Guys calm down! (No Sharding thread)

11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


While the feedback and communication is greatly appreciated, adding sharding for any length of time is concerning to me. You all say this will not be a permanent thing, but you all also said that in live. In live it is now a permanent thing. I still play and enjoy live to an great extent, but CRZ and sharding are two things I truly, truly dislike in WoW. There isn't any longer any sense of server community with this technology. It ruins pvp realms, etc.

I started playing this game back in 2005 when this game was beyond packed with players. I played on Illidan for some time when your normal night had a queue of thirty minutes to an hour plus. Was that queue fun? Of course not, I was hyped to play. But when I did get in to play it was people from my own realm that I was seeing and getting to know. It wasn't a hodgepodge of realms combined with a lot of people I wasn't ever going to see again, that I couldn't trade with with, join a guild with, etc.

I remember waiting long amounts of time to kill a named quest mob. I also remember this solidifying community and teamplay even more so because more times than not, people would group up and conversations would start while waiting and friendships would be formed. People would even call out in chat stating they were going to kill a certain NPC and ask others if they wanted to join. Sharding and CRZ does not need to be in Classic so we avoid the mmo part of an mmorpg.

CRZ and sharding will ruin these interactions. You say it's just for the beginning, but will it really be? That unfortunately did not end up being the case when we were told this back when Legion launched.

I have hoped for these servers for many years. I have avoided private servers and haven't played on them. I have hoped beyond hope that you all would bring us the game I loved so much, and thank you all for finally doing this. But I'm not sure you are hearing us when we say this is one thing we are very much against. There has to be some other option you all can give us to avoid CRZ and sharding.

I understand your concerns with there being a huge influx of players, especially in the beginning. I get that, I honestly do. But that is part of the experience of an mmo is it not?
This is too far. They're going too far. I don't want a smooth experience. I want a classic one.
ah and spells have no knockback. Just adding.

List is getting bigger and bigger.
fuk sharding, wgas if the starting zones are packed in the first few days, thats how its supposed to be, id rather take that than see people magically disapearing
fuk sharding
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


Sharding at the beginning is all they say.

Oh but then too many people get to Orgrimmar and you shard that.

Too many people get to max level so now all the high level zones and black rock mountain are sharded. Seriously !@#$ off. Stop making these %^-* changes.
11/02/2018 03:39 PMPosted by Lore
To that end, we do believe that some form of sharding may be helpful, especially in those early days.


While I am not a fan of sharding, I understand that it might be needed at launch. Otherwise starter zones might be... literally unplayable.
11/02/2018 04:54 PMPosted by Uron
thats how its supposed to be


Maybe if you are a private server goon. Anyone who actually played can attest the original experience didn't have 10k people running around trying to tag one mob.
The real reason that sharding is even on the table only comes from the fact of how unfeasible it probably is financially to provide the original classic experience.

They've probably long retired, exchanged, replaced their server equipment and implementations that would make things as they were.

The idea of moving backwards would be, in their eyes, a financial liability when in all reality it would be an INVESTMENT!

There are absolutely NO mmorpg games out there anymore that haven't fallen victim to pay to win bull!@#$.

*AHEM*

INCLUDING BLIZZARD WHICH HAS DONE EVERYTHING IT ORIGINALLY SAID IT WASN'T GOING TO DO * POWER LEVEL! GOLD SELLING! PVP REALM TRANSFERS! FACTION BOUNDARIES ON SAME SERVER! *

There is gold laying in the streets of the internet to relive the original experience and go through those hardships. No hand outs, no LFG, no in game pay store, no shortcuts!

For what you lose in your outrageously greedy micotransactions. You will gain in subs and respect. It sickens me when I see how twisted some Blizzard fans who still defend how south your business practices have gone since your merger.

But I am emplore you to make the better business decision on behalf of those said fans. People wouldn't be emulating what you did if there wasn't such a high demand for having what was once a perfect thing.

I know it will bring around third party gold selling sites again. I know it will create massive problems with phishing and account sharing/hacking. I know it will revive all those things you guys essentially put out of business.

But it is worth having them around if it means having a game good enough to fight over. It is called WORLD of Warcraft for a very good reason.
11/02/2018 03:54 PMPosted by King
11/02/2018 03:52 PMPosted by Fallanaa
...
Prove it.
Do your research, this entire project is for people who want VANILLA WOW. not some bastardized version of it that Retail players seek to influence. We want a pure authentic Vanilla WoW server with all its imperfections. Thats what made it perfect.


Well you are not a intellectual property. So the game was not initiated with you in mind.
I am in no way a Classic purist (I personally want cheap respec, no debuff limit) but even I don't like the idea of having sharding in the game.

Does that mean if classic is more popular then you expect we will see more zones being sharded? Isn't that a slippery slope???
i don't understand why people freaking out about the "DEMO" having leftover ui's and whatnot. They pushed a demo out so players wanting classic could give it a shot as they continue to remove the current game systems mechanics out of it. People throwing a fit over a unfinished product is sad.
11/02/2018 04:54 PMPosted by May
ah and spells have no knockback. Just adding.

List is getting bigger and bigger.
this is untrue, I had plenty of it on the priest I played in the demo
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

We do not want to give you an inch, because we know you will take a mile.
#nochangesEVER
11/02/2018 04:56 PMPosted by Dyingboton
i don't understand why people freaking out about the "DEMO" having leftover ui's and whatnot. They pushed a demo out so players wanting classic could give it a shot as they continue to remove the current game systems mechanics out of it. People throwing a fit over a unfinished product is sad.


Did you not read the blue post? This post stopped being about the demo a long time ago.
11/02/2018 04:56 PMPosted by Habskilla
Does that mean if classic is more popular then you expect we will see more zones being sharded? Isn't that a slippery slope???


No because the initial population will be hundreds of times bigger than the population will be a month after launch. This is just to address that initial surge.
Between Diablo Mobile and this I just can't do it anymore. I am an optimistic person and I have always thought the best of Blizzard. I have been hoping for and looking forwards to games of the same quality that Blizzard had in the past. I haven't really liked any of the recent WoW expansion but I still played them, having faith in the company I loved. I guess I just have to admit to myself that the Blizzard I knew is gone. I am so deeply disappointed right now. I met my husband in vanilla WoW. WoW has been a huge part of my life. It is sad to see the company in such a state.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


Please no. I have been waiting for classic and expected no changes or quality of life features to be implemented. Sharding is, as I see it, a quality of life feature and by implementing this you will not be offering a true classic experience. This will not bring those who are, like myself, looking forward to an actual classic realm. Use other methods for your launch such as server caps and multiple servers to divide the population and if one server is lacking then merge it with a higher population. Even considering the option of sharding a realm means that you are willing to use it "when you deem it necessary" and goes against everything that a classic server population means.
I guess I could kind of understand sharding initially, if only to spare Hogger the bloodbath of thousands of blood thirsty neckbeards converging upon his position for days.
11/02/2018 04:52 PMPosted by Pwigg


Yes, thats how few people actually even understand the idea they are complaining about. Nothing is more ignorable than stating an opinion you aren't even informed on which unfortunately is most of this community.

God, how many of these people will actually be in the game. Im a little sad.

If there's a difference then it's so poorly explained that this is also a problem on blizz's part.
Even a quick google on sharding or phasing brings up pretty much the same description of each other.