I’d have every boss drop 30 crests. The front half of raid drops wyrm, the back half aspect.
You see folks complaining about M+ as well, you see folks complaining about worgens not having tails, you see folks complaining about the game not being rambo enough, and so on and so on. No, there’s no “well known” aspect except that these forums are full of bad faith actors and trolls.
Already answered that before, saying that people complain about everything is not argument. It’s bad faith to generalize everything under the same hat.
“Help you” =/= “Need to”; these aren’t the same things. O
You’re the only one saying that you need to, I’ve always defended my point as M+ being too powerful for raids. The difference with doing it or not is too great. So you can buff raids to reduce that or split them off. It’s not super hard to understand. Also any crafting gear might as well be considered M+ gear as you cannot cap your aspects crest unless you’re clearing the mythic raid on day one. Which is also why I am asking for heroic raids to drop them.
increasing the reward structure for other content
So we agree.
Everything else was just trash so we can wrap it up if we agree.
I’d have every boss drop 30 crests. The front half of raid drops wyrm, the back half aspect.
Yes there are many solutions to making it work and that would be much better.
If item level = power, but that’s never been the case. Maybe if you could get raid items from m+ vault that would be a different story.
And in any event, item level is meaningless in this game. It’s what you do with it that matters.
Because I’m certain mythic raids will always have more ilvl than mythic + gear
The loot that actually drops from mythic raid bosses is higher than any loot that drops from any level of mythic keystone dungeon. However, the loot rewards in the great vault for mythic keystones completed at or above +18 will provide a mythic-level loot piece from the dungeon pool, while the great vault for mythic raid still just provides a piece of mythic-level loot from the bosses you’ve killed in the raid. So completing +18 or above keys will get you one piece of mythic-level gear a week. There are a very small number of rare drops in the raid that exceed the level of mythic-track gear, but again, it’s very few and they’re rare.
Someone that does mythic raid is around 489 ilvl when capped. I’m currently 485 and have not stepped into a mythic raid this patch. People like to overvalue mythic gear because it was way much better before.
I mean after awhile it still a lottery if you’ll get the pieces you need once a week. Any raid tier player will still beat a mythic keystone player generally.
I mean after awhile it still a lottery if you’ll get the pieces you need once a week.
This is true for anything from the great vault, whether raid, dungeon or pvp lol.
Any raid tier player will still beat a mythic keystone player generally.
Honestly, I would say that might be true if they’re both raiding and running keys. I’m not sure a raid-only player would beat out someone who is spamming keys all day long. And I seriously doubt there are many raiders who are farming mythic raid.
And I seriously doubt there are many raiders who are farming mythic raid.
Mythic raiding is a nightmare.
On average clearing a full raid drops 2 items per player, your vault gives one. Most people do not clear half of mythic in the first weeks while you can easily get a M+ vault equivalent to mythic raiding with 3 slots. The early advantage of M+ is very strong.
Mythic raiding is a nightmare.
I have very limited experience with mythic raiding, so I can’t speak on it. But I loved AOTC raiding with my guild in BFA. I’d replicate that in a heartbeat if I could find a guild on my realm that raids when I’m available.
Early yes, late not so much. However it looks like from this thread I’m being told not so much anymore. I still agree with the set up though.
There are a very small number of rare drops in the raid that exceed the level of mythic-track gear
It’s 3 trinkets. 1 for each role.
That’s it.
Yeah. I’d consider 3 a “very small number.” I suppose 2 is even smaller. One even more so…
We also have the legendary 2h but that will cost ya also around 300k and the mental power to farm tons of superbloom. The 2nd part being the worse part of course.
For any given character, it’s 1 item.
When you say “a small number of items”, people will mistakenly think there are weapons, armor, rings, necks, cloaks, whatever, that are higher ilvl than what M+ gives.
There are not.
I always figured the issue was barrier to entry. I’m on an RP server so the guilds for Mythic are very limited. Even if you can get into a guild that mythic raids you still have the issue of being able to play a class you like. Either way I’m not sacrificing my home server just so I can try out mythic for once.
Aggressive server mergers are long overdue.
(Of course, it would have been preferable not to foolishly open 240 servers back in Wrath. But c’est la vie.)
They won’t do it as they pretty much will probably do crossrealm mythic next as soon as they figure out how to do crossrealm guilds (no don’t talk to me about communities)
My statement wasn’t inaccurate. But I appreciate your rare specificity with clarifying it’s three trinkets.
Less and less people play the game when M+ exist, are you willing to take the blame for that?
Except…
There are so many ways to play World of Warcraft, which one is your favorite? poll Don’t hesitate to tell us why in a post below.
This shows m+ to be the most preferred game mode with DF raiding a distant 7th… kinda puts a wrench in your theory, me thinks.