Heirlooms=No azerite on leveling characters. How do we feel about that?

And with ilevel scaling that will make zero difference until 120.

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You know… I think we may have a winner! I hadn’t thought of this! Maybe that’s why the above dev post only mentions TTK in a soloing sense since only in the open world are we ourselves not scaled (I mean the mobs scale at 120 but we’re talking about leveling which on the player’s end is pretty much as you see it gearwise). It stands to reason that the spread of a full set of heirlooms is as good as if not better than three azerite pieces and the “whatever I got from quests/drops 2 levels ago” that makes up a leveling character’s arsenal.

You know what? I think I’m appeased for now until i see something terribly wrong once we have 110-120 heirlooms!

Yes but, the truth is if you are looking to level fast, dungeons is not the way to go. Island Expeditions is the optimal path for leveling now. Even blows away incursions and questing, sadly. For Islands you can probably go naked in those 3 slots, so giving up the XP bonus is by-far less optimal. Heirloom > Azerite until 120.

And the kicker is AP; you get much more in islands than dungeons and it’s important. Blizzard really wants you to do islands while leveling, the incentives are all there.

I generally am leveling toons all the time, I used to tank dungeons all the way, now I don’t. I think its terrible for the game overall, but you have to “play the game that is, not the game you want it to be.” I do tank at 120 though.

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The issue with islands is they don’t give everything you could ever want because they don’t give gear. If you strictly do Islands then you just start to get blasted at 116 when your legiondaries don’t work and you are sitting around at like 210 IL or something.

This already isn’t a problem (I’ve done many toons this way) and is much less of an issue when heirlooms go to 120… !

Enter heirlooms!!

Yeah not having azerite will suck. Just gonna make a button that swaps out to my Heirlooms when I go to turn in quests and then swap out my actual gear when I’m done.

this is the point i made in like post 64 of this thread. from 110 - 120 it’ll take you about 6 hours straight in legion gear to level. I’ve done it 3 times already. I for-see that time being cut nearly in half once the heirloom upgrades go live in 8.1.5.

then once you hit 120 you can easily replace most of your gear by doing the WQ’s, incursions, emissaries, warfronts, an dungeons. only things you’ll have trouble acquiring will be trinkets an rings. either way you’ll easily be 355 ilvl within a week of popin 120. an if you’re in a decent guild i’m sure your guild will be glad to help you push past that 355 threshold in raids in no time. I can say this with great certainty as I’ve done it 3 times already, in fact working on leveling my 7th. alt all through islands. an I’m pretty competitive in the charts pretty much near what a fully geared out 120 is doing.

On top of this you’ll by far get more AP from islands then any other source all 3 char’s I’ve already leveled through island have a HoA level of at-least 31 by the time i had popped 120. by far better then dungeons, and nearly 4x the amount you’d get from quest leveling through the zones.

don’t get me wrong I liked leveling through the zones in BFA. the zones are filled with plenty of thing to do as you level. it’s just after doing it 3 times, I just choose to level through islands now to get to the endgame experience faster.

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easy =/= fun

Doing the zone quests for the 5th time is somewhat akin to rubbing salt in paper cuts.

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You know. You’d think 10 years into their existence people would have realized Blizzard didn’t mean for heirlooms to be the outright best piece of gear in that slot for leveling. Its selling gimmick was that it scaled and offered bonus experience in that slot. It just happened to be ridiculously powerful compared to everything because it crept up fast and blues have a lot of raw stats for leveling just based on ilvl. If they intended for them to be the best item in that slot they would have been epic. They were just reasonably good compared to alternatives but the odds of you finding an epic were slim and the heirloom outscaled it in like three levels anyway. For reference: Pre squishes the epic sword “Krol Blade” at 51 had the same damage as the MH Dal’rend’s from UBRS. So it was better for about 7 levels before it began to tie. They were meant to be good but with bonus xp instead of outright best in slot. An epic almost always outclassed an heirloom of same level by design.

