Guys calm down! (No Sharding thread)

I would be alright with sharding in the starting zones (level 1-10), but after that I really think it hinders the classic experience. I really hope the devs consider perhaps "light sharding" such as the 1-10 experience to lighten the starting load but then after that I think its too much.
...

I work as a systems administrator and the thought of being asked to intentionally handicap my infrastructure just so some nerd can later get on the forums and rage about lag/disconnects/system outages makes my blood boil.
Who is asking that Blizzard handicap their infrastructure? No one. Make people wait in a queue if you need to throttle resource consumption. It worked before. It will work again.


What if I told you that you won't see all of those people you'd be missing so dearly due to sharding anyways because they'll be sitting in 4k+ player queues..

Did I mention that guy sitting and waiting for hours will undoubtedly be you at some point?

As a side note; remember how on fire these forums were at the peak of player queues?

'What do I pay $15 a month for!? Why do I have to wait!? REEEE'
11/02/2018 04:56 PMPosted by Dyingboton
i don't understand why people freaking out about the "DEMO" having leftover ui's and whatnot. They pushed a demo out so players wanting classic could give it a shot as they continue to remove the current game systems mechanics out of it. People throwing a fit over a unfinished product is sad.


The UI fodder, sure, that will end up going, I'm not worried about that. But the confirmation that sharding is on the table is not acceptable. We're pissed because that's not what we want to pay for. We speak up now so it WONT get implemented, because speaking out now means so much more than speaking out on launch, where its implementation could be hugely detrimental to the community perception of the game.
If you Shard or Phase. You will ruin this game for the people you are trying to make it for. Please don't. Talk to the players who have been asking for vanilla; not the current retailers who have no idea what it was like.

11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
The thing i just played didn't feel like classic at all. It felt like WoTLK leveling. And that was not the same. I hope this post of friendly thoughts/suggestions will set you on the right path.

Problems
- If it has Sharding, then its not classic wow.
- Health regen and all the fine tuning systems that define the difficulty of the leveling experiance matters.
- Alot of bugs. (not going to list here as they can be fixed later, the core systems is what matters most to be right at this moment and what you should focus on.)

Solutions
- My experiances with sharding is all bad. In my opinion just decrease the spawn time on quest stuff for the bottleneck quests in the beginning. And probably add a login que.
- Fine tune the systems. Health regen, Damage done, Damage taken. (IMPORTANT)
- Fix the bugs.

// Classic has to be Classic 2004/2005
Extremely sad that private servers are able to deliver a more authentic and real vanilla wow experience than the company that actually made the game.
11/02/2018 04:56 PMPosted by Dyingboton
i don't understand why people freaking out about the "DEMO" having leftover ui's and whatnot. They pushed a demo out so players wanting classic could give it a shot as they continue to remove the current game systems mechanics out of it. People throwing a fit over a unfinished product is sad.


Because Blizzard has a terrible habit of letting things go.

* It's only alpha! They'll fix it in beta!
* It's only beta! They'll fix it in release!
* It's only release! They'll fix it next patch!
* It's only the end of the expansion! They'll fix it next expansion!

That kind of a reputation will get people fired up real quick. For the demo, I really don't mind. Release however, if sharding/phasing/CRZ is anywhere in the game outside of cross realm battlegrounds that's a deal breaker for me and I'm not bothering to put my money in to the pot. Hell I'd be more inclined to be more accepting of private servers at that point because it's obvious Blizzard couldn't get it done right if it got to that and I really don't want to touch private servers because of IP rights.
11/02/2018 04:49 PMPosted by Ciphon
11/02/2018 03:42 PMPosted by Elyacia
...

So tl;dr - Sharding is sticking in.

At least we know our outrage isn't misplaced.


You are a remedial moron. Seriously. You read something that said the exact opposite and still somehow messed it up.


Clearly you are the moron, learn to read.
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


So many people here appear to lack reading and comprehension skills, note that it says "may be useful" it does not say will be implemented. It is likely sharding is one of the options being looked at.
Careful guys! Theyre deleting comments which hurt their feelings :')
As long as you keep the sharding to the lvl 1-5 starting zones.. Anymore than that no just no..
see you guys on northdale
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


What about cross realm pvp?

It´s such a gamebreaker for most of us. Can you confirm that you leave this out of the game or will you open the box of pandora with it?

Another thing would be the threat mechanics and things like shield slam, mana & hp reg. All those things that came in late Vanilla made the game too easy. Will you limit the debuffs to 8 in anything below AQ, as it else becomes too easy?

There are so many things that we would like to know. :)
What a disappointment.
11/02/2018 04:58 PMPosted by Velkyria
11/02/2018 04:56 PMPosted by Habskilla
Does that mean if classic is more popular then you expect we will see more zones being sharded? Isn't that a slippery slope???


No because the initial population will be hundreds of times bigger than the population will be a month after launch. This is just to address that initial surge.


Except that isn't at all what he said... He said it would be especially helpful in that scenario nothing remotely like only used in that scenario.

In any case, though, the positions he stated were self-contradictory because sharding at any point is counter to "we know how crucial it is to the Classic experience for you to see your friends". You simply can't have both sharding and being important to see my friends at the same time...
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


How to completely !@#$ up classic wow: a guide by blizzard.
11/02/2018 05:02 PMPosted by Testoraeu
It´s such a gamebreaker for most of us.


Yeah, wouldn't want PvE or RP servers ever getting a BG pop! That would be totally unfair!
I knew sharding was going to be in, what a disappointment sticking to private servers I guess
When I saw the blue post I was felt deflated. But after reading everyone’s outrage I am so proud of everyone speaking out with the same voice of no sharding, no changes. Listen or lose millions of dollars in subs.
11/02/2018 03:45 PMPosted by Xeldzheir
11/02/2018 03:39 PMPosted by Lore
To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

We do not want any form of sharding or phasing. This will cause Classic to be DOA.

If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also. No more excuses, please. Just give us the game we long for with no bloat.


Since there wont be a lot of classic realms probably anyway, I don't see how this could be an issue. I still remember the massive crowd in Shattrath when everyone was gathered for the Isle of Quel Danas portal to open, and it was awesome.

If you guys could handle stuff like that on prehistoric infrastructure, I'm sure you can handle vanilla nonsense with the modern things we have now. Its not even like its the same amount of traffic.

Not to tell your buisness of course, that's just how it seems.