Guys calm down! (No Sharding thread)

11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


No.

No.

No.

No.

No sharding whatsoever.

Don't screw this up Blizzard or we will go just play emulators. I have no issues quitting WoW and going to play these emulators that do it right already.

I want to give you my money, but you're making it hard.
1 Like
Im nowhere close to the "I want hardcore exact vanilla" camp and even I think this will somewhat ruin the experience.

Give people classic WoW, stop trying to make this game for everyone and make it for those purists who actually want it.
1 Like
I wonder how pruned the talent trees will be?
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


We were right, they are clueless we are screwed.
"They made it work 15 years ago but all our new tech and skills we will have to shard the servers" … geeze..
11/02/2018 03:59 PMPosted by Zenshigen
Overreactions wont get you anywhere guys, do constructive criticism, if they need sharding for stability issues im sure it will be only low lvl zones so it doesnt bottlenet.


CRZ was supposed to only be low level zones too...until it wasn't, which didn't take long at all.
1 Like
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


You put Sharding in and I will say !@#$ you and not play the game period. I am in the middle of gathering 3 dozen friends to come back to WOW for Classic. Not for a bastardized version of vanilla. Sharding is not acceptable to a lot of people who want classic. Let the game be a %^-* show in the early few days of release, people are ok with that and will just group up for the quest. YES I am OK if you change spawn timers a little bit. If its a 5 minute timer maybe make it a 2 minute timer or lower for the first few weeks. No one wants any forum of breaking up the community period, anything that breaks the community like what you have in WOW now will be a no go for many people
1 Like
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


And you lost me playing Classic. Good job. I guess I should thank you for saving me money. With this news, How terrible BFA is and all thats been announced so far, I have no desire to spend any more money on any blizzard products. ROFLMAo a Diablo phone game? GTFO
private servers... the only place actual vanilla exists.


bit of a stretch there
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


Please. No.
I despise sharding, but understand it will make Blizzards like a lot easier at launch.

While it isn't ideal, if they have to shard the first say 6-8 levels, then that's fine by me.

The second they talk about sharding anything past level 10, I'm out.
11/02/2018 03:59 PMPosted by Frightening
This is like a group of friends playing Jenga and someone coming over with a box of nails and hammering all the pieces together so they can never fall apart.

"But see!? It looks just the same!"


I'd be that guy nailing them together tbh. Be freaking hilarious
11/02/2018 03:39 PMPosted by Lore
We’re still looking at how we can best deliver an authentic Classic experience at launch


That's easy. You simply recreate the conditions that facilitated that initially. Obviously that doesn't include sharding. Having to wait for quest mobs was part of the classic launch experience. It was what made launch memorable and fun. You got to know those people you were grouped with for the tags. It was a nice social experience. Sharding destroys that.
11/02/2018 04:01 PMPosted by Elyacia
11/02/2018 03:59 PMPosted by Zenshigen
Overreactions wont get you anywhere guys, do constructive criticism, if they need sharding for stability issues im sure it will be only low lvl zones so it doesnt bottlenet.


First you said "wait", now you are saying "over reacting"

What will you say when sharding isn't removed just like how CRZ was "supposed to just be in old zones only"?


Ive said from day one, there will be sharding in low lvl zones, but the cringey nochangers were like "amagad you hate vanilla, that was not in vanilla, omg the experience".
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Thanks for the update. Please just don't shard in the actual game, under any circumstances. Please. Ever. I would rather sit in a queue waiting for a spot to open on the server (like I had to many times in Vanilla), or wait for mobs to spawn, than see sharding involved.
1 Like
Sharding = I'm out. It will ruin the game.
1 Like
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


This isn't Classic then. You guys have to find a different solution. IE - don't shard, and let it be a chaotic mess. I'd rather have login queues, and I'm dead serious.

I don't want this to be DOA, but I can't sub for a sharded experience. This one is simply non-negotiable for many of us. Please rethink this decision.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


If sharding is in the game I won't play, it's as simple as that. I don't care if i'll be lagging or the servers are crashing on launch or AQ opening, but if I get phased even once playing the game i'm unsubbing instantly.
1 Like
@Blizzard It has been years and years of waiting my dudes. There is so much hope riding on this being a genuine classic experience. Please don't take any shortcuts and diminish your fan's love and trust. You can totally make this work, even if it takes a little more effort and time, it would be well worth the wait.

-An oldschool diehard Blizzard fan
1 Like
11/02/2018 03:56 PMPosted by Brockthorn
No they didn't on Northdale either. Starting ones were packed with a mile long line of gnomes/dwarfs waiting on the toolbox respawn in the troll village.
Server didn't crash either.
Dynamic respawn was turned on instead and that helped a lot.
Northdale had upwards of 15K online with no crashing.


Northdale actually had a back up realm for spill over it just wasn't well known about and then they blended them. It was very short term along with the INSANE respawn time. Nevertheless, it was changes to Vanilla that were needed to make the game playable.

The fact is most Vanilla players have gotten used to the idea of respawn timers from Private Servers so have become accustomed to this idea over time, if Blizzard released this idea of dynamic respawns these same people would be freaking out.

This isn't a logical discussion is the problem, its an insane, illogical form of backlash just because any change is putting Vanilla fans into straight sperg mode.

It would be nice to talk about ideas like respawns, sharding or if possible, one guys idea of Illidan +1, +2, etc because it will actually be needed. However if we can never talk because everyone has the mind of an 8 year old having his candy taken from him instead of stopping and thinking for just a minute, then this conversation will never really happen on any sensible level.
1 Like
Are you out of your minds blizzard?

Sharding will make this dead on arrival. My confidence has been shot if you are seriously considering it.