Has M+ gear rewards ruined raiding?

Because playing the raid is 1% of raiding. Nobody likes schedules and organizations and cliques and administration.

Make a raid where you don’t have that overhead, and it’s great. Like I said.

Your inability to follow my argument doesn’t mean mine doesn’t exist or is bad. I can take you to the library, I can’t make you read.

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There are tons of guilds that have scheduled raid days, and tons of players that participate in scheduled raids.

You’re trying to pass your preferences off as the norm here, which isn’t the case at all.

Your argument is incoherent and full of very misinformed, biased assumptions.

I can at least acknowledge that M+ is filling the void for the lack of content outside raiding, but is it good content? I don’t think so.

I get why people like it, there isn’t anything else to do in the game for PVE besides raiding and grinding M+.

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Both mythic+ and raiding are fun.

They just need to work on better aligning the difficulty to reward ratios between the two end game paths.

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On the loot efficiency discussion, sure. But I don’t believe we’ve had any exchange on ways to improve raid. And I do not recall seeing your suggestions on the subject in either case.

I guess it may be worth digging deeper into what splitting loot would be. When I’ve seen that suggestion, I’ve thought the intention was that loot you get in raid was useless (or at least significantly diminished) in M+ and vice versa.

If that’s the case, that would mean anyone wanting to run both would be in the gearing stage before being able to progress into your group’s limits. So I’m in raid Tuesday and Thursday evening, and I’ll usually run keys on Wednesday and Monday. Any upgrade I get on Tuesday in raid would currently improve my key performance in Wednesday. If the items I get in raid are essentially dead in M+, I wouldn’t have that power for keys on Wednesday and I’d need to replace that power in those early keys.

Maybe the end result would be better, I’m not totally against Blizzard trying it. I just want to make sure the ramifications we know for sure are explored.

Yes, it is.

It’s mainly a difficulty thing for pugging.

Classic has full raid ID lockouts and even larger raid sizes and pug raiding is still very popular because the content isn’t that hard.

It’s similar to mythic+ now where you can pretty much bring any 5 potatoes into a 20 and time it easily.

I looked at your armory profile, the only thing you do is grind M+. You are the perfect customer for Blizzard these days.

Oh, if you’re going to armory snoop, you should look at my main instead. Then maybe you can finish leveling lol.

I like M+ the way it is, often as not I don’t get loot from raiding because everyone is rolling on the same items. If it wasn’t for M+ and the GV I would never get the gear I wanted. Also I would say that getting one mythic level piece from the GV a week doesn’t equate to running a Mythic raid.

Bare minimum right now considering of the systems would be:
-add aspects crest to heroic raiding

Balancing M+ and raids would also mean trying to fix the equivalencies between the great vault for both, running M+ is not comparable to getting mythic level gear.

-So either we accept that the vault is made as “free loot” which then we should scale heroic raid vault to mythic like M+ is scaled up, or we nerf M+ vault. There are many other ways we could try to balance the great vault.

-Buffing raid loot, so for people that raid doing M+ doesn’t make as big of a difference as right now. Adding back bonus coin would be a start so like M+ it feels like you can get an advantage early from running it. Then we could also try a 30% or 50% raid loot buff so farming M+ doesn’t feel as much required if you already raid.

And if nothing of this can be done or is seen as reasonable then we can split M+ from raids, which is the nuclear option but preferable than the statu quo.

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If you prefer the game to die maybe. We need to bring PvP gear back into the fold and make raiding more accessible.

The entire problem with raiding is the scheduling. It’s having to give up multiple nights every week to be able to play it. The existence of any alternative means it’ll never be popular.

Raiding needs to fundamentally change.

The game won’t suddenly die because raiders don’t need to farm M+.

It will suddenly die if the only way to progress your character is to kiss the ring of the neckbeard royalty.

100%. And make it so you can cap crests for the week from full clearing raid.

I fully agree M+ vault level is to high for the difficulty, but don’t think the system itself is bad. There surely exists a key level where we could say the difficulty of raid and M+ are close to one another. That level is definitely not 18 or even 20, and I don’t know what the number should be, but I do think there should be a number that would be similar reward.

I’d actually be okay with either approach. Either allow vault to be a natural item level bump of one item per week for both raid and M+ or bring the vault rewards into similar levels.

I think all of this should happen already. I’d also be in favor of removing the raid loot lockout below mythic, though that may cause just as much burnout from folks feeling the need to run raid 80 hours per week. At least it would be content you like that you’re farming forever.

I think the entire list here is better than splitting loot.

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Sheer curiosity here: why / how would adding Aspect Crests to Heroic Raids, which only drop Heroic items from both bosses and the GV that only need Wyrm Crests, make things better? :thinking:

Heroic raid loot can be upgraded to 483 with aspect crests, that it require some wyrm crest for the 2 first level of upgrade is not a problem. The problem is mythic raids are not a good source even for mythic raiders of aspect crest.

Some people proposed for Heroic raids to drop both wyrm/aspects either in a split or from the later bosses from the raid on heroic.

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Yes, thanks to the cross-realm RDF and cross-realm zones.

But we cannot go backwards, so the best way is to move forward, and a megaserver system which puts you on shards with your friends, guildmates and other players you’ve played with previously would help combat the feeling of constantly being lost in the crowd on the first day of high school.

Hero track upgrades 5/6 and 6/6 take aspect crests.

Also 486 crafted gear requires aspect crests.

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OK, I did not know that.

Another point in the stupid department for Blizzard’s design. :roll_eyes:

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Like we’ve seen with this season, making the M+ required higher often will just mean that they will nerf M+ so that level is doable around the same level as heroic raids. There is also the problem of getting the 3 slots in M+ as it’s not progression, being able to get 3 slots of mythic ilvl is too strong if heroic raid vault is not scaled up in comparison.

The thing is people do not like the grindy aspect of M+, turning raids into that isn’t the solution. While it might sound fair to try to do so, that is not the point of raids and shouldn’t

I think splitting loot would probably cause too many changes, but I still don’t think it would be a bad idea. It would be a great way to make mythic raid loot the best in raid again and to make raid gear progression in itself more meaningful. A problem with the current M+ system and even buffing raid loot is that the speed of gearing is starting to be too quick and that is an issue when raid tiers are supposed to last 5+ months. It might become a concern later.