There is most def a map advantage but I gatta say…
Why is it when we clash at Stonehearth Graveyard the horde always win the push and take that GY. At that point it’s not a map advantage… It’s horde winning a group battle and on horde ive never seen us lose it. Sometimes I see Alliance push us back but we eventually push Alliance back to that GY.
I hate to say it but a big factor in alliance losing av is alliance giving up
Ya its obvious that he knows soo much more than us…
like the fact that the best choke in the game can be completely bypassed with a 2nd path into the base…
But the allies won when they could do premades… so obviously the map is fine…
of course that was when both factions opted for optimal rep+honor by using a 0 def strat and ending the map in minutes because win/lose if you play 6 games an hour you get FAR more rep and honor then 1 game in an hour even if it is a win.
Course horde still had non instant queues and so they decided to play some defense because waiting 15 mins for a race that they can lose sucks, this does lead to longer games but horde wins almost all of them.
However that causes Alliance to stop queuing for AV because WSG and AB become more honor and playing a BG you are almost guaranteed to lose sucks… causing the queues to continue to increase for the horde.
This lead the horde to adopt a strategy to maximize each AV map because it takes hours to get in, and to do that they have to deny all resources to the opposite faction… if only there was a term for a strategy that revolves around denying your opponent all resources…
And all of this leads to where we are today and will only continue to get worse unless something changes.
First weeks of AV : “WTF Blizzard the Alliance can rush Drek faster than us and pull him without having to kill warmasters”
Reality : Horde players weren’t even trying to win anymore because of instant queue. After few weeks they learned to def because of 40min queue. It wasn’t worth anymore to AFK & loose. They started to win.
Few months later : “WTF Blizzard there is a backdoor in the Alliance camp”
Reality : I’m using this backdoor and i’m always alone. If i ask for help to ninja, no one come, they only care about HK. So you only need 1-3 alliance to def this.
Nowadays : “WTF Blizzard, the starting point of the Horde is better than the alliance one”
Reality : The Horde is waiting in the middle to counter the alliance rush, meaning they don’t take advantage to rush the whole map and Alliance players aren’t trying to play/win.
During Vanilla AV was know as a Alliance advantage map, there is even an easter egg in game about this : You can loot on the alliance players (only) a shirt made by “Earl Z Moad” = EZ Mode.
It’s horde taking a gy that is one of the easiest gys to take. Compare it to taking IBGY - the equivalent to SHGY. There are massive differences in taking those two gys.
Whether or not alliance are trying to win doesn’t make the obvious map advantages less significant.
Alliance die you rez right at SHGY… Horde die we rez at IBGY and have to run all the way back. Same thing you gatta do if the battle is at IBGY.
You get the advantage of being able to get right back into the fight when you rez. That should be more than enough to counter the Horde when they have to run back to the battle.
In those little houses there are always people hiding in them leeching, no active players notice them because on the map they look like they are in the mosh pit.
The bolder ones sit behind the hill closer to the GY “running” into the hill and the really bold ones just sit in the open on their mounts.
I remember leeching was huge problem Horde side way back when ( we had instant queues on my Battlegroup) but I don’t remember it being this bad.
Why is that? Is it because horde arrive at SHGY a full 15-20 seconds sooner than alliance can reach IBGY? Alliance are instantly on the defense. Horde are not. Surely you can understand how that puts one side at risk while the other has nothing to lose.
Your only looking at assaulting a non capped SHGY / IBGY.
The huge difference is once each respective flag is turned and the difficult turning a soft cap to hard.
For alliance reinforcing a soft IBGY cap our run back is ~3 times longer than a horde coming from the cave.
For a soft caped SHGY the run from IBGY is ~equal to run from SPGY, the run from SFGY to IBGY is ~1/2 as long as run from SPGY.
That’s the map discrepancy, it’s far easier for horde to spin the first offensive GY flag than it is for ally.
I did say there was map advantages, I am not denying that. My point was when the fights at SHGY like we all normally see, The battle between the Horde and Alliance is what determines that outcome. The horde are able to win that fight everytime.
Looking at a lot of the Alliance replies to this makes it seem like you’re all really focused on capturing points rather than fighting Horde. I hope im wrong