World of WARcraft!
If you comment I would first ask that you all state whether you like to PvP in Classic or not, that way we know who just doesn’t want a PvP server because they just don’t want to PvP, versus people who like to PvP but don’t like the idea of a HC PvP server.
War is in the name, it is expected.
Think of the brutal nature of an economy where even going to go get some Black Lotus is dangerous, forcing people to group up as much as possible. Think of the interactions between players, the Bounties and the Brawls over resources and Terrain. The strain it would put on an economy would raise prices appropriately because something as simple as making Greater Health Potions is much harder to do.
HC is an amazing experience as it stands for sure, however only ever being a PvE experience until you opt into Mak’Gora or BGs isn’t a World of Warcraft. It would get so many views on youbtube/twitch (uploading or streaming for the brave) channels as well, due to the fact that once you enter PvP areas you are risking it, bringing tons of new free advertisement to WoW.
HC is a highly addictive way to play WoW Classic, and one of the best ways to play WoW is to Raid or Fight against the opposite faction. Going into places like Duskwood, STV, Tanaris, Wintergrasp and more will be literally infused with adrenaline any and every time you log in/step out of the protection from guards. I don’t really expect people to be able to get a raid going as soon as they would on normal HC servers, but that just makes getting there and having consistent raids that much more of an achievement.
I believe a small tweak to player perception of other players in stealth would be all that is needed to make sure not everyone is playing Rogue or Druid just to get higher level to gank. Perhaps being higher level not having an increased difficulty seeing other players, and giving guards of towns all the ability to see said players, that way there is safety after the long arduous trek to a new Fort/Town/Camp.
I understand PvP is not everyone’s thing, however I hope we can have a conversation with other PvP players and actually show Blizzard this would be a dynamic and brutal server that is worth giving a shot.
Ideas/Benefits for small changes to further balance a PvP HC Server:
1. World PvP as long as players are within Honorable Kill range. And/Or Contested Zone Triggered.
Essentially the zones levels determine if you are auto flagged. If you are NOT auto flagged (meaning you’re too high a level for that zone) then you are not flagged by entering that zone, instead the code allows you to engage with other players +/- 5 levels of you(you’re always flagged this way). However, lower level characters can flag and attack higher levels by choice or by grouping with someone higher level.
- Immersion+
- Player Happiness+
- Fair PvP
2. Gold Farming/Selling will naturally be less of an issue on a PvP server. (We will likely seek out and kill all gold farmers, and they are usually pretty obvious to players, this will keep the fan base happier with less work from Vanilla GM/Devs.)
- Economy+
- Immersion+
- Player Happiness+
3. The Prices of good consumables will stay higher and be much more important, and securing these contested zones or farming them will be a reason in it’s own to start Skirmishes or Wars. (which is also one of the themes of the Faction conflicts in Wow via the Warsong Clan and the Night Elves, the Dwarves and the Frostwolves etc etc.)
- Economy+
- Immersion+
4. Having Towns/Forts in contested Zones have Stronger Guards with a heightened Stealth Perception/Higher level to prevent raids in more dangerous zones for momentary respite in a harsh world. (Helping to have more places that are safe if you need to quickly hearth for in-game or even RL issues you need to suddenly deal with)
- Economy+
- Community+
5. Likely will be a “self cleaning” server for bots, gold farmers, and other issues that usually and likely will slip under a crew without many more manned people behind your phones or on chat.(Costs less to maintain).
- Economy+
- Immersion+
- Player Happiness+
- More Money for Blizzard+
6. Upgrading the rate (and maybe extending rest area to the whole guarded town) at which rest xp is gained will encourage people to rest in towns (community gathering) and wait for groups to venture forth together. This will also speed up leveling a lot and I think would make a PvP server play more like a Massive MOBA, where going back to town to rest while still online is actually worth it(You would literally watch your Rest XP bar ticking up). Maybe a around 2 hours till max rest XP, that way you are sure to run into people crafting/using the utilities and services of the town and people in each zone helping one another and not just in major cities. (faster leveling in a harsher world, and reason to grind while you can will make it more relevant as you poke into the world into enemy territories to kill what you can. Essentially giving the feeling that each new town you make it to is like a whole new game working through a whole new FOB (Forward Operating Base)
- Community+
- Immersion+
- Player Happiness+
7. Bringing back 1 faction per account on the HC PvP server will help to reduce enemy faction spies, helping to bring back that original rivalry older PvP servers had in Vanilla. (obv this can be circumvented with multiple accounts, however most people do not use multiple accounts.)
- Immersion+
- Player Happiness+
8. Killing Players in the Open World provides not only higher Honor than originally designed, but also provides Experience akin to completing a Quest. This will not only force players to out level Zones they PvP in if they survive with their crew, it will force them to move on with their tactics to other zones they are allowed to PvP in such as Redridge Mountains (lvls 15-27), Duskwood (18-30) etc. Raid Groups shall also be disabled entirely, to encourage smaller teams to have to coordinate. This helps to also force those who Twink to eventually move on to the next Zone where higher levels are able to PvP and potentially deal with them as lower level Twinks, or they can choose to start a new toon but are now forced to the task of twinking again, which will take time.
- Less Camping Zones for long periods+
- No High Level Ganking.
- Twinks can’t lock down zones forever.
After Reading this, you have many questions, but I also encourage you to think about how you would play in this more MOBA-like HC-PVP Server?
Would you be a Night Elf Hunter who plays the Role of a Server Scout in a Zone? Melding in the Trees of Ashenvale with your trusted Cat stealthing by your side, sending reports in the Local Defense Channel of Incursions from the Horde who come to cut down your ancient trees?
Or
Will you be and Undead Rogue? Stealthing behind enemy lines, reporting back all you see, and seeking out someone who decided to take a risk and level alone or with only one other? Plotting your every move with subterfuge and guile. Your mouth hungry for Dwarven Flesh.
Or
A tactical Human Warrior, with your RL buddies who both main heals. A Disc Priest and a Holy Paladin by your side as you step into the Wetlands for the first time and begin seeing reports of a roaming Horde War Party who are 4 strong and causing havoc to your faction?