Guild Wars 2

To be Honest the first one is better than the second one in my Opinion.

The no roles needed was kinda a turn down for me.
The best part in GW1 was u could really play the way u actually Wanted

I do love the Gold account tough. Wish blizz would do it. Kinda annoying mailing stuff.
The Transmog System was the first out in GW1 and they made it even better in GW2 not surprise on that. They do have one of them best.

the wvwvw used to be so fun, the large 100+ people battles were amazing.

saldy with the population decrease, not to much anymore. hoped in during prime time yesterday to find maybe 20 people?

I played GW2 when it launched and it was amazing but the end game was just bad. Nothing to do. Dungeons were boring and people used to grind it like they were playing ARPG (run, skip everything, kill last boss, zone out). The no holy trinity was supposed to be good but when it was bad for a dungeon. Unfortunately GW2 was great but they lost me and my friends in the end game, too quickly. I wonder if they fixed those stuff but itā€™s not the same thing anymore. On top of that they had a pretty poor customer support because of NCSoft. I may try it again to give it another chance maybe.

the expansions have added raids, and with legendary weapons ect theres a large push for crafting

honestly crafting and gold farming to support that crafting seem to be the best way to progress

That and the awesome meta events

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Popularity literally equates to what people want more. I said it was a nice niche to have around, but the opinion that games should all be freeform isnā€™t shared by the majority of gamers, which is evident by popularity. If all games should be like GW2, it would be more popular. I also never said popularity equates to quality, but when you appeal to more people, quality gets watered down. Games like GW2 are great, but no, not all games should be player driven goals. There are plenty of those, and people donā€™t like them as much, so why ruin gaming for them?

they actually seem to be some of the best gold making, and with the timers online you can literally just spend a day jumping from event to event.

remember the starter zones champion event chains being best lol but that was nerfed quickly?

Itā€™s interesting that you donā€™t think WoW is the same way, because it really is lol, especially right now. Also, evidenced by overall game sales, those open world sandbox games you donā€™t like, are dominating the industry overall actually in terms of overall sales. But of course, thatā€™s industry wide. MMOs, youā€™d be surprised how many people actually want the freedom to do whatever they want in an MMO, itā€™s been a demand for over a decade now. A lot of people are tired of the theme park experience and want to lose themselves in an MMO world again, which is exactly what sandbox games do.

I totally get and respect that you donā€™t like that type of game style and donā€™t think it should be a thing for MMOs to do, but again, looking across the industry and looking at the direction upcoming MMOs are going, yours really is a minority opinion.

Iā€™m not sure on it being nerfed tbh, but I do the metas on rotation on weekends and make bank.

GW2 is a financial dud though with no real future

NcSoft Q1 2021 earnings from PC online games = 129 billion KRW

Ratioā€™d out portionsā€¦

GW2 = 12.6%
Blade and Soul = 10.9%
Aion Online = 18.13%
Lineage 2 = 20.3%
Lineage 1 = 38.07%

Lineage 1 and 2 are 10 year+ old games than GW2 and are significantly more profitable. Aion Online came out same time as WOTLK.

GW2 will probably be shut down in 2-3 years.

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i meant the queensdale event chain that used to be going, the events all lined up that it was one event after another with nothing but champion lvl mobs. was great gold and great for lvling too.

i mean gw1 is still up and going soā€¦? and they actually even had a skill patch last year after nothing since gw2

That because there has been no update to WvW, they tried to do this in first Jungle expansion and it was immediately hated by the WvW population. The only recent addition was the Warclaw which was years ago. Any serious players has probably gotten everything years ago. Nowadays population has gone back to the pve side

Oh yeah I felt this as well, however I was determined to get the legendary rifle which got me through until fractals released .

With no Trinity that is how the game will be. Either mobs wonā€™t do much damage to matter or its a ā€œdo or dieā€ mechanic. This why raids and dungeon are bad i nthat game but that makes instances in wow feel so much better :smiley:

U mean the best game Ever

I still playing it. And i love seeing the change in the world

You keep twisting my words. I do like GW2, which is why I play it. I never said it shouldnā€™t be part of the genre, but you did say all MMOs should be that way. Iā€™m all for keeping options, and have only disagreed with making all MMOs freeform, open content. Iā€™m being open-minded. I would also point out those people that want an open format, have that. What you are suggesting caters to them, and screws everyone else.

People have literally said that since the game launched lol

Iā€™m talking in generalities because you keep making claims like ā€œplayers donā€™t want this or thatā€, which doesnā€™t really reflect the industry at all. I also donā€™t think I said that every MMO should be that way. I specifically said:

Which is true for every MMO. Itā€™s the one constant I have seen in every MMO I have played in the last 20 years, they want to chart their own path and do their own thing. This doesnā€™t necessarily mean sandbox games, which may be where the confusion is coming from. We have player driven goals in WoW and FFXIV right now, just like we do in GW2 and ESO. I never stated MMOs should be freeform, open content, only that MMOs should be built around player driven goals.

I never said all players, but speak of popularity, I have mentioned that the majority of players choose to play games with more structure, as opposed to an open format. Putting words in my mouth again. If both types exist, and one gets more players, itā€™s quite obvious which games players want. Again, my only point was that no, all MMOs should not be open format. No matter what you have to say about it, it is inherently wrong to remove the option from gamers.

I NEVER said open format.
I said player driven goals, talk about putting words in peoples mouths lol.
All MMOs have player driven goals, GW2/ESO actively encourage more reasons to have them than WoW, but they are there in WoW.

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While I speak about the open format of the game.

Yes, you started with sandbox and then shifted to open format, which was quite literally never anything I stated as something that should happen.

I said, again: