Heroics Plus, Queues, and Lack of Random Dungeon Finder

Just did a normal gundrak heroic, took about 5 minutes to find people.

Ah yes the death of normal heroics eh?

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I heard that was flying. Or was it battle masters?

It was something…

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Once I have the badge gear I want and finished the achievements, I won’t touch H+ again until they fix that overtuned garbage.

No no, it was Transmog and Pet Battles.

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Yeah, no, WotLK was the expansion of alts.

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That was when it had RDF and 12 million players lul

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Yes.

Indeed.

The original WotLK.

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woah careful, youre showing how incredibly low your IQ is. you clearly dont understand what gatekeeping is.

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i quoted you and you didnt rebuttal because you cant :slight_smile: thats okay champ, maybe one day you wont try to gatekeep everything because you prefer how vanilla wow played. but hey, thanks for not addressing anything i said and just randomly started talking about utter nonsense. shocking.

Brian is gone, now is our chance for RDF

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Tell me, how are you being stopped from making your own group? How are you being prevented from entering the dungeon?

Gatekeeping is the activity of controlling, and usually limiting, general access to something.

Noone can stop you from making your own group or walking into the instance. So the only one capable of gatekeeping you in wow, is yourself.

lmao buddy you absolutely do not understand, and i’m not your mother who will explain it to you. figure it out. youre so close.

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Why do you accept the narrative of the “retail downfall?”
To even think like you do, you have to first believe that retail has “fallen.” Do you even realize it is still going strong?

Retail has more players, generates more money, and has proven to keep people subscribed longer than classic.

Why is it so hard to believe, that in the modern day where we have commercial skips, on demand TV services where you can watch any movie/TV show anytime you want, etc…That people would prefer to also play video games on their own schedule?

RDF, LFR, and retail version of raid locks offer this. It gives people with tight or varied schedules the ability to still play the game they’d like to play. Y’all aren’t realizing there isn’t a scenario where you could force these people to play how you want them to play. They’re not going to stay subscribed. Catering to their needs doesn’t take anything away from you.

But now that I think about it…I guess it’s a mindset right? We see it in politics too. There is a group of people who are convinced the old way is the best way. They fight any changes even if they’d benefit from the changes. They even believe giving other people the ability to do and benefit from the things they do and benefit from will somehow harm them.

Yeah I can see why I don’t get anywhere with y’all now.

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You are the one using the word gatekeeping wrong.

Your access to dungeons is not limited because others wont invite you to their group. It is limited because you wont make your own group. You are the only one gatekeeping yourself.

lmao nevermind youre not as close as i thought.

You still havent explained how you are being gatekept, but you wont because its a false narrative to get your way. Aka propaganda.

or youre just a bad troll lmfao

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How exactly did OG Wrath encourage people to play the content for fun or for rewards in a way that Wrath Classic isn’t?

And how many Naxx 10 runs do you think we’re going to continue to see as we get late into Phase 2 and beyond? The later in the expansion we get, the wider the gap between fresh level cap and current content becomes. The only gap closer we had was 1 new dungeon during ToC and 3 new dungeons during ICC. Heroic+ adds one extra granular step for people to take.

You’re oversimplifying my point and pulling it out of context. I’m not saying that Heroic+ dungeons are a pathway to Naxx. I’m saying they’re a pathway into Ulduar, and eventually all of the other raids we’ll see in the future. The whole point is to give you the gear that drops from the very raids you’re trying to skip over.

…Unless you mean to say that Heroic+ dungeons are harder than Ulduar? :rofl:

Why is that a comparison you’re unwilling to see? In the heroic version of a raid, numbers are tuned to be harder and there are extra mechanics. The same thing applies to Heroic+ dungeons, though it’s not boss-specific.

Sorry, but childish ad hominems don’t require rebuttals. :rofl:

RDF.

It was still done as pugs in the ICC patch, so I dunno. In classic? Prolly never.

Exactly. A blanket modifier just isn’t the same as something that took actual development time.

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So you wont answer the question, got it.

So again, the only one capable of gatekeeping you, is yourself.