Two years when? The game released 9 years ago, so two years is incredibly vague.
I’ve played since launch and can attest your description is woefully incorrect.
The beautiful thing about ascended armour sets is not only are they account bound (any toon on your account can wear it), you can also change the stats by crafting/buying the appropriate insignia (armour) or inscription (weapon); you can do this as many times as you want… Although depending on the insignia/inscription (Trailblazer’s for example) it can get pretty expensive.
Right on. There’s definitely incentive for players to continue gearing, which I wish more people would recognize. It’s not as apparent as the typical arpg loot treadmill that so many are conditioned to in wow and most other mmo’s, sadly though.
False. Although this may have changed but people could buy gems to get their legendaries which was an insane grind. If that has changed then I retract my false statement.
You still have to buy the game. Oh guess what. Here are other MMOs that have no monthly sub: SWTOR, LotR, TSO, Rift, ESO, Tera, AoC, Aion, etc. So basically pretty much every mmo except WoW and FFXIV and I prefer a monthly sub as all of those mmos I mentioned I had tried when they were sub only and the quality was 439826743 times better than they are as F2P.
LOL…Ok, I’ll feed your “OMG SOMEBODY ON THE INTERNET IS WRONG!” fetish.
I played from day one. Played on and off for two years. Leveled a Guardian, Mesmer, and Ranger. The reason I leveled three toons is because there’s pretty much nothing else to do after that that their feeble addition of fractals to try to create some sort of an endgame and the “living world” stuff which is pretty much just more quests. World bosses were a zergfest joke, and you can only do the leveling quests so many times before you’re completely bored, three times was my limit.
The combat is just waiting for cooldowns and dodging, and dodging…and more dodging, while using your occasional heal which was pretty worthless, itself.
Otherwise the only thing to do was grind for what is essentially a useless legendary piece, or to play dress-up.
Not my kind of end-game, I’m sorry. I’m really, really sorry that this upsets you so much.
So yeah…I played the game. Extensively for two years straight from the start and then the next expansion and when I found not much had really changed, so I stopped playing.
Funny thing is I felt no need to post an “I’m quitting” thread in the GW2 forums.
The problem with WoW is that everyone just talks to the NPC and hits the accept button and then just tries to finish the quest without reading it. The entire story is basically played out via voice acting and cutscenes (which are always A++). It’s just an old player habit that’s hard to break.
You get there’s no definition of that term in the game right lol?
Plenty of MMOs thrive with hundreds of thousands of players just fine, some in the low millions. You don’t need some super mega number for the games to be good or to thrive.
Such a backwards mentality.
People STILL play FFXI to this day and we’re talking in the thousands.
Private servers are running Warhammer Online for people in the thousands.
The Massive part of MMO literally just means the ability to have a lot of people playing the game together in one world, it was never a specific number amount of people.
Not upset at all, I can just tell you’re full of crap, but hey, to each their own!
Game doesn’t sell power, full stop.
ESO actually has a sub. It’s optional, but it’s still there. SWTOR does as well.
About ESO and GW2 specifically, both games became more successful AFTER they went FTP. SWTOR did too actually.
Guild Wars 2 went to s**t with their first expansion by putting raids in. End-game is much less accessible than WoW, and why would I play something where I can’t access everything, since I paid for it?
And when the first expansion came out, they made the base game free, so most of the original players left. The new playerbase is toxic af, and I’ve experienced harassment in game there as well.
Arenanet has also had sexual harassment scandals. There was one just a couple years ago and as far as I know it wasn’t resolved. So, not exactly a better replacement for WoW.
There are some places where mounts are restricted. These are mostly around areas where there are jumping puzzles, and when you go through these areas you’ll be warned first and then dismounted a few seconds later. But aside from that, no, you can use any mount in any zone. So if you want to roam through the human starting zone (Queensdale) on your Roller Beetle? You can do that.
