are you just trolling or you are really stupid. This topic is not about Classic WoW. Maybe the OP should just remove those words from his post, because you are so fixated on the language.
It is obvious you can’t read or your comprehension is lacking. No offense, or you are just trolling.
Classic Discussions should be posted in the Classic WoW forum.
Let’s get this back on track. What exactly is the difference. Wailing Caverns is a Classic dungeon. It is fill with level 18 Elites. If you go in there with a group of level 16 players, you’re going to need to CC, and pull carefully. If you go in there with a group of level 18 players, you’re going to need a bit of CC but probably not. If you go in there with a group of level 25 players you will blast through it like its nothing.
Dungeon difficulty has always been a matter of scaling. In the old days, after you spent an hour spamming Trade chat, you finally just took the level 9 shammy who’s never healed before into Ragefire with you and every pull was an edge of the seat nail biter. But, if you go in there with a full group of 15+, its trivial.
Please report this guy, this is nothing but trolling here at this point.
there, FTFY.
Timers suck. Vanilla knew how to do it without a timer.
It’s that your classes are actually too streamlined on retail.
Watch Preach crawl through WC for an hour and listen to him talk through his rage management and stance dancing as he goes.
You don’t have to think about resources in retail for the most part, mainly focusing on your cooldowns and maybe sometimes the healers mana.
That’s just like your opinion. And its actually pretty objectively harder to do something within a time limit than without it.
cool, I shoulda added an IMO, cuz that’s the truth.
But I know I’m not alone, just like you know you aren’t.
Note, I’m not really going to dive into Mythic+ in these talkin’ points.
It kind of seems like they need to incorporate heavy hitting mechanics similar to MoP rares to the world again. Mechanics not based on interrupting and such because not everyone can interrupt (ex. most Healers). World Elites/Rares that help train folks into avoiding the avoidable. Sets the expectation that if you don’t dodge this mechanic, you’re going to have a bad time. Have the world environment there to tip toe players into what they should expect for dungeons.
Then with Heroic Dungeons, tune enemy damage up, but have less enemies in each dungeon as a trade. Have enemies with some of these, cannot ignore mechanics, have auto attacks smack the tanks reasonably hard (at least during gearing stages). Heroic Dungeons just serve a minimal purpose in their current form. They don’t matter much in terms of the players power progression any longer as well.
That’s not exactly true. In Vanilla you have Baron Riverdale in Strathome that put players on a timer for clearing each Ziggurat.
This is true outside of healers and arcane mages.
I agree. Every class is now just CD management which is a bit homogeneous. But CDs are a resource and there is some skill to managing them.
Sort of.
I mean, you can memorize which pulls you use what cooldown on for which dungeon.
In classic, being parried at an inopportune moment can cupcake your pull and spiral out of control pretty quick. Not really a problem you have in live, tbh.
The gear check mechanics prevent people from playing the game any other way.
Yes, the reason why you can even enter and survive in Mythic+15 is because you have the gear to do so. You can’t even get a key for 15 until you’ve done the other 14 levels of mythic. This isn’t a solution to what’s being requested, if the game itself was even designed in the way you want to imply it is. It’s NOT.
You might use a CC ability here and there in the higher Mythic+ runs but it’s not the same as how it worked in Classic Dungeons. Stop comparing apples to oranges and claiming it’s all the same. it’s not.
All anyone needs to do so see how full of crap this argument is is to watch the video I posted earlier of a level 21 mythic being run. CC is NOT as important a feature of the game in Mythics as it was in Classic dungeons. Not by a long shot.
The game is incredibly different and comparing the two types as dungeons as if they were the same thing is just silly.
No, it’s not. it’s a clownfiesta of chain pulling and AoE damage. To suggest that is not is disingenuous.