HC PvP Realm

WTH is going on and how does this relate to HC PvP :joy:

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Report, ignore, move on. It’s probably yet another alt of one persistent troll, recently returned from forum “holidays”.

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If you stop feeding it, it will die.

Best of luck getting a HC PvP server going Jwøwøwøwøwøw!

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+1 to HC PvP realms.

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I can see how these systems can really compliment the game and change it where the players would feel it most in a crazier world full of pvp.

This makes me think of how much simple things we take for granted on other servers, and the real value of things is exacerbated due to the dangers. Something as simple as making health potions consistently out of the new area you just reached is assuredly going to be a group vs group fight and is enough to make players want to commit to those skirmishes over these resources.

Lets not forget that Gold itself will be much more valuable by default making that even if a few Gold Farmers are slipping through the cracks the cost of Gold should stay high in $price$ and less “accessible” for more people.

Think as well to the reality that the fight in these zones would be determined by the levels showing up there, and this means that higher levels can help in these zone by being a scout but cannot interfere unless they target someone who is within 5 levels of them or has accepted the “trigger” we shall call it that allows you to fight above your weight class by joining a party of a higher level and hitting “accept” or you get booted. (raising your attack-able level range for the enemy or removing you from the party)

Looking into the future, I think if the Blues skip out on implementing a server similar to this the World will be lifeless and dull. Give us WoW Vanilla HC PvP or give us Death! (hopefully both)

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You have to actually take the time to see it if you don’t like PvP. Those of us that enjoy PvP and accept the challenge of HC this feels much more natural of a good time. I find it okay that not everyone that plays WoW wants to PvP, but I would say that more people play on PvP servers than not, meaning at the very least people like the option of being able to fight in the open world. HC PvP Servers would be a very addicting way to play for a lot of us. Thinking about it actually makes the regular HC server seem a bit less fun for me tbh.

This Server will essentially turn the War into that of realistic Attrition and Resource gathering that reminds me of the original Warcraft games, where the factions often would try to gain a foothold within an area and you would have to gather resources (lumber, ore, etc.) to gain in strength in that zone to assist in the War effort.

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Yes! this is something that I wasn’t able to put into words but you did it nicely - and something I really like about WoW. Maybe holding one of those orc watch towers with a few guards and fellow players could really be a relatively safe spot to rally more players. I always liked seeing referenced to WC3 units in WoW.

On another note - I’m confused why Blizzard seemingly doubled down on the hostility from fellow HC players. My only conclusion is that players fear a HC PvP Realm, because then they think they won’t be doing the “most hardcore” playstyle. Which is totally silly.

The hostility is real. Try playing flagged on Bloodsail, you will received several profanities an hour. Or try advocating for it on the forums. I don’t understand why they must evangelize their playstyle so intensely.

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I think it’s the fear that it would split the community, or that the HC PvP Server would usurp and outlast their non-pvp hc servers due to it having a much more dynamic economy and system.

Even with the addition of “Fair PvP” (ie; only being able to attack one another within certain level ranges of yourself) it adds just a much more interesting problem that needs to be overcome. A Druid and Rogue who get to level 50 and begin to farm for Black Lotus may be taking up a Lion’s Share of the supply for that faction, and if they die to enemy players this gives way for the next in line to become the suppliers etc. Until that time there may be a surge in prices due to demand/supply, and it would be the talk of the Faction so to speak for us to get back into that zone and begin claiming those nodes asap.

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I agree. I think the option that only other players close to your level can attack you is not immersive and could generate other problems as well (for example, if a level 30 raid ganks players of the other faction, a higher level could not defend them), the only regulation (if necessary) would be that the kill of a skull or red player would not have the effect of permanent death.

In principle, I would like to see no rules limiting pvp kills, regardless of how fair or not the encounter was, to see how factions deal with it. But I understand that it might be a more enjoyable experience to have permadeath limited to honorable kills.

