A Grim Purpose
The Grim seek to protect and further the Horde by destroying its enemies, whether that be the Alliance or some other threat. Decades of warfare with Stormwind and her puppets have proven that Azeroth will not be secure for a lasting peace while the blue banner still flies. We also fight other threats that live in caves, castles, and towers of death.
Of course, none of this would be possible without people to run the garrison, cook, manage livestock and crops, guard, explore, trade… There are plenty of these people among The Grim too, and they sometimes find themselves in unexpected adventures.
We believe the war will not end while our enemies still live, so we have committed ourselves to Peace through annihilation!
The Grim is a Horde guild that participates in all aspects of the game–RP, PVE, PVP. We are a medium-sized guild that has been active since 2005. Our members are made up of some college students and mostly adults, many with jobs and families. We understand that real life always comes first, and we have very low tolerance for drama and attention seekers.
We are not a military guild. We’re more of a gang IC, so that each character can retain their individuality without having to try to fit into the rank and file.
We’ve recently changed the structure of our guild. The guild is divided into four “Paths” each led by an officer or two. Members may always participate in any guild activities, but they may choose one Path to focus on. Promotion is based on requirements of the Path they belong to.
The Path of Lore (RP):
We are those who live in the World. We are the spies, merchants, adept explorers and socialites of the guild, scouring through the worlds for intel and adventure. We drive the purpose and represent The Grim on and off the battlefield. We are the ones who keep things running smoothly at our garrison, and plan morale boosting events for the entire guild. The Irredeemables of this Path will guide you through your adventures and sharpen your character to be the best for The Grim and for yourselves.
The Path of Lore promotions are based on completing tasks through roleplay.
Officers: Malhavik, Sidad
The Path of Ruin
The Path of Ruin joins in the Horde efforts to fight against any threats that rise up to endanger the Grim, the Horde, or Azeroth herself. They bravely enter caves, castles, and any other dominion to defeat such enemies and plunder their treasures.
The Path of Ruin promotions are based on raid readiness, attendance, and performance.
Officers: Canaie, Riplie
The Path of Vengeance
The Path of Vengeance are those Grim who focus on the conflicts involving the Alliance. Whether on the battlegrounds, in the arenas, or out in the open world, these Grim will hunt the Alliance, often seeking personal vengeance.
The Path of Vengeance promotions are based on PVP readiness, attendance, and performance.
The Path of the Mandate
The Path of the Mandate is made up of those Grim who have not committed themselves to one of the Paths described above. They consist of Operatives and Supplicants.
Operatives are full Grim members who are not committed to a Path for whatever reason. They have, however, proven themselves capable in battle and worthy of wearing the Grim tabard.
Supplicants are our newest members. New Grim will spend a minimum of two weeks as a Supplicant while they get to know the guild and prepare to meet the requirements of their chosen Path.
Grim members also play some other games together such as Among Us, Animal Crossing, tabletop games. And some members stream movies to watch together, and even meetup for real life get togethers.
We also welcome community members who would like to raid or PVP with us without officially joining the guild.
We have a strict no hate speech rule against real people. (Talk about punting gnomes is acceptable.)
Grim Weekly Schedule: (all times are server time)
Sunday & Wednesday: 5:30 - 7:30 PVP
Tuesday & Thursday: 5:30 – 8:30pm Raids
Friday: 6:00pm On the first Friday of each month, there is an IC guild meeting.