WoW tokens will be announced next. Classic is DOA.
11/02/2018 04:19 PMPosted by Sonic11/02/2018 03:12 PMPosted by VormavIt's just a demo guys
it's just an Alpha guys
it's just a Beta guys
it's just the first month guys
Sorry, but i know how Blizzard works at this point. I'm waiting until the WoW panel for them to answer if the phasing and sharding and LFR tools are staying, if they are, i'm out. At least i won't waste money on crap i i know i wont like.
only gonna shard the first day or so it looks like man - its really not a huge deal.
thats like .0000001% of your gameplay experienced is sharded (the one part of the experience where its actually a good thing)
But what does that say about everything else?...
An inch can turn into a mile VERY FAST...
an absolutely stupid change. personally i wont be buying or playing this if sharding is in classic. defeats the whole purpose of classic.
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Classic = ruined, thanks for warning me!
Sharding / phasing, will be gamebreaking. Make a queue system like 2005 or this classic project will die really fast.
NO to LFR, NO to sharding, NO to summoning stones or ANYTHING of that sort!
It does NOT MATTER if it starts at level 1, and ends at level 5. Sharding and you will lose 90% of the playerbase!
Sharding for "first weeks" or "first months" and it's a completely dead project. PLEASE, BLIZZARD, RECONSIDER.
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
While I appreciate the response...the fact you are even considering Sharding.. AT ALL, regardless of which day it is makes me want to just give you a big middle finger.
You CANNOT "bring a cohesive world" that is critical WoW Classic with any sharding at all. They are complete opposites.
Of all things Classic WoW so far...your statement here is the first I have seen that is truly a let down.
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Josh,
I won't pretend to know what tools Blizzard has at their disposal to combat server downtime - I certainly don't and neither does anyone else in this thread. That said, I will speak on what I do know; the effect sharding will have on Classic WoW.
To put it bluntly Josh, sharding will kill Classic. Actually, it won't kill it, because if the sharding mechanism is to be used, Classic will already be dead on arrival. I'm sure there are dozens of technical justifications for the utilization of sharding as a server mollifier, but I promise you, none of those reasons will matter if no one wants to play the game.
What is the alternative, you might ask? I can only reference an alernative I have seen work well in the past - static player population caps on servers (Blizzlike 2500-3000, ideally), as well as a properly functioning dynamic spawn system. The number of servers to accomodate the Classic audience would have to be higher, yes, but it would be worth it. This approach has worked for the community time and time again. I don't see any reason for it not to work for Classic now.
If, for whatever reason, Blizzard has reservations against using such a system, then I implore the Classic team to seek out another alternative and present it to the community prior to implementation. If not, I can promise you, rather than bringing Vanilla back to life, the team will simply be working to restore what is already dead.
We ask that Blizzard please reconsider their position on sharding with regard to Classic. While you have not explicitly confirmed its presence in Classic, I believe that a clarification post is warranted.
Thanks.
11/02/2018 04:18 PMPosted by Droodguyyou guys don't understand, computers have gotten way less powerful since 2005, the servers just can't handle it anymore
You joke but the servers have been getting worse and worse every expansion. Investor #3758 needs a new lambo though so we can't have stable servers.
Northrend Naxx.11/02/2018 04:23 PMPosted by StudmuffynThe constant server crashes with the AQ event shows what can happen though.
Tuesday nights the Game would stutter so hard that people redid raid schedules and or transferred off high pop servers.
11/02/2018 04:17 PMPosted by GubbuSo funny When there's over 10 million players on day one and all the servers are going to crap out, y'all are going to complain. So in the early days they will shard so the servers will be stable and wont shut down, y'all complain. How about y'all don't spaz out until we see final product. Good God. Relax.....
Elysium did it just fine. They just increased the spawn rate in starting zones for the early part.
I'm sure Blizzard could easily also do it with their server capacity but they're just trying to cut corners to save money.
