11/02/2018 03:39 PMPosted by
Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
I’d rather have connection issues and a login line then have any sharding at all.
I work as a systems administrator and the thought of being asked to intentionally handicap my infrastructure just so some nerd can later get on the forums and rage about lag/disconnects/system outages makes my blood boil.
11/02/2018 03:39 PMPosted by
Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
we dont want sharding. any form of it...
we want that clutter.
that choak to log in.
a chat channel moving faster than the ticker tap.
that fight over every npc.
those elements are what made our servers communities and not just dead space on a piece of hardware.
sharding detracts from the living breathing virtual worlds that were created in servers.
the "hive mind" of the player base has to control the parameters that dictate server growth. That's a critical difference between the game today, and blizzard has to accept it.
otherwise they will never deliver an experience that's on par with the original game releases.
Beautiful, hope blizzard reads this comment. We want the good with the bad blizzard, ALL OF IT!
11/02/2018 03:39 PMPosted by
Lore
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
On launch, have 5x the realms you think you need. Instead of having Illidan, have Illidan 1, Illidan 2, Illidan 3, Illidan 4, Illidan 5. Have all 5 servers share the same name database, so there can only be one guy named "Steve" between all 5. Announce from day one that the plan is to merge them all down to one server when the initial wave dies down. A few weeks after launch when the tourist wave is over, merge them down to only one Illidan.
Honestly this is a fantastic idea, if they don't go with this they should be considering options like it.
If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also.
Oh man, that is honestly the dumbest thing I've ever seen. Lag is rampant on private servers. And 10-14k people on a single server is *nothing* compared to how many people will be on WoW Classic on launch.
All you people crying about sharding will still be there on launch day, or a week or two later when they remove it after their "smooth launch" is done.
You're all a bunch of snowflakes.
I also do not want endless servers. Original servers did not have giant populations, which is how you were able to develop a community. Some of the private servers have too many people on at any given time. I am okay with login ques, I am okay with fighting for mobs. I am okay with server caps.
It CANNOT have sharding/phasing.
This is one of the few thing that is completely and literally 100% non negotiable.
https://www.youtube.com/watch?v=j_h_OfdiutA
11/02/2018 03:44 PMPosted by
King
We WANT the starting zones to be a !@#$ show, its part of the experience.
Er...no, 15 people huddled around every single spawn point of every mob, waiting for 2 minute respawns is not "part of the experience".
Damnit we want long login queues and weeks of severe server instability just like we used to have!!!!
I expected so much from Vanilla.
This is my main character here, you can see where I stopped enjoying this game. It's been downhill since the original, so Classic WoW was so dear to my heart. Changes like implementing Sharding will mean most of the community is not going to join in. Vanilla is all about the community. No community, no Vanilla WoW...
Unless this is not implemented at all, I'm not touching this with a ten foot pole. Listen to the fans for once!
I work as a systems administrator and the thought of being asked to intentionally handicap my infrastructure just so some nerd can later get on the forums and rage about lag/disconnects/system outages makes my blood boil.
There's always those people ! They will be the ones here complaining about the launch problems, just wait.
if you do any phasing or sharding I WILL NOT PAY. quit being so deaf
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I’d rather have connection issues and a login line then have any sharding at all.
I work as a systems administrator and the thought of being asked to intentionally handicap my infrastructure just so some nerd can later get on the forums and rage about lag/disconnects/system outages makes my blood boil.
Who is asking that Blizzard handicap their infrastructure? No one. Make people wait in a queue if you need to throttle resource consumption. It worked before. It will work again.
it will start with just sharding in the starting zones to sharding raids in world pvp because they decide there is to many players in the zone. it is a very dangerous slope in my opinion.
11/02/2018 04:43 PMPosted by
Traevyn
...
On launch, have 5x the realms you think you need. Instead of having Illidan, have Illidan 1, Illidan 2, Illidan 3, Illidan 4, Illidan 5. Have all 5 servers share the same name database, so there can only be one guy named "Steve" between all 5. Announce from day one that the plan is to merge them all down to one server when the initial wave dies down. A few weeks after launch when the tourist wave is over, merge them down to only one Illidan.
Honestly this is a fantastic idea, if they don't go with this they should be considering options like it.
Isn't this exactly the same as sharding the leveling zones for a few weeks?
If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also.
Oh man, that is honestly the dumbest thing I've ever seen. Lag is rampant on private servers. And 10-14k people on a single server is *nothing* compared to how many people will be on WoW Classic on launch.
All you people crying about sharding will still be there on launch day, or a week or two later when they remove it after their "smooth launch" is done.
You're all a bunch of snowflakes.
I never lag on the server I play on. I was there at its launch too. We didn't really have lag issues. I haven't had a problem at all with lag. Maybe you just haven't played on a good one or are biased against them?
Great now the BFA fanboys want to ruin classic too
Once again this thread just proves the classic community is severely autistic.
You lack reading comprehension. They said no phasing which would never take place in classic thanks to dynamic scenary changes. Sharding on the other hand is a completely different beast.
...
Disgusting
This is a real question for real consideration:
How many players do you think will quit playing on day 1 of launch if noob zones are unplayable vs how many purists quit over something that may not have any impact on them for 99.999% of the later game?
Not NEARLY as many as will never touch the game because of sharding.