This was further reinforced in 7.3 when Blizzard nerfed the power of heirloom items somewhat. They don’t want them to be the best piece of gear for the leveling process, they want them to be an available option if you’re willing to lose out on stats in favor of bonus experience.

best part about heirlooms now a days is that you can wear nearly a full set of them an level from 1 to 110 (now) - 120 (once patch 8.1.5 goes live) and vendor every piece of quest gear as you level for gold. an basically be viable the entire leveling experience instead of out leveling the gear through quest rewards. the xp bonus from heirlooms helps get you to the current content faster. they weren’t meant to be viable in the endgame. only people that would be willing to see if they could do things like uldir in a full set of heirloom would be method, or limit an a few other high-end raiding guilds just as a challenge.

I’m pretty sure everyone grasped that they were meant solely for leveling. Then their advantage being bonus experience, not bonus experience on top of a bunch of stats and damage.

and looms will be fine for that. Faster to the 120 to hit WQ rotation where the actual azerite is at. At least 1 of my 3 caches up is always a 1400 azerite. Azrite in the wq’s. Have had 2 quite often at the same time. Players can catch up fast.

You will catch up fast once in the wq rotations. You seem to be thinking the azerite is questing is massive amounts. Imo its not really. Its crap…its yet another way they have to slow our leveling.

You could say IE leveling. If memory serves they gimped this. Even if not, not all use IE leveling. I won’t lie, I don’t do these. Did a few to try and said this isn’t me. Few months back I had this strange notion you do these fast as hell to be done. You show me a timer, I say beat the timer best you can.

If your other partners in the IE were collectors this is not liked. Or wasn’t until 8.1 and the devs finally told us how this works iirc. And they kicked you. Few rounds of this…IE’s are dead to me really.

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Thats not the point. The point is I am undee the assumption the heirlooms in helm/shoulders/chest are not going to be inflated. The difference between an IL 215 pair of stat stick shoulders and a 300 azerite piece is massive.

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A neat way to solve this would be to have heirloom only enchants.

While I do level “faster” I miss out on some talents/spells/abilities if you will. Some of them “change” a current spell good example on my monk there is a trait that gives my fists of fury a 5% chance to refund 1 chi, and deal more damage… or tiger palm strike to summon Xuen. Or the heal after each death on the second ring. There is a lot we are losing for the sake of this. Why haven’t you guys thought about making “heirlooms” a turn on/turn off item. So like transmog but instead of changing appearance it “gives us the xp buff” Ya’ll already nerf’d the stats at the end of last xpac. Doing it as a if so then code would solve a lot of issues. Gives us the player the opportunity to either equip and use the armor OR if we do get something better which happens A LOT; we won’t lose our xp buff for actually growing in power as Ion said was an issue. He himself stated it is something the dev’s have been working on the fact that as we level we seem to get “weaker” we don’t “gain as much as we used to” this I can see as a quick fix. shrugs I’ve thought about this for awhile; even did some simple math myself figuring out it would work with different greens/blues/purps. I hope this actually gets read I know it’s forever long. I’m gonna post this on the ptr page as well though. :smiley:

That’s why we pay like 25,000 gold per upgrade to 110-120 plus all the other ones like 15,000 and 5,000 per for the other upgrades.

To have worse stats.

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They should but doubt it will happen. Just going to upgrade the capes, legs, trinks, and weapons at first. Towards the end of the expansion will probably upgrade the rest. Especially the weapons, because the rng for weps is horrible this expansion lol. My rogue does miss the kingslayer daggers lol.

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One trait I love that has nothing to do with DPS is Vampiric Speed (heals you on kills) I legit pick my first azerite piece based on it having that trait as a secondary. Not that big of a deal though, just thought I’d mention it.

Truer words were never spoken.

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I’d like to point something out just in case it hasn’t been said but questing is much faster than doing dungeon content for leveling speed. Knowing this I am guilty of still doing dungeons though because I get bored.