Has Wow Abandoned Casual Players

lol no.

A compromise would be to release it after a certain number of guilds clear mythic.

Its not a compromise if you get everything you want. Its just giving you want you want.

The game is 100% designed around appealing to casual players.

M+ IS CASUAL CONTENT THAT WAS CREATED TO STOP THE COMPLAINTS THAT THERE WASNā€™T AN END GAME OUTLET FOR CASUAL PLAYERS WHO DIDNT WANT TO SPEND THE TIME REQUIRED FOR RAIDING.

Read that as many times as it takes you to understand.

Casual content is the most rewarding thing in the game. Sorry if it doesnt feel like it because raiders take advantage of that fact.

It was literally the explanation for it in Cataclysm. Engagement metrics could not validate the large investments in such underused content. Before LFR most people did not raid. Then again this was back when they were trying to appeal to 10 million+ people.

But thatā€™s the whole reason it exists.

I was just using the word the same way the guy I responded to was. Realistically thereā€™s no reason to compromise. None.

Again, Iā€™ll reiterate what Iā€™ve said above and in other posts.

All they do by making us wait months for story content that becomes immediately available to higher difficulties and outside of matchmaking systems is make it so Youtube or Wowhead (via youtube) are our main source of experiencing the conclusion of the story weā€™ve been doing in quests, for those of us that play primarily for the story and questing experience.

This isnā€™t making me engage with the game more, itā€™s making me engage with the game less. I finished the quest chain and watched the story on youtube nearly two months before I could experience it in LFR. So I havenā€™t bothered to run LFR.

But literally thereā€™s no reason for any sort of compromise, unless their goal is to inflate your value by giving you something to lord over more casual players.

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Sorry but this article, with a quote directly from Blizz does indeed say LFR justifies the creation of raid content.

Note this part:

How about if you want LFR to stay gated, Blizz doesnā€™t lock the story behind raiding, I mean really how many raiders actually care about the story, would guess itā€™s not many.

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M+ is not casual content bro. Anything that has a timer and ranks you on a ladder is not casual content.

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I think a great compromise for LFR is to have it be 1 raid tier behind, and they need to not have the main story be part of the raid. Putting the main campaign in the raid is just bad design.

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That would be the worst thing Blizz could do, would just reinforce the idea that Blizz doesnā€™t care about those players and drive even more of them away, but hey, if you want to dig this game into an even deeper grave letā€™s go for it.

Iā€™d say M+ could be considered casual content, if you have a dedicated group of people who can make the same times and meet the role requirements. Because then you can just snag a key, hop in, and bang out this avenue of gameplay in 30-40m.

That feels casual to me. But unless you have that dedicated group, you need to add time into finding a group for the content.

You can try to build relationships in the game and maintain them. That kinda falls away from casual because suddenly the game becomes a big investment to maintain relationships.
Or you can try to be competitive enough to get a spot in a group, which is also quite an investment.

Neither of those are casual.

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You think having the main campaign in the LFR is good for the game?

No, remove it from raids altogether, how many raiders actually care about the story. If the story wasnā€™t locked behind the raid, Iā€™m sure nobody would have an issue with LFR being released the way it is now. The problem comes when they delay the release like they do and tie the campaign to it. Iā€™m referring to you wanting LFR a whole tier behind.

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That is what Iā€™m saying, remove the story from the raid, and have LFR be 1 tier behind. That way, casual guilds will get a bump in activity again, and casual players donā€™t have to raid in order to experience the story.

Blizzard is too heavy-handed with their design.

You put LFR one tier behind and it will kill this game quicker when the casuals see they are being treated like second class citizens.

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It wouldnā€™t though, because players would still get to experience the raid. Besides, why do you care, werenā€™t you complaining about having to raid?

Casual raiding guilds got decimated by LFR, having it 1 tier behind would be an awesome change.

The game isnā€™t going to die on this change either, you guys are so hyperbolic with your nonsense replies.

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Ok

So a compromise would not be months. I suggested weeks.

It wouldnt effect me either way. But I want to play this game too.

Casual players just want to lord over the more hardcore player how they got the story done first.

How many raiders actually care about the story, honestly.

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Why does there need to be a compromise at all? Thereā€™s absolutely no reason LFR canā€™t release the same time the mythic difficulty does, especially if thereā€™s story involved.

Why should a matchmaking-based player have to wait significantly longer for content than organized group players? What benefit is there to you as an organized group player?

There isnā€™t a single person playing this game at this casual of a level, who is doing so to feel better than anyone else. Thatā€™s restricted to people who come in and tell everyone to get good, get skilled, do their systems if they want to enjoy the game, etcā€¦

And the beautiful thing about adding in an easier way to see the story is that you would be able to do it at an easier difficulty. Itā€™s incredibly easy to drop down a difficulty level to do something if you so choose. Not as easy to climb up beyond your own comfort or skill level, or amount of time youā€™re able to invest to meet gates set by other players or the challenge itself.

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It means, I donā€™t play the game but I do play it so I get a vote.

Even tho I donā€™t raid. I donā€™t mythic. I probably donā€™t do heroic dungeons. I have no capped out World loot either. I probably donā€™t even have full reputation. But I still want something. :face_with_hand_over_mouth:

I disagree.

I get insulted by self proclaimed casual players more than the ā€œhardcoreā€ on an average day.

ā€œGive me what I want, no compromiseā€

I thought I gave a good one. I guess you just canā€™t please some of those ā€œcasualā€ players.

Casual player has been abandoned in a long time. There is simply no reason to sub if you dont raid or mythic plus now.

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You still havenā€™t explained why there needs to be any sort of compromise. I pay my $15, why canā€™t I ask for my story in the content I enjoy? It doesnā€™t encroach on the content you enjoy, unless your enjoyment depends heavily on my disappointment or lack of enjoyment. If thatā€™s the case I donā€™t think the game should ever be designed around that sort of thing for anyone at any level.

What you provided isnā€™t an example of anything at all, other than perhaps your feeling that there always needs to be some level of dissatisfaction in this regard. Thatā€™s not how compromises work.

Now if this encroached on the way you enjoy the game in any way, other than at my expense, Iā€™d be willing to have a discussion if thatā€™s what you really want.

I disagree. I think a lot of the world content is great, even though itā€™s really missing something in its gear progression loop, like a challenge of any sort or way to really feel the increase in power. Itā€™s basically grinds for new collectibles and thatā€™s it.

I think the story is excellent and thatā€™s primarily why Iā€™m in here trying to make an argument against locking pieces of it behind premade group content and forcing more casual players to wait months longer than anyone else to experience the conclusion of these stories.

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