https://clips.twitch.tv/UnusualComfortableStrawberryKappa
Sharding btw
Geeze.
That's the primary reason I bailed from wow. That sort of thing right there.
And it's going to be a thing again.
I'm actually laughing right now after watching that.
Time to walk away.
Lol @ the 'no changes' crowd. If they have sharding then the sky is the limit for changes.
11/02/2018 03:39 PMPosted by
Lore
we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Why not recognize that people asked for a specific thing, a thing finally and begrudgingly being delivered, and that 'we know better than you about what makes a good experience' continues to ring hollow...
I for one will wait a few weeks if there ISN'T sharding because I don't want to fight for mobs that badly.
This is exactly why sharding is not needed in ANY form in Classic. Classic fans are not the "Now! Now! Now!" generation. We waited in queues to log in to Vanilla that sometimes reached into the hundreds of players. We will wait for something good!
No to sharding!
I guess I'll play on a private server then. I'm so disappointed.
I'm sitting here rolling my eyes at the folks talking about pservers with 15K players online at once with no lag.
My experience with pservers with over 5K online was a lot of lag, except Nostalrius, which could handle a few thousand more until it started to go pear-shaped. One weekend when I was around, it was impossible to make any progress because of crashes and rollbacks.
I despise sharding and I hope Blizzard reconsiders its use on the Classic server, but I don't think people need to exaggerate how well pservers perform under high-stress situations, either.
The vanilla experience for most people who played it wasn't 500 people trying to get 8 beaks and feathers for the level one quest. I'm sorry it just wasn't. I'd be okay with sharding under level 10. In other words only sharding for the starting areas. None for capitol cities, and none once you get to barrens or higher.
At least its not as bad as they !@#$ed diablo fans.
11/02/2018 03:39 PMPosted by
Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
we dont want sharding. any form of it...
we want that clutter.
that choak to log in.
a chat channel moving faster than the ticker tap.
that fight over every npc.
those elements are what made our servers
communities and not just dead space on a piece of hardware.
sharding detracts from the living breathing virtual worlds that were created in servers.
the "hive mind" of the player base has to control the parameters that dictate server growth. That's a critical difference between the game today, and blizzard has to accept it.
otherwise they will never deliver an experience that's on par with the original game releases.
11/02/2018 04:33 PMPosted by
Lumb
The vanilla experience for most people who played it wasn't 500 people trying to get 8 beaks and feathers for the level one quest. I'm sorry it just wasn't. I'd be okay with sharding under level 10. In other words only sharding for the starting areas. None for capitol cities, and none once you get to barrens or higher.
It will be wherever a high amount of players will be, it will be automated
11/02/2018 04:33 PMPosted by
Lumb
The vanilla experience for most people who played it wasn't 500 people trying to get 8 beaks and feathers for the level one quest. I'm sorry it just wasn't. I'd be okay with sharding under level 10. In other words only sharding for the starting areas. None for capitol cities, and none once you get to barrens or higher.
^^^ THIS COMPLETELY.
Fighting hundreds of people for mobs was NOT any vanillas or any expansion's experience. They merely want to re-live a 'launch' experience, which is something completely different.
To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
No. It's not helpful and literally ruins the experience. Increased spawn rates would be a better option. Don't ruin classic like you guys ruined the live game.
11/02/2018 03:39 PMPosted by
Lore
To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
We do not want any form of sharding or phasing. This will cause Classic to be DOA.
If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also. No more excuses, please. Just give us the game we long for with no bloat.
With zero lag? Who are you trying to fool lol
please dont allow sharding in classic, im begging you
11/02/2018 04:24 PMPosted by
Melaned
11/02/2018 04:19 PMPosted by
Sonic
...
only gonna shard the first day or so it looks like man - its really not a huge deal.
thats like .0000001% of your gameplay experienced is sharded (the one part of the experience where its actually a good thing)
But what does that say about everything else?...
An inch can turn into a mile VERY FAST...
i mean i cant speak in hypotheticals man - i know what they said thats about it
It is unreal how Blizzard can take something so monumentally easy such as re-releasing a game they have ALREADY RELEASED and still find a way to !@#$ it up.
Blizzard! WHAT ARE YOU DOING?
People want Vanilla because getting past the impassable things such as competing in heavily congested zones is part of the initial experience. No matter how much of a !@#$ show it is.
You put in your time and effort to kill that mob for the quest because you told your boss to go eat it and that you committed your time and day to advancing above the rest of the people who are restricted.
Vanilla WoW's greatest strength is that it rewards the player for enduring and working past the problems that Blizzard and the community faced at those times. Players overcame all those obstacles and that's how they learned to be the best they could be.
Players learned to judge one another and move from there.
It's as easy as this... When you ask for your cheeseburger plain.... You better bring me my damn burger with just meat and cheese inbetween a bun. Not with some secret sauce, not with a little bit of spice, not with some stuff on the side, not without meat, not without cheese!
IT'S A FREAKING CHEESEBURGER!
Oh and just to kick everyone else in the nuts who never played vanilla... Just go right on back to your crapshow of a game if you have a problem with any of this then. This isn't FOR you despite whatever Blizzard might try to tell you.
https://clips.twitch.tv/UnusualComfortableStrawberryKappa
Sharding btw
That is almost heartbreaking to watch. That streamer is so happy, and look at all those players at the Crossroads, then POOF -- it's dead and gone.
Hate that crap. It'll make the game DOA. They cannot have sharding in at first.
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people blah blah fuggedity blah... To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
So tl;dr - Sharding is sticking in.
.
Whelp... I'm not re-subscribing if sharding is in. Blizzard, you need to get the water out of you ears and understand that at a FUNDAMENTAL LEVEL this is destructive to the MMO experience.
Met my wife through WoW cause we were fighting over tapping mobs and I literally SHOT HER WITH MY BOW and later she came back to FROSTSHOCKFROSTSHOCKFROSTSHOCK*dead* and camp my a$$. Sharding doesn't just ruin the game, it PREVENTS MARRIAGES! Think of the future!
11/02/2018 04:33 PMPosted by
Lumb
The vanilla experience for most people who played it wasn't 500 people trying to get 8 beaks and feathers for the level one quest. I'm sorry it just wasn't. I'd be okay with sharding under level 10. In other words only sharding for the starting areas. None for capitol cities, and none once you get to barrens or higher.
Oh, it's only for launch
Oh, it's only for this one area
Oh, it's only for this event
Oh, it's only for IF/ORG
Give them an inch..