Have to wait to que for Timewalking?

Stuck waiting to be able to que again after doing random Timewalking dungeons.

9 Likes

Same, it’s gotta be a bug. If it’s intentional, it’s a really really terrible decision.

4 Likes

Agreed. If I have to wait 7+ minutes after every run, I’ll just stop tanking these completely.

3 Likes
1 Like

Yeah seems bugged and doesn’t reset the timer when you finish a dungeon atm

1 Like

I also didn’t get the chest reward when turning in the quest.

3 Likes

Yeah, the quest reward is showing up as a blank in the quest log.

1 Like

the last party member never gets timer for wait.

yeah i didnt receive any type of rewards after turning it in and just got a yellow line of text saying it had been completed too :frowning:

1 Like

Happening to me with regular dungeons as well as timewalking.

Seems DF queues are no longer removing the cooldown upon completion of the dungeon. I can’t imagine that’s on purpose?

2 Likes

I’m curious: has anyone tried keeping the group together and immediately queuing for another dungeon while in the recently completed one? Or are all the reports of this bug when they’ve dropped party /left instance group, and attempted to requeue?

I have, you still can’t re-queue

3 Likes

A friend of mine tried on 3 different toons yesterday, none of her toons received any reward chest. Does anyone know if there is a separate thread for this particular issue?

1 Like

Yup the q timer doesnt reset even after you finish a timewalking dungeon. Also nerfed the reward from the timewalking quest…used to be a heroic piece and now its only a normal 415 piece. Not sure why its lower when new patch just came out.

1 Like

was just about to add another report for this. glad to see i’m not the only one

1 Like

Normal dungeons don’t have the timer, but the timewalking does. I noticed this. Even if there was a “timer” when completing the dungeons too fast, why is it only affecting timewalking and no other normal /heroic dungeons? It honestly doesn’t make sense.

I am getting the issue in normal classic leveling dungeons

I’m seeing a lot of post on this subject and was wondering if this is a bug or is it intended?
2 days ago you could run as many dungeons as you want now it seems it’s down to 4/hr with the 15 minute dungeon timer not resetting.

It’s hard to rule intentional timegating out of hand. It’s been the developers’ solution for other things before. But I wish if it were intentional it would also have been announced.

1 Like

I can say that leveling dunegons (10-60 ones at least) have it as well