Heirloom Changes Discussion

You don’t even get the rested unless you are wearing the full set, so if you take a piece off, because the green drop was better, you lose the rested bonus.

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They obviously didn’t care what anyone thought of their changes, since they didn’t iterate on the bonuses nor even said anything more about heirlooms. They just stuck to the gospel according to Ion.

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The heirloom changes are fine. The new leveling experience essentially makes them unnecessary.

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I can equip 12 slots of heirlooms (or 11, if I use a 2ltwo handed weapon), that’s more than enough to get the six piece set bonus after swapping out half of my heirlooms for quest rewards.

Unless they’re pulling something hinky with what counts towards the set pieces?

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They’re still useful, even without the XP bonuses. They’re just probably not worth it.

Being less than quest greens is acceptable, because while the quest greens and dungeon blues will quickly become obsolete, the heirlooms stay the same under budgeted gear throughout. So I see a lot of gear swapping.

They hold enchants, but Legacy enchants phase out at iLvl 50 (not sure what level that will be).

But the problems are that the secondary stats don’t include mastery and a lot of versatility has been removed. And they’re still missing four slots.

And the upgrade costs just aren’t worth it. Given how nerfed they’ve become since introduced, they REALLY should go from 1 to 49 as is.

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The leveling speed is fine in Shadow Lands, but that doesn’t mean we should get absolutely trash bonuses in place of the removed xp bonus. At this point, most people who dislike the bonuses probably are probably more upset with the fact that Blizzard never said anything more about heirlooms when Blizz posted for feedback and also said that the bonuses were not necessarily final. Yet, they’ve been completely silent on the issue since.

Level 45 (pre-squish 110) characters get ilevel 50 heirlooms. Well, they at least do if you copy over a character with heirlooms already equipped. Now, I can only create max ilevel 34 heirlooms from within the beta, even with heirlooms that say level 49 cap etc. It’s not a display bug either, the items are lower level.

Also, the heirloom set bonuses only apply if the heirloom is completely upgraded, at least for me.

I’ve reported these “bugs” in game, so no need to mention doing that.

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They are, weapons aren’t counting, neither are trinkets. As it stands now.

What counts is Chest, Helm, Shoulders, Cloak, Legs, Necklace, & Ring.

I personally don’t have any rings, but I do have the necklace, so if I lose one piece, I lose the bonus.

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Dang…

The fishing ring isn’t too hard to get. Just setting your hearth to the inn in Bounty Bay (IIRC) and going fishing.

The primary stat rings need quite a bit of setup, though. (Garrison, naval mission table, building up your fleet, getting the rare missions.)

Though the six piece bonus is just the second 30% reduction in use of rested XP bonus (which can only be used for kills, doesn’t count towards quest XP). And if you’re not planning on letting your new alt sit idle for a week at a time, you probably won’t notice.

Honestly, the set bonuses really aren’t great. I ignore them when considering the value of heirlooms.

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My 6-piece bonus has been working with Trinkets, unless something changed in the last wipe. I also have no rings. I’ll be on after work to check it out.

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I logged into my beta character to double check, it shows that only Chest, Helm, Shoulders, Cloak, Legs, Necklace, & Ring count as the set.

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Maybe that is something that changed, since Wowhead now shows what you see, as well. Granted, I have the 6-piece bonus without the trinkets or rings, anyway, so it’s still doable. For those who do have a ring, it might help keep the set bonus, since you could lose one of your main armor items for a few levels, and not the whole bonus. Me, I plan to just keep them on until I outlevel them, since I really don’t care that I’ll miss out on a speck of some stat for a few levels, especially if I’m already facerolling mobs to begin with.

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My assumption that a significant issue people have with a decrease in heirloom effectiveness comes primarily from the fact that many players spent hundreds of thousands of gold on these items and item upgrades. I think in general I would prefer more interesting gameplay changes - damage procs, on-use speed effects, self heals, flight whistles - or something along those lines to make the sunk cost sting less.

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I don’t know what I expected but useless buffs and an objectively worse xp bonus (thought we didn’t need that?) weren’t it. The four piece is a literal joke, recovering your HP when you level has always been more than enough. Straight up giving us things we don’t need. At all.

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People are irritated by the arbitrary and stupid changes to heirloom gear. People put lots of time, effort and gold into Heirlooms and blizz just pulled the rug out for no good reason, and without a well thought out update.

You’re a clown if you defend this.

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so asking for refunds for heirlooms are out of the question??? the only reason i spended over 500k gold was to have an xp boost

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not thrilled with them nuking looms to dirt.

Just let me use them and fast level.

:slight_smile:

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Why not give us a way to extend the stat bonus? Like we can keep chaining it until the next level up and continue? That way if someone wants to play like they are on speed and just go from one mob to the next as fast as they can the buff will stay up. Make it sort of a mini-game that is actually useful.

The rest of the bonuses are basically useless for the amount we spent on the heirlooms.

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The change has been made:
#1 - deal with it, it’s done.
#2 - you’re not getting a refund

time to move on

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Here’s how I’d do the set bonuses:
2) Increase movement speed by 10% (or 5% per piece up to 25%)
3) Increase main stat by 1% (or 1% per piece up to 5%)
4) Increase all secondary stats by 1% (or 1% per piece up to 5%)
5) Reduce all damage by 1% (or 1% per piece up to 5%)
6) Increase rested xp rate and amount by 100%

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I think one of the design decisions they made was that they didn’t want the transition from heirlooms to no heirlooms to be too jarring. So no great bonuses that will be missed when you hit 50.

But yeah, I’m looking at my heirlooms, mostly rank 2/4 or 3/4, and I just can’t see myself spending the gold (or other currency) to upgrade them any further.

If they removed the upgrade costs (i.e., they scaled from 1 to 49), I would be mostly okay with the nerf. (I’d still have a problem with them mostly having critical strike and haste, and a little versatility, but no mastery.)

But paying hundreds of thousands of gold to upgrade for the piddling bonuses?

They’ve pretty much killed my desire for heirlooms.

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