Guys calm down! (No Sharding thread)

Not touching classic if phasing/sharding is in.
11/02/2018 03:42 PMPosted by Elyacia
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


So tl;dr - Sharding is sticking in.

At least we know our outrage isn't misplaced.


You are a remedial moron. Seriously. You read something that said the exact opposite and still somehow messed it up.
On launch, have 5x the realms you think you need. Instead of having Illidan, have Illidan 1, Illidan 2, Illidan 3, Illidan 4, Illidan 5. Have all 5 servers share the same name database, so there can only be one guy named "Steve" between all 5. Announce from day one that the plan is to merge them all down to one server when the initial wave dies down. A few weeks after launch when the tourist wave is over, merge them down to only one Illidan.

Honestly this is a fantastic idea, if they don't go with this they should be considering options like it.


This is essentially what sharding is. Its just the reverse of what he said. You start with Illidan 1, it reaches cap, it forms a new server called Illidan 2. This isn't phasing like so many seem to think because of their own ignorance, its not CRZ either, its sharding.

The benefit of this is its just like creating new servers to meet new populations, however once those populations die out, Illidan 1, 2, 3, 4 become Illidan 1, 2 and then Illidan 1. Nothing is lost, nothing is harmed, its not phasing, its not CRZ, its literally just a backend system that can adapt to the population.
u are so !@#$ing disconnected from your player base its not even funny
looks like private servers win
but what else could u expect from activision
I really like how the Demo looks so far! For a demo it's pretty darn good.
11/02/2018 04:48 PMPosted by BlĂŹght
Great now the BFA fanboys want to ruin classic too


It was ruined the second it was conceived.

Gonna be dead within 3 months and Blizzard will realize they shouldn't waste dev time to appease people who aren't paying for their products :)
OSRS doesnt have sharding just sayin
11/02/2018 04:26 PMPosted by Possessed
I'd prefer that there was no sharding whatsoever, but I'd tolerate it in the first 5 or 10 levels if need be (and ideally only for the first couple weeks).

[/quote]

You don't understand, it won't just stop there please don't be naive. this just a demo, just a beta, just a launch day mentality has to stop.
11/02/2018 03:42 PMPosted by Elyacia
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


So tl;dr - Sharding is sticking in.

At least we know our outrage isn't misplaced.


11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
please don't
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


I don't want to see anyone from other servers if I sign up for this. When I hit the classic server it better not have any kind of cross realm tech in it otherwise I'm taking my money I'm setting aside for classic somewhere else. I don't care how good of a recreation that gets done. Cross realm tech outside of battlegrounds is a deal breaker for me.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


I want to say, this is unacceptable, a lot of the classic base no longer trusts Blizzard's direction for implementing such systems in moderation.

While, i do recognize the need for sharding in the early days, especially during launch, i believe there should be specific limitations that should be provided to the Classic community.

Suggestions:
1) Lock Servers for population thresholds, queing systems to login to the server in the starting days. Gradually increase population limits of servers over time. This is still doesn't tackle the issue of the launch day classic, refer to point 2.

2) By no means, should sharding occur anywhere outside of the starting (1-10) zones, no cities, no out-world content and events (opening of AQ gates for ex). There is a tremendous disbursement of players after the initial starting zones. I think this provides a solution for Blizzard's need to handle sever populations in the congested starting zones, but then only limits it to those zones and nowhere else, at anytime in the world.

This issue will occur again in mass, especially if TBC is going to be a future expansion, granted if Vanilla does well. Given from these previous experiences, TBC Hellfire had no sharding of servers, and everything worked out just fine in the end.

Please do not destroy our classic experience, for the convenience of Blizzard's servers, which should be able to process Classic with no issues whatsoever, in contrast to live servers.
Gotta say.... Blizzard *pooped* the bed hard on this year's blizzcon....

Mobile Diablo game that had audience members asking if it was some kind of an elaborate joke (seriously
https://clips.twitch.tv/PunchyImpossibleCoyoteYouWHY )

Overwatch gets.... ANOTHER sniper type character to add to the list of current sniper characters.

And then Blizz pretends Classic doesn't exist at all in the speaches, save for a brief mention in the opening ceremony saying Summer 2019.... and the Demo that currently looks like a pure abomination to Vanilla complete with phases, LFG/LFR, modern regen mechanics that make eating/drinking obsolete and a plethora of other changes.

just... YIKES...

I'm astounded there wasn't a massive run on the stock price after all that...
If sharding happens, expect sharding to effect pvp raids, world bosses, traveling through BRM.

Everything is going to be phased if this goes through for "stability".

Imagine classic not running into another guild while you run to BWL in BRM. OR not being able to raid crossroads.
11/02/2018 04:48 PMPosted by Clioned
11/02/2018 04:40 PMPosted by Epocalypse
...

This is a real question for real consideration:

How many players do you think will quit playing on day 1 of launch if noob zones are unplayable vs how many purists quit over something that may not have any impact on them for 99.999% of the later game?


Not NEARLY as many as will never touch the game because of sharding.


They will just come back when it's turned off. I'll be 60 and farming for my epic. :)
11/02/2018 04:45 PMPosted by Vook
11/02/2018 03:44 PMPosted by King
We WANT the starting zones to be a !@#$ show, its part of the experience.

Er...no, 15 people huddled around every single spawn point of every mob, waiting for 2 minute respawns is not "part of the experience".

WE do want this. It is Classic. You want a different game.
This one is a yikes from me, Blizzard.
11/02/2018 04:45 PMPosted by Vook
11/02/2018 03:44 PMPosted by King
We WANT the starting zones to be a !@#$ show, its part of the experience.

Er...no, 15 people huddled around every single spawn point of every mob, waiting for 2 minute respawns is not "part of the experience".


If you were on at release it likely was (I didn't start until a few months later when the herd had thinned out but still ran into a little wait for respawn at times). It absolutely was part of the BC and Wrath release experiences along with every other MMO/expansion launch I've been a part of so I don't see any reason it wouldn't have been the case with WoW.
11/02/2018 04:47 PMPosted by Argorwal
11/02/2018 04:43 PMPosted by Traevyn
...

Honestly this is a fantastic idea, if they don't go with this they should be considering options like it.


Isn't this exactly the same as sharding the leveling zones for a few weeks?


Yes, thats how few people actually even understand the idea they are complaining about. Nothing is more ignorable than stating an opinion you aren't even informed on which unfortunately is most of this community.

God, how many of these people will actually be in the game. Im a little sad.
I was hoping Classic to be a great success and that would lead to TBC and Wrath. Things are starting to look grim
Please reconsider sharding Blizzard. This is a HORRIBLE idea.