Healer godmode is exhausting

This is subjective. From the perspective of someone trying to secure a kill it’s annoying, but from the perspective of someone trying to keep people alive if matches didn’t run into dampening the gameplay experience would be poor.

Once again, if you could walk up and zap healers out of existence, no one would live longer than 5 seconds in team fights. This would create a poor gameplay experience. It sounds like you don’t like the design of WoW PVP that much and would have more fun with a game like Diablo (which are incredibly fun games if you’re looking for a ‘run up and crush everything’ gaming experience, by the way).

Not that it matters but this was an awful exchange of resources. If any player can trap 3 enemy DPS and 1 enemy healer at a node while spinning for long periods of time, they’re effectively costing your team 50% of your map presence. It’s genuinely a miracle that your team won if this scenario played out exactly like you’re saying it did.

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Then do it big boy.

they think they can sustain their game with female players

it’s too bad you were so sensitive that you had to ignore me to be able to regulate your own emotions because I’d give you the advice to stick to ret, because if you can’t even succeed on that, you have no chance on anything else except for fury warrior

Fire it up and show me that 1550 achieve. If any one can do it its disc!

and then you’d see lots of rets. or other classes that can just reset and win 100% against other classes that can’t do that.

I don’t think anyone that actually enjoys pvp would ever want a pure dps only 3v3 mode.

Go play cod if you wanna do that.

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With the weakness of healers right now, I fear the meta will become just that in 3’s.

Frost Mage, Any Rogue, Feral Druid.

Burst, reset, repeat. Wish I could see comps on the ladder some how.

Healers are getting buffed soon so it’s ok.

Patch notes: ‘massive healer buffs.’

1300 melee players: ‘remove healers FROM THE GAME!’

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this right here is why the game has been in such a terrible state. bad dps wanting it easier and easier until it gets to the point that the healer needs to essentially removed from the game. Do you know why solo queues are so long for dps? Have you tried playing a healer?

I wish dps who have no idea about the game would at least try playing a healer before carrying on

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I would be down for mana mattering again if they unpruned all the counterable mana management and mana drain mechanics the game used to have, which made mana interesting.

Instead of just X healing spec arbitrarily being susceptible to OOMing but not Y healing spec.

P.S. Buff hybrid heals. Actually pathetic that classes like hunter and mage are healing for more than them now.

OmG I cAnT 1 vveeee one a HeaLeR oMG momm!!!

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wtf what about me im a ww otp till i die

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You’re going to regret that.

How do you go from being so right in the first paragraph to being so unbelievably wrong in the rest of your post?

who

I’m honestly fine with the potential of ooming on all my healers, as well as mana burns returning if that means dampening goes away. You can make games end just as fast by nerfing healer mana, but also making it so we move hp all game, rather than just dying because my entire team takes 80% less healing on top of being msed

I just left hallowfall wpvp where one disc was tanking 5 people.

She was completely (apparently?!) Oom, i ALSO was dumping damage on my MM who is around 630 ilvl and she just didnt die.

Locked out of holy school at low hp, had no mana, chained chimaera and stun and it took AGES.

For real beyond stupid

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There’s no way this happens for anything longer than 30 seconds - 45 max - without either the 5 people being a combination of non-DPS roles along with DPS, or most of the group being woefully unskilled.

5 competent DPS players, focusing on one healer, have the ability to shut down that healer quickly.

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I’m sure it did lol