Guys calm down! (No Sharding thread)

Tipsout one of the biggest classic WoW content creators just tweeted out that he will not be playing classic if there is sharding.

Blizzard, listen to your customers here and understand the crowd you are making this for.....i beg of you.
11/02/2018 04:16 PMPosted by Rözen
Everyone thank Lore for at least responding to us! I'm sure Lore didn't have to say anything!


This. I know WoW forum-goers can be a pretty dramatic bunch, but there are many of us who do appreciate the communication.

@Mogar from a few pages back, as is the case with 99% of your posts - oh I agree, the slippery slope is real. While I've given up on the modern development team, our separate Classic team has given me no reason to doubt them so far.
Just gotta hope someone is keeping those greedy higher-up Activision execs as far away as possible.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


I completely understand this and I applaud you for clarifying for the community.

I think sharding in the beginning where necessary is good. I for one will wait a few weeks if there ISN'T sharding because I don't want to fight for mobs that badly.

Have you considered dynamic spawns also? Faster spawns the more people there are in the area? That could possibly be part of the solution. Sharding for server stability and dynamic spawns to allow for more crowded zones (less sharding needed) without negatively affecting the experience.
let's be honest we expected this from blizzard, look what they've already put out lol
100% not playing this garbage if sharding is in the game in any form. The entire reason we want Vanilla is so that we can have server communities again.
11/02/2018 03:39 PMPosted by Lore
However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days.

NO SHARDING. PERIOD.

I want my full-authentic experience, server crashes and all.
Can you guys just please deliver us an authentic Vanilla/Classic experience? Please? Sharding was not in the game then.
Makes no sense. Pservers are running with the old everything with 15k+ people online and gates of AQ goes opens with 10k+ in one zone. Surely if these people can pull it of blizz can. Seems pretty lazy...

This game would have been better off running on the old client without all the battlenet crap - stuff nobody wants anyway. We could be playing that game now and paying you $15 month. How much money will be lost while it gets converted to the new?
Is this an out of season April Fool's joke?
11/02/2018 04:21 PMPosted by Discosummers
You people have to understand that this is a small indie company and budget is tight.


Blizzard has the resources to do this properly, but properly would cost more money and Blizzard is afraid that they won't make it back.

Even more sadly...a small indie company would be more likely to go "all-in" rather than trying to hedge its bets with "safer" decisions like combined subs, which necessitate leveraging existing tech like sharding.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


The stability and massive mob downtime are part of the amazing experience that we look back into. Sharding is a great mechanic for single player games, but we want a truely MMO experience. You said Classic means Classic. Please listen to your community so you don't ruin this opportunity to take our money.

WE. WANT. CLASSIC.

I understand this is the demo, and certain precautions have to be met. Don't listen to the extremists tearing you down. Please remove the root of this disease and DON'T implement sharding at all, even for launches.

This is us speaking to you Blizzard, please listen.
If there is sharding in Classic i will be sharding blizzard games out of my C drive. Just swallow your pride and call up Nost and ask them for help ffs.
11/02/2018 03:50 PMPosted by Darknesself
This is what I feel is the right decision temporarily. It's best for the health of the game in both the short term and long term.

Adding un-necessary servers to deal with the initial rush, then have all of the spectators quit shortly after, leads to dead servers, A.K.A. no community. I hope they don't listen to all these so-called 'purists' who are willing to actually ruin the game in the long term.


Well you are wrong.
If you were to shard one area the next area will be just as messed up, instead of having few players ahead of others you have a mess in the next area.
11/02/2018 04:28 PMPosted by Blixed
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


Alot of people are going to play real classic wow on privates servers....RIP Classic. Im out!


People who say "I'm out" were never really in. Don't let the door hit you on the way out.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Just know that I'm out, even if there is one day of sharding. And I will advise all my friends to not buy the game.
11/02/2018 04:30 PMPosted by Epocalypse
11/02/2018 04:28 PMPosted by Blixed
...

Alot of people are going to play real classic wow on privates servers....RIP Classic. Im out!


People who say "I'm out" were never really in. Don't let the door hit you on the way out.


Tell that to my two level 60s on elysium.

I was fully in. Sharding will ruin it for me.
11/02/2018 04:28 PMPosted by Penguintamer
100% not playing this garbage if sharding is in the game in any form. The entire reason we want Vanilla is so that we can have server communities again.

Having very temporary sharding will not hurt your server community, in fact, it will save it. As I mentioned in an earlier post, if they don't do initial zone temporary sharding, they will have to make additional servers as a result to all of the rage about not being able to play. As a result, they will end up with more servers that end up being dead over time(after the people just spectating leave). In other words, temporary sharding will allow for healthier end game server populations. I do not support it long-term however.
11/02/2018 03:39 PMPosted by Lore
But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


is it just me or do i read that as but we are not going to do sharding because we recognize that a cohesive world is critical to WoW classic?
11/02/2018 04:28 PMPosted by Fascinate
Tipsout one of the biggest classic WoW content creators just tweeted out that he will not be playing classic if there is sharding.

Blizzard, listen to your customers here and understand the crowd you are making this for.....i beg of you.


He isn't the only one, I will simply not play if there is sharding. That is not a "small" thing, that is a HUGE deal. It doesn't matter what day it is, what zone it is, or why they want to. It simply is a massive change that immediately justifies not playing it.

I would rather leave WoW alone and move on, fondly remembering the past.

I won't lie, I am pretty dissappointed. I REALLY though Blizzard had their minds in the right place here...it appears that I may have been wrong.
If you truly listen to your customers like you claim to do then you will not have sharding when Classic officially launches. Plain and simple.