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I honestly don’t see an issue with that at all, and I think that’s up to the other faction to use communication and other tools available to fight back with other levels 30s. Grouping up in towns, using Warlocks eyes to scout out postitions, and local defense channel alerts the enemy and their numbers if needs be and mount a counter offensive. This is much more fun than worrying if a level 60 friend can come “defend” and I think this idea that a high level needs to come defend you from a potentially fair fight sounds counter to the spirit of fair pvp.

Sorry but high level rogues should not be able to get to level 60 and lock down an entire server and the affect of one no lifer lvl 60 rogue having 14+ hours a day to gank can demoralize the server and this will 100% lead to loss of intrest. A single level 60 rogue can wipe out thousands of hours of gameplay in 3 hours of ganking. No one wants to be ganked by a neckbeard who lives in his mom’s basement simply because he has way more time than you do. This is MUCH more of an issue than worrying about if your high level buddy can come. I expect people will have characters at various levels in order to stay relevant in that zone, and high levels being able to scout for their faction unchecked is good enough of an advantage.

An alternate idea for PvP in each zone would be that the Zone itself is what dictates whether you flag or not upon entering it. Example

Hillsbrad Foothills flags levels 20-30
Stranglethorn Vale flags levels 30-45
etc.
Low levels might die to mobs, and higher levels can act as scouts and Wardens in that Zone, but can turn on their own Flag in case they see other higher levels. (other scouts in their level range)

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I’d still like to see a ‘raw’ HC Rule Set PvP Realm, for experimental purposes at the very least. I’m sure this hypothetical neckbeard would get counter-ganked at some point.

As far as changes this is interesting but seems too PvE-esque? Like high levels could go into Hillbrad as a safe zone essentially?

I think the best change - if any - would be add some type of rez-sickness type debuff for killing a grey-level player. Kind of like fleeing from a mok’gora. But then again this also leads to problem like, what if 10 level 50s are ganging up on a level 60?

Ultimately, I still really want to see a HC Ruleset PvP Realm and I know you are with me on this. Even if it’s just straight up no ‘fair PvP’ changes.

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I think high levels still being able to be attacked once they out level that zone by other people within their honorable kill range should solve that.

I agree I’d way rather have a raw HC PvP Server than No Server or Fair PvP only.

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Just got a new idea for a ‘fair PvP’ change but this one might take extensive dev time and is therefore unlikely.

Depending on some PvP event that happens, that level 60s could partake in for lots of honor points, certain lower level zones would change to either horde or alliance. Hmm idk just an idea. hmm also seems a bit too watered down.

The fear of dying at any moment, even from an unfair engagement, is what I crave.
So I want a no-changes HC Ruleset PvP Realm I think.

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Well, I see that as being nothing but night elves and stealth characters. Huge advantage to not be found and ganked as easily.

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I will play on Defias Pillager, at lvl 20 I will turn PvP on

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Support this

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This would need to happen for me to go anywhere near a hardcore PvP realm. I like world PvP as much as the next guy, but I’ve played on other PvP servers to know that dying in a PvP realm is the expectation. If I’ve got one life? Forget about it. I’ve been stuck in Red Ridge on an alt all week because it seems like my playtime schedule mirrors an undead Rogue named “Annoy” who truly lives up to his name.

Either there needs to be harsh level limitations to where you can flag for PvP, or the “the coward” debuff needs to be applied to anyone who kills another player below 10 levels of their own.

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Insane take 11/10
I don’t see any flaws either, it’d probably boost the IRL economy from people smashing their PCs losing their minds, ha. A real spiritual Journey here

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Unfortunately PvP server is a dead end. Probably won’t happen because there would be too much to do. You’d have to make a whole new pvp system.

Early in Vanilla Blizzard gave up on WoW as a pvp game because it became a slideshow. They moved pvp to bgs and the WoW crowd would only go there with PreMades, ffs. The players turned it into a hamster wheel.

As it sits, Stealth is vastly overpowered in Classic so you basically have two classes, druids and rogues.

Imagine 5 Rogues and 5 Druids level ASAP to 60 and then camp the high level zones first and then work their way down. Game Over.

Dox, this isn’t as complicated as it sounds for a small group of devs to change some of the code.

Please read the entire OP of this thread before you post.

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