I'm sitting here rolling my eyes at the folks talking about pservers with 15K players online at once with no lag.
My experience with pservers with over 5K online was a lot of lag, except Nostalrius, which could handle a few thousand more until it started to go pear-shaped. One weekend when I was around, it was impossible to make any progress because of crashes and rollbacks.
I despise sharding and I hope Blizzard reconsiders its use on the Classic server, but I don't think people need to exaggerate how well pservers perform under high-stress situations, either.
No kidding LMAO. I can't believe people think that 15k is sustainable on a launch. Does no one remember Cataclysm?
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
The stability and massive mob downtime are part of the amazing experience that we look back into. Sharding is a great mechanic for single player games, but we want a truely MMO experience. You said Classic means Classic. Please listen to your community so you don't ruin this opportunity to take our money.
WE. WANT. CLASSIC.
I understand this is the demo, and certain precautions have to be met. Don't listen to the extremists tearing you down. Please remove the root of this disease and DON'T implement sharding at all, even for launches.
This is us speaking to you Blizzard, please listen.
LoL. Are you being serious? Stability and massive mob downtime is part of YOUR positive experiences ... NOT OURS and certainly not mine. You are forgetting about the technical limitations back then which were NEVER planned parts of the experience. It is ridiculous to even consider adding bugs, poor planning and technical shortcomings into emulator.
I remember the REAL vanilla well and downtime, server launch issues and patch day performance issues were not in demand!
If you want to emulate history, go play on a Pentium4 and don't bother the rest of us.
I'm sitting here rolling my eyes at the folks talking about pservers with 15K players online at once with no lag.
My experience with pservers with over 5K online was a lot of lag, except Nostalrius, which could handle a few thousand more until it started to go pear-shaped. One weekend when I was around, it was impossible to make any progress because of crashes and rollbacks.
I despise sharding and I hope Blizzard reconsiders its use on the Classic server, but I don't think people need to exaggerate how well pservers perform under high-stress situations, either.
No kidding LMAO. I can't believe people think that 15k is sustainable on a launch. Does no one remember Cataclysm?
How many servers was that? I doubt there will be that many on a single server in classic. There will probably, i hope, be many servers for people to play on. Unless Blizz underestimated how much people want this.
Sharding and phasing are the worst things to happen to this game right next to the constant pruning and dumbing down of specs, please do not implement this trash into Classic. It will ruin it for tons of people who are looking forward to it.
No kidding LMAO. I can't believe people think that 15k is sustainable on a launch. Does no one remember Cataclysm?
How many servers was that? I doubt there will be that many on a single server in classic. There will probably, i hope, be many servers for people to play on. Unless Blizz underestimated how much people want this.
Almost every private server that claimed it was "hardcore vanilla experience" since post-Nost had way more on launch on a single server than actual Classic ever did. Yes, they could release a ton of servers to help thin the population, but streamers are going to openly state what server they will roll on (Soda, Asmongold, etc.) and it will be instantly filled to the brim. Again, does no one remember Cataclysm?
Having your entire starting zone stuffed is not the authentic experience, it's people who equate their buggy private server experience to what it actually was like.
@Blizzard It has been years and years of waiting my dudes. There is so much hope riding on this being a genuine classic experience. Please don't take any shortcuts and diminish your fan's love and trust. You can totally make this work, even if it takes a little more effort and time, it would be well worth the wait.
-An oldschool diehard Blizzard fan
I remember when we would say, "The only thing that can kill WoW is Blizzard."
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Tipsout one of the biggest classic WoW content creators just tweeted out that he will not be playing classic if there is sharding.
Blizzard, listen to your customers here and understand the crowd you are making this for.....i beg of you.
Thing is blizz should have known this if they would communicate with the community the fact they are even considering sharding shows there is major issues.
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Hey Lore, thanks for responding to people and addressing some of their early concerns.
While I think we can all agree sharding would make things a ton easier to begin with and make it a much smoother launch, while sharding is meant to be a positive thing is not actually what the vanilla community wants (not saying I can speak for everyone). Let it be messy, it's what gives vanilla it's charm.
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Disgusting
This is a real question for real consideration:
How many players do you think will quit playing on day 1 of launch if noob zones are unplayable vs how many purists quit over something that may not have any impact on them for 99.999% of the later game?
If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also.
Oh man, that is honestly the dumbest thing I've ever seen. Lag is rampant on private servers. And 10-14k people on a single server is *nothing* compared to how many people will be on WoW Classic on launch.
All you people crying about sharding will still be there on launch day, or a week or two later when they remove it after their "smooth launch" is done.
If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also.
Oh man, that is honestly the dumbest thing I've ever seen. Lag is rampant on private servers. And 10-14k people on a single server is *nothing* compared to how many people will be on WoW Classic on launch.
All you people crying about sharding will still be there on launch day, or a week or two later when they remove it after their "smooth launch" is done.