Has Blizz even addressed AV yet?

Why would that make a difference?

Trading SHGY for SFGY doesnt do anything, we still arent really going south.

The hurdle is getting IBGY, which you have to do anyway.

Even if you had SFGY hard capped, you would still need to go soft cap IBGY, then youre in the same position as SHGY, you will still be killing horde trying to retake it and they will still be respawning at their cave 20 at a time 20 seconds away, because they died at IBGY.

From SHGY to IBGY its a 50 second run, from SFGY to IBGY its still prolly 40 seconds, you still wont ever out reinforce their cave rez. They will still get to IBGY faster and with more units rezā€™d.

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Why would that make a difference? lol

If you canā€™t see the difference in getting reinforcements from SF vs maybe getting reinforcements from SPGY, then we have nothing left to discuss.

P.S. Horde donā€™t respawn x20 at SF.

What? Perhaps try reading it again. The complaint is that horde cave is too far north. Weā€™ve been giving ideas of how to force the horde to go SOUTH. If the horde do NOT defend, then it is a quick Alliance win with a pally pull. If they DO recall to defend, it relieves the alliance up north to cap SF and the rest.

You have some serious glass half empty defeatism going on, completely blinding you from other tactics and what they can lead to.

WRONGā€¦It was an ongoing problem since the DIscord Premade in AV I should know I was part of a well known Alliance Premade and saw it happening all the timeā€¦quite frankly I felt bad many times having to scuff quite a few games because we did not get the right amount of players from our Discord or not enough healers

Im not sure why this is hard for you to grasp.

Horde respawn 20 at a time at their cave, no one said they respawn 20 at a time from SFGY.

As soon as u cap IBGY, you will lose SFGY, horde attack SHGY. They wont let you keep SFGY while soft capping IBGY.

You cant defend 2 different graveyards, so you either leap frog from SHGY to SFGY or SFGY to IBGY or SHGY to IBGY.

I think here is where you get lost, as soon as you soft cap IBGY, the horde will either send people to retake it or retake SFGY if you have it, because you arent sending 10 people to cap IBGY, you are sending most of your forces.

Even in the best case you hold SFGY and SOFT CAP IBGY, in the 5 minutes for IBGY to turn blue, horde would of been sending people to retake IBGY.

SFGY TO IBGY is 40 seconds and 10 ALLIANCE rez at a time.

CAVE REZ TO IBGY is 20 seconds and it rezā€™s 20 HORDE AT A TIME.

So knowing ALL of this, who is gonna out reinforce IBGY???

Horde send 20 to retake IBGY, your army is already split defending SFGY AND IBGY.

SAY YOU KILL ALL 20 OF THE HORDE at IBGY who are trying to retake it, well they now rez 20 at a time 20 seconds away. Those 20 horde killed 3 Alliance, those 3 Alliance now rez at SFGY 40 seconds away.

So the horde can SEND MORE UNITS AND GET THEM THERE TWICE AS FAST AS ANYWHERE THE ALLIANCE ARE COMING FROM, and its ALL because the cave rez point.

It would be the same scenario if you went to FWGY, they would die near FWGY while Alliance have it soft capped AND THEY WOULD STILL REZ AT THEIR CAVE 20 AT A TIME.

Now in all of these instances remove the cave rez, we would HOLD EVERY SOUTHERN GY WE ASSAULTED NOW.

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Game would still last 30 minutes since horde wouldnā€™t end it before then. The rep for this strategy ( ~200 per game ) would be far less than farming hks and doing turn ins which can easily be 1000-2000 per game ~ 1hour.

That and horde donā€™t just you waltz by though the field of strife untouched , they would chase the group down , wipe them at galv , and they would res at SH and turtle there. Allies turtle at SH because previous experience taught them that trying to push out from SH and take objectives was pointless, and farming HKs for rep there is efficient.

This is false. Horde would absolutely end it as fast as possible. It is not worth the extra couple hundred honor to wait 30 minutes.

OK, keeping going to IBGY and blaming the cave respawn even though Iā€™ve told you how to make it a non issue. Does it make it impossible for horde to take SPGY? Alliance are rezzing x20 in the cave there.

Iā€™m more concerned with the impact the IWB choke has in games.

Wait, the alliance cave also rezzes them 20 at a time?

How on earth do the horde manage to take Stormpike then? I thought this mechanic was unbeatable?

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Good question. Sounds like itā€™s impossible to overcome. Horde are rezzing x10 at SHGY and alliance x20 in the cave.

Inb4 racials.

I just want arenas to come out, im tired of AV talk.

Then we can see whos actually good and who has been pretending this whole time.

All these ā€œproā€ players in every forum.

Whatā€™s really funny about your comments, is you actually think you are clever. If I am a fool, then you are the heir to throne of the Kingdom of Fools! You add nothing of value to this debate.
Your entire strategy is to literary CRY in a public forum until Blizzard changes a 15 year old game to what you believe will favour you, relating to an issue that most people either donā€™t believe exists or is so minor in magnitude that isnā€™t worth talking about.

I am not angry at you. At this point I only feel sorry for a pathetic man-child, who is incapable of dealing with defeat in a GAME!

This thread has just devolved into people saying the same thing over and over again so Iā€™m gonna Godwin it:

There are too many people who wear amazingly sharp uniforms, committed a ton of war crimes, killed a bunch of civilians, and tried to take over the world in the 1930ā€™s and 1940ā€™s posting here! (Apparently the actual word is a no-no, who knew?)

Good, now the thread is over. We can move on because nothing is going to change in AV. Itā€™s a dead battleground, just stop playing it. Blizzard has certainly given up on it.

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Not wrong, there was a bug that let the game start before it had enough people. Either you are joining and then leaving taking the deseter debuff and then the map fills anyway. Or you dont join and the map doesnt start till it gets enough players. Yes premades were encountering the bug but they were not the cause and that bug was a separate fixā€¦ which you could see if you look at the patch notes in classic, there is a separate point about fixing a bug that let the map start with too few people.

If you are gonna come off as so authorative claiming to be correct, might wanna take 20s to double check the facts before you make yourself look dumb.

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  1. stating facts is not crying.
  2. not really asking for anything, would like it if it was changed but there are lots of problems with classic that need addressing, which is why when SL comes out I am going back to a better version of wow, one that has balance and challenge and class diversity.
  3. you claim I am adding nothing to this debate but all you do is spout nonsense that has been disproven countless times and victim blaming people for losing on a map that is seriously imbalanced. Any other game that was half as imbalanced as this AV map would be fixed in seconds because of how obviously imbalanced it is.
  4. blizz has ALREADY made changes to the AV map it classic.

Go be a troll elsewhere.

helps that the alliance cave spawns them In the wrong direction and lets the horde defend the flag from an amazing choke point.

Also at that point they can kill all the turn in npcs so the alliance have no reason to fight anymore cause they wont gain anything anymore.

Oh and if the alliance do continue to hold on defense the horde have a free summon of Ivus to break the wall.

Not a similar comparison , If you put our cave 1/2way between SH and SP yes either would be extremely difficult to turn the flag.

Move the alliance cave to the lumber mill! There, I fixed AV.

Sounds like you guys choose not to defend, since your whole mission is rep farming.

Sounds like AV is balanced, and the players are just playing different games.

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