Here's the thing. Blizzard says sharding would be "temporary", why should I believe them? I remember when CRZ was supposed to apply only to old zones and now in BFA without saying anything it applies to everything.
Look at it this way guys, they will put work into getting sharding for Classic only to realize sharding for Classic will kill it off before its even a thing. Congratulations, you played yourself Blizzard.
Well. We don't have to wait for the first patch for it get fixed. Cause sharding and phasing was by design.
Might as well add in LFR and LFG too. Throw some mythic+ dungeons in also. And talent trees are an illusion so lets just get rid of those as well. Who needs multiple spell ranks.
Also, can horde get paladins?
And we'd like pet battles as well. Don't wanna leave out the pet collectors from the "Classic" experience.
Might as well add in LFR and LFG too. Throw some mythic+ dungeons in also. And talent trees are an illusion so lets just get rid of those as well. Who needs multiple spell ranks.
Also, can horde get paladins?
And we'd like pet battles as well. Don't wanna leave out the pet collectors from the "Classic" experience.
I have not posted on this forum in years, i just wanted to post that i will not be playing classic if i see someone on my realm that doesnt live there.
its fine at launch to keep server stability, but you seriously need to find some solutions to this problem that do not involve seeing people from other realms.....absolutely game breaking to the classic experience.
its fine at launch to keep server stability, but you seriously need to find some solutions to this problem that do not involve seeing people from other realms.....absolutely game breaking to the classic experience.
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NO SHARDING!
HORRIBLE!
HORRIBLE!
Clearly shows how out of touch the devs are from the community. It's no surprise with how bad BFA is that you would mess up something so simple as no changes.
Well done blizz. You messed up the one thing the classic community cared about.
Well done blizz. You messed up the one thing the classic community cared about.
This is like a group of friends playing Jenga and someone coming over with a box of nails and hammering all the pieces together so they can never fall apart.
"But see!? It looks just the same!"
"But see!? It looks just the same!"
Looks like those warts are going to get removed after all.
Overreactions wont get you anywhere guys, do constructive criticism, if they need sharding for stability issues im sure it will be only low lvl zones so it doesnt bottlenet.
11/02/2018 03:56 PMPosted by ConflicttIn a perfect world, we could have "some form of sharding" for launch to make sure we're all not waiting an hour for one mob in Death Knell to spawn. I would not mind that.
But we do not live in a perfect world, and I do not trust Blizzard to take such an approach after all I have seen over the years. I would rather have no sharding in any way shape or form than to trust Blizzard to delicately use modern tools to improve our experience without sacrificing any of the authenticity.
This is a legitimate concern, and something I hope gets brought up on the panel.
A touch of it here and there for the sake of keeping the infrastructure alive is reasonable. I don't like it, I don't want to have it in the game, but I understand why it would be there.
Having it as a persistent feature that kicks in at any given moment throughout the lifecycle of the game is a major concern and something I would rather not see in the game.
As long as its gone later on its all good. But for those saying you want lag and server crashing I call BS. You will be the first ones on the forums crying about it..
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Please don't. Stop thinking you know better than the fans. Nobody wants this. I'd rather have the servers crash than have sharding. It isn't worth it.
Yeah, this is backlash over a temporary solution for the long term health by people who haven't thought about this at all, and are only thinking about "No Changes".
These will also be the people complaining about not being able to log in and server crashes and not being able to get anything done if Sharding is removed. A completely ignorable group of people.
Im against many things Blizzard has done, but this and increased foliage definitely isnt one of them.
Yeah, it's honestly not really a big deal if it's only a temporarily thing, or even just temporary on the starter zones.
Like I said in my other post, Blizzard loses regardless, because as you also mention, there will be LOADS of people complaining about the servers not working, etc. . The game will be mocked as a joke either way by forum trolls, either for the game not working, or for sharding. Sharding is the best option for launch, but people seem to think that they won't get any sort of hate for it if they don't do sharding. They WILL get hate regardless of their final decision on this.
11/02/2018 03:39 PMPosted by LoreWeâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you
Well adding any type of sharding in classic launch i not authentic, it may be a nice tool but its bad and will disrupt the player economy early.
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Sharding in any form is bad. Please do not cut corners with this, you know this is not what players want and it will cause an uproar. Pass this along now, players DO NOT want this.
11/02/2018 03:59 PMPosted by ZenshigenOverreactions wont get you anywhere guys, do constructive criticism, if they need sharding for stability issues im sure it will be only low lvl zones so it doesnt bottlenet.
First you said "wait", now you are saying "over reacting"
What will you say when sharding isn't removed just like how CRZ was "supposed to just be in old zones only"?
Private servers will thrive after this. There will be no more feeling that what we do on private servers is pointless, because it'll be the only place actual vanilla exists.
cool glad to see classic is going to fail. thanks lore!
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Thanks for the update.
Disagreed big time dude. Sharding absolutely has to go. I don't believe that the Classic team wants sharding either. I believe it comes from the top down with the intention of preserving Blizzard's high quality standards.
Many, many, many people are not going to sub nor play Classic at all if they know there is sharding. This is absolutely a key issue and it will keep people on private servers forever.
The higher ups at Blizzard need to know that this is completely unacceptable, and that the complaining they may receive as a result of non-sharding lag and overpopulation will be absolutely nothing compared to the complaining about sharding itself.
People cannot just randomly disappear in vanilla. That is completely wrong. I will never buy another Blizzard product for the rest of my life if they do not listen to the community on Classic. Sharding is a very important example, not something minor like water or smite animations. The fact that someone thought it would be okay to include sharding indicates a fundamental problem with Blizzard's communication with players (potential players in this case).
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I was here for this. The disconnect between Blizzard and the community is astonishing.
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