11/02/2018 04:22 PMPosted by Provengreil
Actually, with sharding blizzard losesa a lot less. Worst case scenario is the non sharded logins crash the servers, which manages to spill over to the battlenet login servers again, only this time it brings down even more games.
A single minute of unexpected downtime can lose an all-online company like this several million dollars. Blizzard will happily lose every single person here screaming about sharding to not lose that kind of money everywhere else.
Yes, I agree. While they do lose in both cases, they lose less if they choose the sharding route. I wasn't sure if I made that clear in my post(since I posted a few times about this already, which get covered in the mess of all of these posts). My point about losing in both cases was more in regards to those looking to not have a very short term sharding, pointing out that if they don't do sharding, they still lose.
I'd prefer that there was no sharding whatsoever, but I'd tolerate it in the first 5 or 10 levels if need be (and ideally only for the first couple weeks).
I'm in the minority I'm sure, but I would like to say "thanks" to Blizz for even considering this classic idea, let alone actually working on it. I'd have bet big money prior to the announcement that it would have NEVER happened. I'll be happy to try out whatever you guys come up with, and I'll keep the faith until I see a retail release, and then it can speak for itself.
Please make it as old school as possible though, this next gen mmo experience you've pioneered is too refined, reward-driven, and unexciting compared to what us old timers fell in love with in the early pre-wow MMO games, and in original wow release, etc. The beauty of the early MMOs is that they really were living and breathing virtual worlds, and they felt like it. The game we have today has none of that. I know you can do it again since you did it once before, and I know that you know what I mean if you're even giving it a shot. Thanks again, please nail it for us.
I'm in the minority I'm sure, but I would like to say "thanks" to Blizz for even considering this classic idea, let alone actually working on it. I'd have bet big money prior to the announcement that it would have NEVER happened. I'll be happy to try out whatever you guys come up with, and I'll keep the faith until I see a retail release, and then it can speak for itself.
Please make it as old school as possible though, this next gen mmo experience you've pioneered is too refined, reward-driven, and unexciting compared to what us old timers fell in love with in the early pre-wow MMO games, and in original wow release, etc. The beauty of the early MMOs is that they really were living and breathing virtual worlds, and they felt like it. The game we have today has none of that. I know you can do it again since you did it once before, and I know that you know what I mean if you're even giving it a shot. Thanks again, please nail it for us.
11/02/2018 04:25 PMPosted by KurtloderElysium did it just fine. They just increased the spawn rate in starting zones for the early part.
But guess what else Purists are against?
Dynamic spawning! OMEGALUL
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Sharding will kill classic. You genuinely do not want to walk down that path.
It doesnt matter how much you scream. They are beyond any help by now.
I mean, look at diablo, thay are being booed and still dont get it.
bye
I mean, look at diablo, thay are being booed and still dont get it.
bye
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Crazy. Don't even consider sharding, unless you want Classic to tank like BfA currently is.
Isn't sharding the reason wpvp right now is bad.
I see "you think you do, but you don't" is still company policy.
Convert BFA servers into some classic ones? Subs might be dropping anyway after the what's next showing.
11/02/2018 04:23 PMPosted by FrĂĄnchiNo sharding no way!
If thy shard for launch it will INEVITABLY be in the rest of the game, because it "worked at launch"
RIP Raid on raid violence at world boss spawns, BRD road of death and arranged world pvp meetings.
RIP Wow classic.
It doesn't mean it's inevitable in the rest of the game. They just said they aren't going to. It exists because they are using the modern Wow engine and the tech already exists and they are using it to resolve launch day and load tests.
What did you actually expect to see in this demo? Hundreds of players crashing the demo and not a single mob alive or quest achievable? That is exactly what would have happened and what would you complain about then?
The alternative to this demo is a game freezing, unplayable game due to too many players on screen and in zone. THAT's your solution? Doesn't seem like one to me when facing facts.