It’s incredibly retarded that they let shamans, a ranged class with a shield and a million utility abilities, keep their interrupt but not melee healers with drastically less utility. It’s obvious that Ion the head dunce plays shaman.
It just needs to be in arenas that the interrupt is disallowed (if that’s the only compromise). Which should be easy to code.
If the healers in BGs are interrupting instead of healing, then that works in the other team’s favour in my opinion.
Nah, healers don’t need interrupts as well
Plus dps should be the main interrupts in PvE, I flat out get a dps gain from interrupting
Interrupting needs to have more of the havoc/fisher-price and sephuz treatment. Give a boost for doing something that is expected so that people will be encouraged to do it.
No.
There’s already way too many ways to interrupt casting as it is. If there’s even more forms of CC, there’d literally be a healer for every Arena and no team would ever lose.
Shaman healers have one… and an AoE stun… and AoE snare… and they can spec for a AoE root… and they do big hps and have lots of cooldowns.
I think I get why they are the best healing spec by such a large margin right now.
Again pve.
Some classes get a dps gain from it
I know that’s true for some classes, idk about the rest. But even then a lot of people still do not interrupt. Even when it does benefit them that’s why I feel like if healers had interrupts it would make the run much more smoother.
Affects PvP.
This, basically. As a monk, I have two ghetto interrupts: leg sweep and paralysis. That’s as good as it gets. DPS just need to do their job.
Edit: I have a third: Ring of Peace. But I use that as a last resort since it tends to scatter pulls.
True but this barely happens. It would be better if I could help out as a healer
I get RP cuz of a conduit, dunno why people don’t want free resources for pushing a button off the gcd
Not to mention its not efficient, a healer will most likely have to select the mob before they can interrupt since they are probably targeting the tank. DPS and tanks are already targeting the mob. Better for the healers to have dispels than interrupts.
If your healer has to target the tank, they’re probably not very good. Mouseover healing is crucial past like normal dungeons. I almost never target a tank or a player. The tank should be the healer’s focus, not his/her target.
I target mobs and bosses like the rest of the party for soothes and CC when necessary and damage.
Agreed.
Oh didn’t know that new synergy was just referring to what I could remember as a base from bfa.
But I think its less of case of people not wanting it, but rather not knowing they do get a benefit by doing it and/or not realizing that doing so gives them a boost.
So as a rather crude example, I will seriously bet you that certain people playing WoW probably can’t see/feel when lust happens. If they were to get a haste boost like sephuz provided they wouldn’t even be able to tell what changed in their gameplay.
One of the reasons why I hate playing healers, I feel like I lack control over the situation.
This is an excellent example of how game design suffers when it tries to balance for PvE and PvP at the same time. If it wasn’t for PvP, I’d be willing to bet every spec would have an interrupt.
See, and that’s why I love healing. I feel like I have control over the entire run as the healer. /shrug
Stubs and fears don’t always work on elites. And if anyone is fearing trash mobs in a dungeon or raid… that’s asking for trouble.
When mobs currently consistently cast things that need interrupted multiple times, having multiple interrupts is not bad.
Nope. Anything can be disabled in PvP.
No it doesn’t.
I get both sides here. But there also is a point where if dps or tanks don’t do their job there is only so much healing you can do
Just have a round of applause play when they interrupt someone
They’ll eventually figure out it’s good, even if they don’t flat out get a damage boost