The map is the same that we had back in the day. If Alliance want to fix the win-rate, perhaps they should start trying to actually play the game?
Wrong.
In 1.8 AV alliance could rez 20 bodies at a time just like the horde. In 1.13 the Alliance can only rez 10 bodies at a time. SHGY is a death trap for alliance. With the rez imbalance their is no way to over come the wave of horde due to how close their GY is. They can simply throw more bodies at us then we can deal with.
You mean like this one?
A quick google search for AV 2006 (when 1.12 was live) finds multiple videos of zergs. Win in 3:38, win in 3:40, win in 6 minutes, win in 10 minutes. I found none of horde playing scorched earth. Same map, entirely different way of playing it. I guess some players canât understand that. They just go with horde good alliance bad.
They stoped trying because 9/10 attempts at holding it failed.
Just after the fix to premades when I was grinding to exalted in this toon it was about a 50/50 chance the ally team made a serious push for ibgy and/or SFGY. Games where 2/3 pushes for ibgy where repelled until the timing allowed SH to be soft capped in a respawn wave where fairly common.
The curent hold Druids farm rep meta is a result of learning from previous experience.
Except fixing the cave respawn is simply putting a bandaid on an oozing wound. What happens when alliance still end up trapped north of SH in the majority of games? Because they will.
Which is so ironic, people who refuse to understand the horde map advantage keep whining that alliance need to git gud and adapt. Then when alliance do they whine about that.
If Horde was capable of using scorched earth back then, they would have. Alliance always say stuff like this as if turtling is just the easiest thing in the world. You turtle at SHGY and fail repeatedly even though you have the numbers to hold it. How is that working out for you?
The map has advantages for Horde, but letâs not make them out to be more than they actually are. Your best players arenât queuing for AV and havenât been since January. Hordeâs best still are and have been since January. That difference in skill has nothing to do with âA/Hâ skill as a whole. It has everything to do with who is queuing.
Donât get this twisted. They should remove respawning at the cave. It is an advantage that makes it very difficult for Alliance to win. But it isnât some 95% victory advantage like you all keep pretending it is. It is like a 60-70% advantage which still isnât acceptable. But it isnât like it is insurmountable. The problem is that the BG is too slow for your best players to maintain an HPH rate to successfully matriculate to R14. Without those players, you have a lot fewer quality players to carry team fights. If you canât carry team fights, you will not win.
So please stop playing the âits the strategyâ card. It isnât. Alliance with 35 good players actively playing could group up and ride right past IBGYâs âchokeâ and win in 3-10 minutes. The issue is that you donât have those good players and that limits your strategy options severely.
I disagree , changing res pawns so cave doesnât occur until itâs the last gy your side has would make a huge difference.
In a vacuum it would be such a difference I can see the win rates flipping heavily in alliance favor.
As it is could alliance be revitalized into trying again? Iâm not sure.
If you were an expert in the field you would understand how dumb you sound and how wrong you areâŚ
Its like a flat earther claiming to be an expert in gravity to a physics class.
There was nothing changed on the map side between 1.12 and when horde started scorched earth in BC. The strategy was just as viable then only it wasnât being used.
Thatâs assuming alliance make it to IBGY and ignores how brain dead easy it is to set up the choke at IWB. I donât see changing cave respawns making much of a difference. Alliance will still spend most of their time north of SH.
Except he is right because that is how non zerg alliance games were played back in Vanilla. Vanilla had leechers and afk players as well, but never this bad. The rankers werenât nearly as informed for the most part either so they still joined the BG back in Vanilla. Now all you see are alts, rep grinders, leechers, and AFK bots. The rankers said they would leave in January and they left.
The BG is definitely unfavorable to Alliance, but his strategy is correct. There are 2 that workâŚrush SFGY or turtle SHGY until they hard cap SFGY then rush IBGY. Alliance currently donât have the skill in the BG to pull off either. It is as simple as that.
you do realize that was due to a bug introduced admited they created and fixed alongside the changes to the queue system that was giving alliance a shot and wouldnt have been possible anyway if there were more alliance than horde.
Nothing stopping horde from using scorched earth on the same map in 2006.
It is only viable now because of the skill imbalance within the BG. Horde can afford to just keep sending in 3 to 6 at a time at SHGY because most of the Alliance players suck. When a good group of Alliance players get in the BG, it looks absolutely nothing like this supposed âscorched earthâ strategy you keep harping on about. The issue is that good Alliance groups are few and far between now.
And as I have stated repeatedly, I am not some map imbalance denier. I am just sick of reading Alliance posts pretending that the imbalance is the reason for a 95% loss rate. It isnât. It makes up a large portion. It definitely isnât getting Horde to that rate.
What skill imbalance? Alliance do just fine in WSG and AB so clearly itâs not that horde are just better. If the good alliance players left AV well yeah theyâre good enough not to bother with a map that gives the other faction a massive advantage.
Itâs not a question of a good alliance group, itâs a question of getting a horde group that doesnât play scorched earth.
What skill imbalance? Alliance do just fine in WSG and AB so clearly itâs not that horde are just better. If the good alliance players left AV well yeah theyâre good enough not to bother with a map that gives the other faction a massive advantage
We have had this discussion and you always conveniently ignore what I say to make the stupid and invalid point about WSG / AB. All your good players are in those BGs. They arenât queuing for AV. AV is still an important part of Horde ranking so Horde rankers are in there. That is the skill imbalance. It isnât because Horde are inherently better. They arenât. It is because the players who are good are in there and the Alliance players arenât.
So please, stop with this trash misunderstanding of what âskill imbalanceâ means. It is incorrect and at this point feels like you are flat out trolling.
Clearly you have never actually tried that or you would realize how dumb a suggestion that is⌠2 mages and all those players are stuck till they either dismount or die either way the charge is over⌠sure a handful might make it but a vast majority wont.