I agree 100%. I love going back years after an expansion is current and experiencing dungeons on my own. It would be awesome if all current content dungeons scaled to party number. Torghast was a good first attempt at a solo dungeon but it fell flat on execution, in my opinion - I also found it difficult to access, and rather depressing, which was not appealing.
But I am saying you definitely should get the story in the content you enjoy.
Compromises work by both parties not getting everything they want.
As you said, you arent looking to compromise. You want everything you want.
They have to basically give no rewards.
Which is what happened with Torghast.
You could get all these one month before next expansion prepatch. Why bother waste your money? Unless you wanna exalted with some zone like zertis mortis
Torghast fell short because it was nothing more than an additional chore for progression players who would rather be doing the instanced content they already enjoyed.
It depended on gear progression that it didnât provide, and because of that it could never exist as something more than that chore, or a side thing for the challenge-seeker. The reason so many things fail, is because they are designed around M+, pvp, and raid players, as another activity for them to get the most out of the thing they like, rather than as something else entirely for the rest of us.
As for the flexible raid thing, I feel like theyâre trying that with stuff like these time rifts. Itâd just be nice if it was as replayable as M+ and didnât require 80 people or whatever ludicrous number of people that lag these things into the ground. Scenarios and such were great framework for what else they can provide, but theyâre still afraid to make that leap.
I think I know why. I think that if we got something like what weâre asking for, theyâll discover that theyâre far more popular than M+ or raiding, and theyâre afraid to risk letting those things go, even if it means scraping things that might actually be enjoyed more by more people.
You still have not explained why any sort of compromise needs to exist. Like, what are you not getting now that youâd want? What would you lose if more people could experience this content that you believe should.
Compromises exist if a middle ground needs to be reached. What middle ground needs to be reached?
As it is right now, people that favor organized group content get everything, everyone else gets leftovers when theyâre done, months later. What do you or any of these people lose by making this stuff more accessible earlier? How would this affect you at all in a way that requires some sort of middle ground?
Eh⌠torghast was still very much a chore for legos.
You can certainly ask, but if blizz doesnât provide there is probably a reason. In this case, the reason is that they know the queue only players wont unsub if they have to wait for content, they have conditioned to behave this way for about a decade now. The players who have finished all of the content do unsub and go play ff14 in their downtime which is why new content caters first to them.
Bold claim, the problem is that this isnt a content lock, the content is a reward for playing the game.
Your $15 buys you access to the game the devs want to make. If ending the story initially in a challenging piece of content is what they wanted, thatâs what you paid for.
Of course you can ask for changes, but I canât be mad at them for actually getting to put their vision out first for a while before opening up easy mode.
I think its better for the story to be ârevealedâ through challenging content. Like you accomplished something.
If that means others have to take a week or so until they can afk through it? shrug
I have suggested making it more accessible earlier.
With the augmentation spec?
Yes.
They pretty much have sent the message that they donât want casual players investing into this game.
Sadly, I think youâre right. Iâve seen many games bloom then fail because of self-righteous development leaders.
Expand on this?
How?
I love how Blizzard is accused of only caring about MAUs but apparently not caring about them at the same time.
its amazing
âWhat I want is clearly the most popular. But the people that get accused of only wanting engagement wont do it. Because they are scared of something getting too popular and making their stats that they chase after do too wellâ
Look I can call my MTG Friday night games casual since there are no real stakes but the decks that are played usually infinite loop or blow up everyone else on the board in less than 3-4 turns.
If the game itself is that hard and competitive on that level, then the game can no longer be called casual.
Much like how the augmentation spec is designed purely for group gameplay and pushing for DPS bars.
It is a not spec your average joe can pick up and use casually.
I skimmed the video. We are better off without people like that videos creator. This is an MMORPG, it is a time sink. If you only have 30 minutes to play every couple of days you need to find a new hobby.
Healers and tanks are designed for group gameplay.
Nothing about the design of the aug evoker is based around someone casually playing WoW not being able to pick it up.
How so? Thereâs plenty of casual group content and plenty of casuals have expressed interest in playing support roles.
That have resulted in toxic experiences where toxic players kick them for not performing stereotypical roles like dpsing.
Well prior to a few days ago that wasnât even an option, so what are you even on about? Just making up imaginary conflicts because you donât have an actual argument?
Iâm saying that the class only caters to players who live in a bubbled gaming experience.
You can say that, but itâs still wrong. It no different than tanks or healers and has been a very popular request from players across the skill spectrum for years. Thereâs no reason to expect more/less issues with jerky player interactions than any other role is likely to see.
Except in the augmenters case, their role isnât defined as support.
Leaving a grey area for toxic players to abuse them with impunity.