A “you can only kill in this level range” really wouldn’t work. It would just be a tiered climb to the last kill. 5 kills a 3, 8 kills the 5, and so on until 60 kills the 55 that killed the 54 who killed the 49… Unless you made it so that it was PvE server rules until a certain level and then all bets are off. 50+ (example level) you’re now in PvP server rules and it’s on.
PVP isn’t fair and it shouldn’t be. Skill, gear, and coordination should win. If you take the reward for learning to play away what’s the point?
No level limit restrictions.
Lootable gear.
I’d be down to give it a go…
Anyone want to join my all druid/rogue guild and wait by raid entrances?
Or some real fun: FFA server. Everybody is deadly to everybody. Watch your AoEs!
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Yep.
They to me want eve…in wow.
Eve was built for it from day 1 though. Wow made its choice and its implications made long ago.
well that if they are bored they can see logins on the eve launcher. 10K to 15K on average during the week. Eve sub math 101. Divide that by half. Assume alts dual boxed is why.
Its that common. 10K logins is maybe 5k real people as individuals. 5 K people on 2 clients is that 10K lol.
There’s only 1 word for HC PVP servers:
Gank
I’m pretty sure there’s a HC private server that locks you into a “duel” when you attack someone else so other people can’t get involved as well as having stuff like anyone outside of the -3/+3 level range of your character can’t be attacked, so there’s no reason Blizzard couldn’t do it. Blizzard won’t do it though.
Sounds like you are a proponent of griefing with these suggestions. The only good thing to come out of your PvP idea is that the griefers will grief each other. You won’t make it past level 5 on your +stupid server.
Clearly a lot of pve player comments here. PvP players are not interested in a server with a “fair world pvp” because that is not realistic, we look for risk and adrenaline; we don’t complain about gankers, in fact if I get ganked it would be a great motivation to start again, and try to hunt that ganker, or with my friends, I don’t look for a false reality where everything is balanced. If 5 stealth players from the opposing faction dominated the server it would create an entertaining survival challenge to overthrow them. Our point of view is absolutely different from yours, and we are many, I think Blizzard is planning the HC PvP server, that’s why the two servers they released are called “Hardcore NORMAL”. If you don’t like pvp, or you are frustrated by the fact of being ganked no problem, you already have two “Hardcore Normal” servers.
For those who say WoW was not designed for pvp, I completely differ from your opinion, WoW has always had two approaches, pvp and pve, and for me to argue about that would be like arguing if rain exists. For new readers (and especially those who like pvp): I invite you to read the entire thread, there are very interesting ideas captured there, and many “frequently asked questions” have been addressed.
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All the PvE servers are tagged “normal” on the Era list. Not dissing your idea here, just pointing that out. GL getting the servers you want.
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Its a terrible idea. It would be fun for like 5 people for a week and would be an enormous waste of resources.
Ganking would be out of control. After the first week no one would ever be able to level ever again because there would always be a rogue in the first neutral zones.
Just a really really really bad idea
Just because people don’t agree with your terrible idea doesn’t make them “pve players.” It just makes your idea bad
Anyone who thinks this would go well didn’t play Classic phase 2 on a minority server.
you think you do but you don’t
it really is that simple
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No, just because you and others don’t like it doesn’t make it a bad idea, it’s like saying World of Warcraft was a bad game because a lot of people don’t like it. There is a variety of tastes, and many of us want a Hardcore PvP server. I disagree with you, I think it will be much longer lasting than PvE servers, it brings the game closer to being a sandbox.
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It’s literally nothing like saying that.
The fact that you’re posting from a rogue is… entirely predictable btw.
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Because getting ganked by multiple rogues at every level would be excruciating.
What’s wrong with me being a rogue? It’s just another WoW Vanilla class, if you don’t like the base game with all that it implied is your problem, there are a lot of players who do like it, and who are attracted to a hardcore PvP server, read up, read the disclaimers, check the support. There are many mechanics to reduce ganking, however for me it is not crucial, and no matter what class you play, clearly those of us who want a hardcore pvp server want a much more risky player versus player experience that involves a higher difficulty and consequences, how to deal with ganking can be part of that experience as well as not. You have not given me any compelling reason to show that it is a bad idea to open a hardcore PvP server.
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Because they’re the ones who benefit most from a HC PVP server because they can avoid unwanted combat and have the only PVP reset ability.
I already said that you’d end up with a server full of rogues so… seeing a rogue here shilling for this terrible idea is not surprising in the least.
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I also feel it necessary to add - rogues still have the ability to gank - even if ilevels are similair.
Group is trying to do an elite quest…
Rogue kills healer and then disappears.
There will be multiple casualties.
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I think there should be some dishonor mechanic for killing really low level characters, HC or no.
But to your topic, HC PvP realms would be unplayable because once a group of people hit 60, NOBODY will ever reach 60 again. Plus, PvP is so unbalanced in this version of the game. If a decent geared/skilled rogue jumps you, you’re doomed (with very few exceptions). Even within the “honorable” level range.
Who cares it would be fun to see the HC PvP Realm meta unfold.
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It be stunlock rogues and (mage) aoe spam.
Stuff like more consequential pvp works in eve for a few reasons.
Eve’s AOE hurts all. This is why we don’t use smarbombs or bombs (on bombers) in mixed fleets. You will damage/kill your own people too.
On a wow hc setup id see rogue’s cc targets, mages aoe blast them. Only balance I’d see to this is make AOE hurt friendlies too. That mage spammer is killing thier own rogues in the process.
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I’m certain it will happen if these continue to be popular. I burn out quickly in world PvP, so count me out there. I’ll watch though!
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