Although admittedly, the original zones (and even some areas of Heart of Thorns) were not designed for mounts, so you may come across areas where your mount is too fat to move through (rope bridges, some cave entrances etc). The good thing is that there is no cast time on summoning your mount. The only requirement is that you not be in combat. Unlike other MMOs though, combat only ‘starts’ if you’ve been hit. So if an enemy is chasing you, but hasn’t hit you, you can mount at will.
In the Path of Fire zones (where mounts were introduced), you’ll also need to watch out for traps. There are two main varieties. Spike traps and tar traps. Both of these will automatically dismount you if you run over them and cripple you, but they’re often placed around enemy camps and the like, so you won’t run into them often.
Boosted all my characters because screw jumping puzzles. Now that I have a new computer I might revisit.
I dislike how weapon type dictates skills, it makes the various weapons feel like specs. On my mage-type thingy, staff was balls and daggers gave you these tiny electro whips that required you to continually dance around the target. Neither were the caster I was looking for. Faired somewhat better as the engineer but again Rifle Engineer is probably the weakest configuration and standing there like a suicide bomber blowing yourself up repeatedly always felt dumb. It’s a good game, just not a great one.
Oh really I could’ve swore you needed to complete them for “skill points” (not your level but your tree, pretty much), I seem to vividly recall that I couldn’t spec into the “past cap” classes because I didn’t have skill points, and the only way I got those was through the puzzles. Do tell me I’m wrong, it’s one of the things I’ve liked least about the game and I might restart if it turns out I did that wrong.
Elementalist. And I agree that elementalists don’t feel like mages in WoW (if anything, mages are more like mesmers with some necromancer built in.)
Thing is, the specs are so interchangeable with the different types of builds, especially elite specializations. My GW2 main is a thief. There’s nothing thief-y about him… he doesn’t use daggers or the polearm for the daredevil. He’s a pistol deadeye… dual pistols with ranged deadeye specialization. Basically a marksmanship hunter in WoW. And he’s just about unkillable in any PVE content, because he regens health with every pulse of unload (the rapid fire pistol shot). I love that specialization and it’s so much fun.
Hero points, yeah, but you do NOT have to get every one of them on the map. There are SO MANY different hero points to be found across the world that you can easily get every single skill on your character and still end up with 200 or more unused points, just because you collected them all. In fact, the hero point events in the two expansion regions give 10 points for every one collected, instead of just one.
Anyway by the time you hit 80, you should be able to unlock all of your trees except for the two elite spec trees. Doing one of the expansion’s group of maps will unlock those two trees fairly early on (along with unlocking various things like gliding and mounts). The only road block is not being able to use an elite spec until you’ve done around half of an expansion’s contents, but that’s not a problem. GW2 is about enjoying the journey more than anything, and there’s always plenty to do within each zone.
I mean, that’s not true, there are specific rewards for each dungeon thanks to that dungeons currency (unique sets and weapons among other things) and players are running dungeons all the time as they are a decent way to make gold.
It really isn’t…
The Q1 earnings were $129 billion KRW, and while GW2 didn’t generate the majority of that, they still generated over 16 billion KRW for the publisher, which is a damn nice value to be generating. More than enough to stay profitable for the publisher and keep content development moving forward.
Technically you’re right, but as Legendaries have the exact same stats as Ascended tier weapons, there’s no advantage to be gained. The main benefit of legendaries is the ability to swap affixes without needing an entirely new weapon and the visual effects. In terms of actual player power, they’re equal to gear that is easily attainable to anyone with a crafting profession.
Not really no. There aren’t any jumping puzzles that have hero points attached to them. Jumping puzzles generally have nothing more than a chest of levelled loot at the end and they’re sometimes required for daily activities, as Meta stated.
They did lay off staff, but they were working on unannounced projects, not Guild Wars 2. Like many other game developers, ArenaNet had other projects in the works that we didn’t know about. Some of those projects were scrapped and the staff were let go. Which is standard business practice really.
If Guild Wars 2 wasn’t making enough money for NCSoft, then NCSoft would not have reinvested in the studio to make End of Dragons. Yet they did. They’ve also allowed ArenaNet to continue running the Guild Wars 1 servers, since that game has a loyal fanbase that continues to actively play that game as well.