He was just trying to be edgy. His comment makes no sense as you still have to play the game if you have heirlooms.
As far as I remember, they were single items that you could mail to other characters on your account (on the same server; though a lot of people seemed confused about that, based on the tooltip). I donât remember if you lost the enchant when mailing them.
I think if they donât add heirlooms in Wrath Classic, people will complain about them not being added. If they add heirlooms as they were in Wrath, people will complain that they are inconvenient. If they add heirlooms in as they are in Retail, people will complain about them working differently from how they originally did.
Other than that, Iâm not sure how I feel about heirlooms. Personally, I think player given boosting is a good thing, and a social/community building thing, but thatâs my opinion, and adding or not adding heirlooms doesnât really change that. What it does change is leveling speed versus friends who do not have heirloom items, if you are trying to quest together.
I havenât seen people complain about them not having Recruit a Friend, but maybe Iâve just missed the posts.
You did not, they retained what you put on them.
At some point before they changed them to the tab we have now you could send them cross server, just donât remember exactly when. Wasnât too far after wrath, likely cata. They would probably be able to be sent cross server now though because of the way the server is set up.
False. Heirlooms wonât even make the list.
- Blood elves
- Cataclysm
- Pandas
- Pet battles
- Battle pets
- Hozen
- Vulpera
- Demon hunters
- Monks
- Azurite gear
- Craftable legendaries
- Any BG after EotS
- Talking heads that pop up to advance the story
All that crap needs to go. Heirlooms are fine.
cant wait for heirlooms to be added
Given how the community plays now, the leveling experience ISNâT fast enough for alts since everyone just boosts. Personally I think it is fine as it is, but you canât ignore the way the community is playing the game. Even when asked âwhy boost?â The majority of responses I receive are âit takes too longâ or âitâs too tediousâ.
People also were MUCH more efficient at leveling in classic vanilla and had 6 or 7 alts lined up going into TBC (something that will likely happen again in WotLK). This takes a massive portion of the playerbase out of the 1-60 level range making the content stale for new players or those leveling alts (who arenât boosting). If we had a constant flow of new players like we did in 2003-2009 this wouldnât be an issue, but leveling in an MMO is not designed for a stagnating/declining playerbase.
As for the items themselves, I wish that the heirlooms were simply enchants that you can add to items you get while questing/doing dungeons⌠But I digress as it really isnât a big deal in content where there is basically nobody playing.
In the end, I think the healthiest options to encourage leveling new alts and improving the leveling experience for new players is to drastically shorten the time it takes for 1-70 IF YOU ARE ACTIVELY PLAYING. A good example is to add big bonus exp rewards to random battlegrounds and dungeons, or adding exp multipliers for each quest in a quest chain.
As much as I wish we could boost quest and world exp to encourage leveling via quests, it is simply too easy to cheese with a high level character. However Random BGs and (what would have been) RDF create level appropriate groups that can actively engage in playing with other players and come out with a big exp reward for clearing all bosses or winning a BG.
Making the leveling experience shorter and above all more interactive would go a long way to counteracting boosting, adding to the leveling experience and just be more welcoming to new players and alts. More players, the better an MMO is.
i loved BOA gear, however with no RDF theyre pointless other thank twinking. might as well yoink em out of the game now
Looking forward to new pieces of gear is part of the never ending progression treadmill of an mmo. I could literally make the exact same argument you are making at level 80 âI donât want to ever worry about replacing my gear slots, realistically I just want to kill bosses and not worry about gear slotsâ.
How are they pointless? they give extra xp from all sources
Heirlooms are so OP at low levels. The XP boost is fine imo but I donât really like just how good those items are.
I love elves, so I canât hate on the Horde variety.
Are awesome. How can you not like double jump and glide?
I prefer those over the legos you would get randomly in Legion.
I really canât complain about the newer BGs. They have been quite varied, which keeps things interesting.
I really like this too. I believe it was inspired from the Warcraft games. If there was an addon for this on Classic, I would use it.
They were nerfed so much on Retail, about the only point in using them now is so you donât have to keep adjusting your transmog as you level.
The explosion would be nice if it didnât always go off at quest givers >.>
Apart from weapons, I think there were only two pieces of armor in Wrath so . . . yeah, Iâd like them to be there. One of my toons on retail still has all the heirlooms I worked for before they changed them from bind on server to bind on account. It will be nice to reminisce.
Ring to for a total of 25% xp.
Lol, they are only worth wearing for the xp bonus, they scale in ilv to wearers lvl and plenty of greens along the way are better, and a full bis twink will pwn a heirloom equipped toon,
Wrath Heirlooms were not worse than greens, they were equivalent to dungeon blues until they nerfed them in Legion or BfA, canât remember which.
Sounds like a selective memory. As far as stated equivalency they are common green scaled, Boa and xp modifier push the quality to blue lvl but as far as stats itâs not at all bis
they already sell boosts what difference does it make ?