I disagree. Half or more of my AV games, alliance don’t even get a soft cap on IBGY because setting up the IWB choke is so brain dead easy that most of the group is stuck north of SH. Horde send one player to soft cap SF and 39 players to throw bodies at SHGY until it caps. Summon Lok and slowly push alliance out of DB for the win.
Like I said, if they move the horde cave back, the IBGY spawn problem is fixed along with a few others. You change the cave spawn and one problem is fixed, but alliance will still end up trapped north of SH in most games.
Which it literally never should if Alliance are actually playing the game. That’s a ton of the issue right now. There aren’t enough Alliance players actually trying to win and that means Horde takes SHGY which is supposed to be a spot where Alliance wipe Horde initially to set up an advantage in order to move south.
Without the cave respawn, if Alliance wipe Horde at SHGY, Horde is rezzing 10 at a time at IBGY. That’s plenty of time to take SFGY and hold it.
Right now, it is hard to see how big an advantage first contact at SHGY is because it is currently a slow death march into a loss. Without respawns at the cave, that lowers the number of Horde that can spam kills at SHGY. The issue that is unresolved by this is getting Alliance players to actually try to win. I would hope that by making a change like removing spawn points that more Alliance would queue up to pvp and try to win team fights. I can’t guarantee that though.
Edit: And to be clear, the reason the cave was moved in TBC wasn’t because first contact was a disadvantage for Alliance at SHGY. It is because literally all Horde had to do was kill Balinda then actually turtle to run the Alliance out of reinforcements. Right now, what Alliance call a Horde turtle isn’t actually a turtle. It is more like a never ending train of Horde throwing themselves at SHGY without a care in the world and then denying Alliance anything south. Horde isn’t turtling to do that. Horde sends a few back to kill the few Alliance attempting objectives south.
I literally expressed why they made the cave change. Again, it was due to how reinforcements work in the BG. Alliance lose 100 reinforcements when Balinda dies. That puts them at a disadvantage. Horde then turtled IBGY and held it slowly killing Alliance until they reached 0 reinforcements. That was a legitimately impossible thing for Alliance to overcome short of being hands down better.
This map? Nope. Respawns being removed alone would do the trick because Alliance have the initial advantage of first contact being at a spot they can defend with ease.
That’s not what I recall. Horde stacked Galv and IB. Alliance got tired of feeding the meat grinder and getting no bonus honor so they stopped queuing. It wasn’t because of horde killing Bal first. Horde kill Bal first now and alliance get no bonus honor for killing Galv once Bal is dead.
I’m not sure why anyone argues against the horde cave being moved. We know it happens. Both factions should start equal distance from enemy objectives. I can’t imagine why people argue against that.
That’s literally how it worked. Horde rushed Balinda, killed her, turtled. #strategy. That was the entire thing. They got up on reinforcements and Alliance couldn’t overcome them because they were behind too far.
Edit: and the reason I argue against moving the cave is because I don’t think they would ever do it. I think the map change is a harder sell due to actually needing to make changes to everything from terrain to queue location, etc. I think removing the respawn cuts an entire layer of design, programming, and most importantly graphics from the equation.
Well and because balinda is a push over compared to galv making it much easier to wipe alliance on galv than it is to defend balinda. Plus because of the awful positioning of SHB horde always for that too.
Yes, but they didn’t touch SHGY which is where this entire analogy breaks down. Who cares if they take SHB in today’s map? SHGY is where the rubber hits the road and without the extra reinforcements at the cave, Horde isn’t taking it.
Edit: I should have been more clear in my response. I was speaking specifically about SHGY.
Yeah, I don’t recall horde hitting Bal til after they took SHGY. They started every game stacked at Galv and IB choke. Alliance simply could not get through, and with no bonus honor from taking towers or killing NPCs, they just stopped queuing.
Your delusion is insisting that the game company that produces warcraft literally wants an entire faction to lose Alterac Valley, because they like the other faction more.